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 se33mann

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barahir
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Nombre de messages: 1110
Age: 19
Location: Paris (bastille)
Add-On: Oui
Date d'inscription: 13/01/2008

MessageSujet: se33mann   Jeu 24 Jan - 22:47

hello se33mann yous can ask me here what you want to do Wink
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MessageSujet: re   Sam 26 Jan - 19:17

hey ...or should i say...bonjour Razz
so..guess i'll find u here more often?
i do need some help on a map.ini so pls help
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barahir
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Nombre de messages: 1110
Age: 19
Location: Paris (bastille)
Add-On: Oui
Date d'inscription: 13/01/2008

MessageSujet: Re: se33mann   Sam 26 Jan - 20:47

hello ^^
so first copy me what you have ever done
and then tell me exactly what you want to do (which power on wich hero)
then i will do it (and show you) step by step for you to learn ok ? Wink
lets go ...
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MessageSujet: :)   Sam 26 Jan - 21:31

well
...can u give me your email so i can sand u the file?...cause i don't do really well in french and i dont know how to attache some code here.
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leo11
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Date d'inscription: 13/01/2008

MessageSujet: Re: se33mann   Sam 26 Jan - 22:09

Hello semann, welcom to Imladris production! U can ask all the questions u want! You must just copy your map.ini in your post and we shall answer you in English if we know the solution or if we find it.
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MessageSujet: ok: here's the code   Sam 26 Jan - 22:31

I've done the code for map.ini in witch i moded Earnur .
I made him look like a mirkwood archer ant to shoot with legolas bow (damage , attack speed , range ecc)
i gave him this powers:

1.Athelas - works
2.ElfCloak - works (but only on this hero , when i put the code on another one it won't work!!?? wtf!!??)
3.Farsight - works (but didn't find where to change the range of the spell ....the diameter of the circle it reveals)
4.GoldenArrow - works (but didn't find out how to change it's damage or to give it meta impact)
5.FireFlight - works (again can't change it's damage or allother things but i don't need that)


So ....all i want from u is to change the damage of it's GoldenArrow cause i've tried everithing and it doesn't work
so help me make it's damage 10000.If u manage to do that i will change things miself about the FireFlihgt
And it would be nice if i could change the hero's name into Fingolfin.....but from what i understand that's imposible in map.ini










[/code] Object GondorEarnur

CommandSet = SeeCommandSet

;;````````````````````DESIGN parameters````````````````````````;;


ButtonImage =UPDunedainRanger
SelectPortrait =UPDunedainRanger

;DescriptionStrategic =CONTROLBAR:Fingolfin
;DisplayName =OBJECT:Earnur ;DisplayName = Fingolfin
;RecruitText =CONTROLBAR:ElvenThranduilRecruit
;ReviveText =CONTROLBAR:ElvenThranduilRevive
;Hotkey =CONTROLBAR:ElvenThranduilHotkey


RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY SCORE HERO ARMY_SUMMARY HEAVY_MELEE_HITTER THROWN_OBJECT ;ATTACK_NEEDS_LINE_OF_SIGHT
Side = Elves
ThreatLevel = THARANDUIL_THREAT_LEVEL
ThingClass = CHARACTER_UNIT
BuildCost = 3000
BuildTime = HALDIR_BUILDTIME
CommandPoints = 50
VisionRange = 600.0
ShroudClearingRange = MEN_FORTRESS_SHROUD_CLEAR
VisionSide = 90%
VisionRear = 75%
MaxVisionBonusPercent = 300%
VisionBonusTestRadius = 200
VisionBonusPercentPerFoot = 1.0%
RadarPriority = UNIT
PathfindDiameter = 40.0
CamouflageDetectionMultiplier = CAMOUFLAGE_DETECTION_DISTANCE_MEDIUM




LocomotorSet
Locomotor = IsildurHumanLocomotor
Condition = SET_NORMAL
Speed = NORMAL_ELVEN_FAST_MEMBER_SPEED
End


WeaponSet
Conditions = None
Weapon = PRIMARY LegolasBow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End

