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Object MordorBalrogEgg
Draw = W3DScriptedModelDraw ModuleTag_Draw
DefaultModelConditionState
Model = None
End
End
KindOf = INERT IMMOBILE UNATTACKABLE
Body = ActiveBody ModuleTag_MakesKillWork
MaxHealth = 1
End
Behavior = LifetimeUpdate ModuleTag_HatchTrigger
MinLifetime = 0.0
MaxLifetime = 0.0
End
Behavior = SlowDeathBehavior ModuleTag_HatchProcess
DestructionDelay = 8000
FX = INITIAL FX_BalrogSummoningStart
FX = MIDPOINT FX_BalrogSummoningFinish ; Midpoint as we need to have a delay between the summon and explosion.
OCL = MIDPOINT OCL_BalrogSummoningFinish
Weapon = MIDPOINT BalrogSummoning
End