J'ai un probleme avec une unité créée sur le model de faramir, je lui fait son commandbutton (aucun upgrade nécessaire), le CommandSet...
Mais dans le jeu, quand je construit la cave goblin, je peux pas le recruter...
et comment on fait des limites d'unités, comme les noldors, ou les zelotes nains de ROTWK?
encore un probleme, pareil qu'avant, le jeu se lance, l'ecran devient noire (normal quoi) puis il se reduit et je peux le réouvrir (pourquoi rien ne marche??
)
voila tout ce que j'ai modifié :
CommandSet de la caserne du gondor
CommandSet GondorBarracksCommandSet
1 = Command_ConstructGondorFighterHorde
2 = Command_ConstructGondorTowerShieldGuardHorde
3 = Command_ConstructInnIsengardWildmanHorde
4 = Command_PurchaseUpgradeGondorBarracksLevel2
6 = Command_Sell
End
CommandSet GondorBarracksCommandSetLevel2
1 = Command_ConstructGondorFighterHorde
2 = Command_ConstructGondorTowerShieldGuardHorde
3 = Command_ConstructInnIsengardWildmanHorde
4 = Command_PurchaseUpgradeGondorBarracksLevel3
6 = Command_Sell
End
CommandSet GondorBarracksCommandSetLevel3
1 = Command_ConstructGondorFighterHorde
2 = Command_ConstructGondorTowerShieldGuardHorde
3 = Command_ConstructInnIsengardWildmanHorde
6 = Command_Sell
End
de l'archerie
CommandSet GondorArcheryCommandSet
1 = Command_ConstructGondorArcherHorde
2 = Command_ConstructInnGondorRangerHorde ; Dunedain Ranger
3 = Command_PurchaseTechnologyGondorFireArrows
4 = Command_PurchaseUpgradeGondorArcheryRangeLevel2
6 = Command_Sell
End
CommandSet GondorArcheryCommandSetLevel2
1 = Command_ConstructGondorArcherHorde
2 = Command_ConstructInnGondorRangerHorde ; Dunedain Ranger
3 = Command_PurchaseTechnologyGondorFireArrows
4 = Command_PurchaseUpgradeGondorArcheryRangeLevel3
6 = Command_Sell
End
CommandSet GondorArcheryCommandSetLevel3
1 = Command_ConstructGondorArcherHorde
2 = Command_ConstructInnGondorRangerHorde ; Dunedain Ranger
3 = Command_PurchaseTechnologyGondorFireArrows
6 = Command_Sell
End
le commandset de la nouvelle faction
CommandSet WildPorterCommandSet
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_PorterConstructMenFarm
4 = Command_PorterConstructMenBarracks
5 = Command_PorterConstructMenArcheryRange
6 = Command_PorterConstructMenStable
7 = Command_PorterConstructMenSentryTower
8 = Command_PorterConstructMenWell
9 = Command_ConstructMordorTavern
10 = Command_PorterConstructMordorMumakilPen
11 = Command_PorterConstructMenBlacksmith
12 = Command_PorterConstructHaradrimPalace
13 = Command_PorterConstructMenWallHub
14 = Command_PorterConstructMenFortress
End
et le playerTemplate
PlayerTemplate FactionRajhmed
Side = Rajhmed
PlayableSide = Yes
Evil = No
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor = R:43 G:150 B:179
StartingBuilding = MenFortress
;------------- NO STARTING UNITS FOR YOU -------
;StartingUnit0 = GondorFighterHorde
;StartingUnitOffset0 = X:-60 Y:185 Z:0
StartingUnit1 = WildPorter
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = WildPorter
StartingUnitOffset0 = X:1 Y:130 Z:0
StartingUnitTacticalWOTR = MenPorter ;// This unit is placed in tactical mode when playing WOTR. Add multiple lines for multiple units.
StartingUnitTacticalWOTR = MenPorter
IntrinsicSciences = SCIENCE_GOOD
IntrinsicSciencesMP = SCIENCE_MEN
SpellBook = GoodSpellBook
SpellBookMp = MenSpellBook
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionMen
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MenFaction ;Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero RohanEowyn RohanEomer GondorBoromir RohanTheoden GondorFaramir GondorAragornMP GondorGandalf ElvenHaldir
BuildableRingHeroesMP = ElvenGaladriel_RingHero
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 95 90 85 80 75 71 68 66
MultiSelectionPortrait = UPGondor_Army
LoadScreenMusic = Shell2MusicForLoadScreen
End