ArmorSet
Conditions = None
Armor = HeroLightArmor
DamageFX = NormalDamageFX
End

;WeaponSet
;Conditions = WEAPONSET_HERO_MODE
;Weapon = PRIMARY ElvenThranduilBowDeadeye
;AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
;End


;AddModule ModuleTag_RespawnBodyx
;Body = RespawnBody ModuleTag_RespawnBodyx ;Body = ActiveBody ModuleTag_65
; CheerRadius = EMOTION_CHEER_RADIUS
; MaxHealth = 5000 ; MaxHealth = THRANDUIL_HEALTH
; PermanentlyKilledByFilter = NONE
; DodgePercent = HERO_DODGE_PERCENT
;End
;End




; ------- Fireflight --------------------------------------------------------------------------------

AddModule ModuleTag_FireflightUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FireflightUnpause
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
TriggeredBy = Upgrade_ObjectLevel10 ;
End
End

AddModule ModuleTag_FireflightStarter
Behavior = SpecialPowerModule ModuleTag_FireflightStarter
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
UpdateModuleStartsAttack = Yes
StartsPaused = No
InitiateSound = DrogothVoxAttack
End
End

AddModule ModuleTag_FireflightUpdate
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_FireflightUpdate
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
CustomAnimAndDuration = AnimState:USER_1 AnimTime:2000
SkipContinue = Yes
WhichSpecialWeapon = 2
UnpackTime = 1100
PreparationTime = 1
PackTime = 900

AwardXPForTriggering = 0

StartAbilityRange = 500
MustFinishAbility = Yes
SpecialWeapon = DrogothFireflight
TriggerSound = DrogothFireflightMS
End
End



; ------- GOLDEN ARROW --------------------------------------------------------------------------------


AddModule ModuleTag_ModuleTag_HaldirGoldenArrowUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_HaldirGoldenArrowUnpause
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
TriggeredBy = Upgrade_HaldirGoldenArrow
End
End

AddModule ModuleTag_HaldirGoldenArrowSpecialPower
Behavior = SpecialPowerModule ModuleTag_HaldirGoldenArrowSpecialPower
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
StartsPaused = No
UpdateModuleStartsAttack = Yes
InitiateSound = HaldirVoiceGoldenArrow
End
End

AddModule ModuleTag_HaldirGoldenArrowWeaponFireUpdate
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_HaldirGoldenArrowWeaponFireUpdate
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
WhichSpecialWeapon = 1
UnpackTime = 1200 ;600
PreparationTime = 1
PackTime = 100 ;2000
StartAbilityRange = 3000 ;HALDIR_BOW_RANGE
MustFinishAbility = Yes
SpecialWeapon = HaldirGoldenArrow



End
End

AddModule ModuleTag_GoldenArrowAutoAbility
Behavior = AutoAbilityBehavior ModuleTag_GoldenArrowAutoAbility
SpecialAbility = SpecialAbilityHaldirGoldenArrow
MaxScanRange = 3000 ;HALDIR_BOW_RANGE
Query = 1 ANY ENEMIES +HERO +MONSTER -STRUCTURE
Query = 1 ANY ENEMIES +INFANTRY +CAVALRY -STRUCTURE
End
End





; ------- Farsight--------------------------------------------------------------------------------



AddModule ModuleTag_FarsightUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause
SpecialPowerTemplate = SpecialAbilityElrondFarsight
TriggeredBy = Upgrade_ElrondFarsight
End
End

AddModule ModuleTag_FarsightOCL
Behavior = OCLSpecialPower ModuleTag_FarsightOCL
StartsPaused = No
SpecialPowerTemplate = SpecialAbilityElrondFarsight
OCL = OCL_SpecialPowerFarSeeing
CreateLocation = CREATE_AT_LOCATION
End
End



; ------- Elf Cloak--------------------------------------------------------------------------------


AddModule ModuleTag_ElfCloakEnabler
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler
SpecialPowerTemplate = SpecialAbilityElfCloak
TriggeredBy = Upgrade_ThranduilElfCloak
End
End

AddModule ModuleTag_ElfCloakStarter
Behavior = SpecialPowerModule ModuleTag_ElfCloakStarter
SpecialPowerTemplate = SpecialAbilityElfCloak
UpdateModuleStartsAttack =Yes
StartsPaused = No
End
End

