bon, en effet il y a un probleme, tu as oublié des majuscules pour le
Arnor
Infantry
Banner
Et ici tu as mis 0 au lieu de 3
StartingUnit3 = ArnorInfantryBanner
StartingUnitOffset
3 = X:3 Y:200 Z:0
moi j'ai testé avec ça et ça marche
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| | PlayerTemplate FactionArnor Side = Arnor PlayableSide = Yes Evil = No StartMoney = 0 MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) PreferredColor = R:85 G:85 B:186 StartingBuilding = ArnorFortress ;------------- NO STARTING UNITS FOR YOU ------- ;StartingUnit0 = GondorFighterHorde ;StartingUnitOffset0 = X:-60 Y:185 Z:0 StartingUnit1 = ArnorPorter StartingUnitOffset1 = X:30 Y:200 Z:0 StartingUnit0 = ArnorPorter StartingUnitOffset0 = X:1 Y:130 Z:0 StartingUnit3 = ArnorInfantryBanner StartingUnitOffset3 = X:3 Y:200 Z:0
StartingUnitTacticalWOTR = ArnorPorter ;// This unit is placed in tactical mode when playing WOTR. Add multiple lines for multiple units. StartingUnitTacticalWOTR = ArnorPorter IntrinsicSciences = SCIENCE_GOOD IntrinsicSciencesMP = SCIENCE_ARNOR SpellBook = GoodSpellBook SpellBookMp = ArnorSpellBook PurchaseScienceCommandSet = GoodSpellStoreCommandSet PurchaseScienceCommandSetMP = ArnorSpellStoreCommandSet DisplayName = INI:FactionArnor DefaultPlayerAIType = ArnorSkirmishAI BeaconName = MultiplayerBeacon LightPointsUpSound = GondorLightPointsUp ObjectiveAddedSound = Gui_MissionObjectiveNew ObjectiveCompletedSound = Gui_MissionObjectiveCompleted InitialUpgrades = Upgrade_ArnorFaction ; Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always // attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero ArnorArgeleb ArnorArveleg ArnorArvedui ArnorCaptain BuildableRingHeroesMP = ElvenGaladriel_RingHero SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66 MultiSelectionPortrait = UPGondor_Army LoadScreenMusic = Shell2MusicForLoadScreen End
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