AddModule ModuleTag_ElfCloakUpdate
Behavior = ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate
SpecialPowerTemplate = SpecialAbilityElfCloak
End
End

AddModule ModuleTag_ElvenCloak
Behavior = InvisibilityUpdate ModuleTag_ElvenCloak
;StartsActive = Yes ;!!!!!!!!!!!!!!(or will auotriger)
UpdatePeriod = 2000
InvisibilityNugget
InvisibilityType = STEALTH
ForbiddenConditions = MOVING FIRING_ANY TAKING_DAMAGE USING_ABILITY
BecomeStealthedFX = FX_ElvenCloakOn
ExitStealthFX = FX_ElvenCloakOff
Options = UNTOGGLE_HIDDEN_WHEN_LEAVING_STEALTH
End
End
End


; ---------------------------------------------------------------------------------------

;;````````````````` Hero's Experience Levels ````````````````````````




ExperienceLevel ElrondLevel1
TargetNames = GondorEarnur
RequiredExperience = 1
ExperienceAward = ELROND_LVL1_EXP_AWARD
Rank = 1
; AttributeModifiers = ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel2
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL2_EXP_NEEDED
ExperienceAward = ELROND_LVL2_EXP_AWARD
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage1 ; ElrondResistKnockback
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel3
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL3_EXP_NEEDED
ExperienceAward = ELROND_LVL3_EXP_AWARD
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage2 ;ElrondResistKnockback
Upgrades = Upgrade_HaldirGoldenArrow

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel4
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL4_EXP_NEEDED
ExperienceAward = ELROND_LVL4_EXP_AWARD
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage3 ;ElrondResistKnockback
Upgrades =Upgrade_ElrondFarsight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel5
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL5_EXP_NEEDED
ExperienceAward = ELROND_LVL5_EXP_AWARD
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage4 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel6
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL6_EXP_NEEDED
ExperienceAward = ELROND_LVL6_EXP_AWARD
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage5 ;ElrondResistKnockback

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel7
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL7_EXP_NEEDED
ExperienceAward = ELROND_LVL7_EXP_AWARD
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage6 ;ElrondResistKnockback

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel8
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL8_EXP_NEEDED
ExperienceAward = ELROND_LVL8_EXP_AWARD
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage7 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel9
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL9_EXP_NEEDED
ExperienceAward = ELROND_LVL9_EXP_AWARD
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage8 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel10
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL10_EXP_NEEDED
ExperienceAward = ELROND_LVL10_EXP_AWARD
Rank = 10
AttributeModifiers = HeroLevelUpDamage9 ;ElrondResistKnockback
Upgrades = Upgrade_ObjectLevel10
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End



;;`````````Hero's commandset & stuff ``````````````



SpecialPower SpecialAbilityHaldirGoldenArrow
Enum = SPECIAL_WOUND_ARROW
ReloadTime = 15000
InitiateSound = HaldirGoldenArrowShoot
End

SpecialPower SpecialAbilityElrondFarsight
Enum = SPECIAL_SPELL_BOOK_PALANTIR_VISION
ReloadTime = 150000
RadiusCursorRadius = 100
InitiateAtLocationSound = Farsight
End

SpecialPower SpecialAbilityDrogothFireflight
Enum = SPECIAL_AT_VISIBLE_OBJECT
ReloadTime = 300000
End



;CommandButton Command_HaldirGoldenArrow
; Command = SPECIAL_POWER
; SpecialPower = SpecialAbilityHaldirGoldenArrow
; Options = NEED_TARGET_ENEMY_OBJECT NEED_TARGET_NEUTRAL_OBJECT
; TextLabel = CONTROLBAR:HaldirGoldenArrow0
; DescriptLabel = CONTROLBAR:ToolTipHaldirGoldenArrow0
; ButtonImage = HSHaldirGoldenArrow
; ButtonBorderType = ACTION
; InPalantir = Yes
; AutoAbility = Yes
; PresetRange = 3000
; CursorName = Bombard
; InvalidCursorName = GenericInvalid
;End




CommandSet SeeCommandSet
1 = Command_ToggleStance
2 = Command_SpecialAbilityAthelas
3 = Command_SpecialAbilityElfCloak
4 = Command_SpecialAbilityElrondFarsight
5 = Command_HaldirGoldenArrow
6 = Command_DrogothFireflight
12 = Command_CaptureBuilding
13 = Command_AttackMove
14 = Command_Stop
16 = Command_SetStanceBattle
17 = Command_SetStanceAggressive
18 = Command_SetStanceHoldGround

End[code]
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s33emann
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MessageSujet: and   Sam 26 Jan - 22:32

and i cuted some of the code(the "draw" part) cause the site won't let me paste a code so big
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barahir
Fondateur


Nombre de messages: 1110
Age: 19
Location: Paris (bastille)
Add-On: Oui
Date d'inscription: 13/01/2008

MessageSujet: Re: se33mann   Dim 27 Jan - 17:12

ok ok i see
well u'r not as a noob as you said XD
i was thinking you just wanted to add powers XD well that will be a bit more difficult

so
normaly if you want to change a damage go on the file named "weapons.ini" here you can find all of the weapons and their damage
but here that will not work because it's a range weapon
Code:
;------------------------------------------------------------------------------
Weapon HaldirGoldenArrow
   AttackRange               = HALDIR_BOW_RANGE            
   LeechRangeWeapon         = Yes
   WeaponSpeed               = 321
   MinWeaponSpeed            = 241
   MaxWeaponSpeed            = 481
   FireFX                  = FX_RohanArcherBowWeapon
   ScaleWeaponSpeed         = Yes
   HitPercentage            = 100
   ScatterRadius            = 5.0

   DelayBetweenShots         = HALDIR_DELAYBETWEENSHOTS
   PreAttackDelay            = HALDIR_PREATTACKDELAY
   PreAttackType            = PER_SHOT
   FiringDuration            = HALDIR_FIRINGDURATION

   ProjectileNugget
      ProjectileTemplateName   = HaldirGoldenArrowProjectile
      WarheadTemplateName      = HaldirGoldenArrowWarhead
   End
End

;-----------------------------------
Weapon HaldirGoldenArrowWarhead
   ProjectileCollidesWith   = ENEMIES NEUTRAL
   RadiusDamageAffects      = ENEMIES NEUTRALS NOT_SIMILAR
   HitStoredTarget         = Yes
   DamageNugget
      Damage            = 10000  ;;HALDIR_GOLDENARROW_DAMAGE i just changed here
      Radius            = 0.0
      DelayTime         = 0
      DamageType         = HERO_RANGED
      DamageFXType      = GOOD_ARROW_PIERCE
      DeathType         = NORMAL
   End
End


if that was just a sword we would let this at the begin of the map ini and that will work
but here that 's a ranged weapon so that again more difficult
scratch

when i was working on the legolas of the path of the dead, i did not succes to change the damage on his arrow
but my friend leo have recently succes to add damages on arrows by using a upgrade
i 'm going to ask him if it's possible here

for the farsight
i think you must create a new power with a new special power like this:
SpecialPower SpecialAbilityEarnurFarsight
Enum = SPECIAL_SPELL_BOOK_PALANTIR_VISION
ReloadTime = 60000
RadiusCursorRadius = 300.0 ; 250 i changed here
InitiateAtLocationSound = Farsight
End
[code]
but after you must change it evrywhere
SpecialAbilityElrondFarsight
SpecialAbilityEarnurFarsight
so on the command button :

CommandButton Command_SpecialAbilityElrondFarsight
Command = SPECIAL_POWER
SpecialPower = SpecialAbilityEarnurFarsight ;changed here
TextLabel = CONTROLBAR:ElrondFarsight
DescriptLabel = CONTROLBAR:ToolTipElrondFarsight
ButtonImage = HSElrondFarSight
Options = NEED_TARGET_POS
ButtonBorderType = ACTION
RadiusCursorType = FarsightRadiusCursor
InPalantir = Yes
End

on the power
; Farsight ---------------------------------------------------------------------------------------------------------------------
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause
SpecialPowerTemplate = SpecialAbilityEarnurFarsight ;SpecialAbilityElrondFarsight
TriggeredBy = Upgrade_EarnurFarsight ;Upgrade_ElrondFarsight
End
Behavior = OCLSpecialPower ModuleTag_FarsightOCL
StartsPaused = Yes
SpecialPowerTemplate = SpecialAbilityEarnurFarsight ;SpecialAbilityElrondFarsight
OCL = OCL_SpecialPowerFarSeeing
CreateLocation = CREATE_AT_LOCATION
End

on the experience level:

ExperienceLevel ElrondLevel4
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL4_EXP_NEEDED
ExperienceAward = ELROND_LVL4_EXP_AWARD
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage3 ;ElrondResistKnockback
Upgrades = Upgrade_EarnurFarsight ;Upgrade_ElrondFarsight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End



well i hope i didn't frogot anything i think that will work test this and tell me
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MessageSujet: well   Lun 28 Jan - 1:23

ty verry much.Hmm...in the past i-ve seen verry moded maps (moded with map.ini) in witch .....for example legolas would shoot it's final spell (the one with 3 arrows) and when any of those 3 arrows were hiting, it that place a gandalf's world of power was begining.I don't know if i made myself verry clear.. I've seen aragorn throwing a knife with huge damage and a waveblast after.ecc But in that time i was too noob to keep the map.inis from those maps and now i can't find all of them.I think i still have one so if u want....for your friend i will send u the code so he can study it.
Now i have a verry stupid problem with my wb, maibe u can help me. I did a map (i'll post it in mevault soon) with a large number of trees.The problem is that many of those trees ...dissapear in the game and even in WB.I mean u can still see their "point" where they should be but u can't see it.What it's the problem?Is it bcause i puted too many trees?maibe u know.
well...good night now
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eliec
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MessageSujet: Re: se33mann   Mar 29 Jan - 19:36

This is the code you need to add to your weapon:

Code:
Object HaldirGoldenArrowProjectile;for example
  AddModule
  Behavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS
    StartsActive = Yes
    DeathWeapon = "your weapon"
  End
End
End
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barahir
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Nombre de messages: 1110
Age: 19
Location: Paris (bastille)
Add-On: Oui
Date d'inscription: 13/01/2008

MessageSujet: Re: se33mann   Mer 30 Jan - 18:20

o thanks eliec
sorry for this long absence but i'l actualy very busy, i work very hard for a scolar test called "bacalauréat" that the most important thing on the life of a student so i must work pleure
so i hope you have found your solution Wink
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neohotmailcom
Admin


Nombre de messages: 692
Age: 21
Location: 94, près de Paris
Add-On: Oui
Date d'inscription: 16/01/2008

MessageSujet: Re: se33mann   Mar 4 Mar - 13:08

Welcome se33mann Wink cheers
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leo11
Fondateur


Nombre de messages: 1634
Age: 15
Location: Champagne (france)
Add-On: Oui, vive l'addon.
Date d'inscription: 13/01/2008

MessageSujet: Re: se33mann   Mar 4 Mar - 13:10

lol, Neohotmail you are to late! lool
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neohotmailcom
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Nombre de messages: 692
Age: 21
Location: 94, près de Paris
Add-On: Oui
Date d'inscription: 16/01/2008

MessageSujet: Re: se33mann   Mar 4 Mar - 15:57

yes, I know. And I know that I've forgotten eliec, so: welcome eliec! bounce
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Yandros
Moddeur confirmé
Moddeur confirmé


Nombre de messages: 278
Age: 16
Location: Madrid (et oui, suis aussi espagnol)
Add-On: Oui, c'est à partir de celui-ci que j'ai fait le mod Undeads
Date d'inscription: 01/10/2008

MessageSujet: Re: se33mann   Jeu 20 Nov - 18:25

I havent thought that barahir was working for the "bac" study study Sleep Sleep . Poor!! lol
Are you in "S", "ES", "L" or "STG" (i think S ok! )
Here you have screenshots of my mod. What do yout think?? Smile

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se33mann

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