TaureauMugissant Débutant(e)
Nombre de messages : 36 Age : 27 Add-On : Oui
Tout ce qui est or ne brille pas,
Tous ceux qui errent ne sont pas perdus;
Des cendres, un feu s'éveillera.
Des ombres, une lumière jaillira;
Renouvelée sera l'épée qui fut brisée,
Le sans-couronne sera de nouveau roi.
Date d'inscription : 06/05/2011
| Sujet: Faire monter les berzerkers de niveaux Dim 8 Mai - 13:16 | |
| Salut, comment fait on pour faire monter des unites de niveaux n etant a la base pas cense monter de niveau? ? Parce que comme ca ca va pas: - Spoiler:
dans l exp level: ;----------- Berzerker ------------------ ExperienceLevel BerzerkerLevel1 TargetNames = IsengardBerzerker RequiredExperience = 1 ExperienceAward = ISENGARD_BERSERKER_LVL1_EXP_AWARD 30 Rank = 1 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End
ExperienceLevel BerzerkerLevel2 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL2_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL2_EXP_AWARD AttributeModifiers = HeroLevelUpDamage1 Rank = 2 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel3 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL3_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL3_EXP_AWARD AttributeModifiers = HeroLevelUpDamage2 Rank = 3 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel4 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL4_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL4_EXP_AWARD AttributeModifiers = HeroLevelUpDamage3 Rank = 4 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel5 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL5_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL5_EXP_AWARD AttributeModifiers = HeroLevelUpDamage4 Rank = 5 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel6 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL6_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL6_EXP_AWARD AttributeModifiers = HeroLevelUpDamage5 Rank = 6 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel7 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL7_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL7_EXP_AWARD AttributeModifiers = HeroLevelUpDamage6 Rank = 7 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel8 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL8_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL8_EXP_AWARD AttributeModifiers = HeroLevelUpDamage7 Rank = 8 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel9 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL9_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL9_EXP_AWARD AttributeModifiers = HeroLevelUpDamage8 Rank = 9 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel10 TargetNames = IsengardBerzerker RequiredExperience = ISENGARD_BERSERKER_LVL10_NEEDED ExperienceAward = ISENGARD_BERSERKER_LVL10_EXP_AWARD AttributeModifiers = HeroLevelUpDamage9 Rank = 10 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
et dans le gamedata: - Spoiler:
;------------------------BERSERKER------------- #define ISENGARD_BERSERKER_BUILDCOST 200 #define ISENGARD_BERSERKER_BUILDTIME 20 #define ISENGARD_BERSERKER_VISION_RANGE 150 #define ISENGARD_BERSERKER_HEALTH 2400 #define ISENGARD_BERSERKER_HEALTH_DAMAGED 200 #define ISENGARD_BERSERKER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BERSERKER_LVL1_EXP_AWARD 30 #define ISENGARD_BERSERKER_LVL2_EXP_AWARD 70 #define ISENGARD_BERSERKER_LVL3_EXP_AWARD 80 #define ISENGARD_BERSERKER_LVL4_EXP_AWARD 90 #define ISENGARD_BERSERKER_LVL5_EXP_AWARD 100 #define ISENGARD_BERSERKER_LVL6_EXP_AWARD 120 #define ISENGARD_BERSERKER_LVL7_EXP_AWARD 150 #define ISENGARD_BERSERKER_LVL8_EXP_AWARD 180 #define ISENGARD_BERSERKER_LVL9_EXP_AWARD 210 #define ISENGARD_BERSERKER_LVL10_EXP_AWARD 250
#define ISENGARD_BERSERKER_LVL2_NEEDED 50 ;300 #define ISENGARD_BERSERKER_LVL3_NEEDED 100 ;600 #define ISENGARD_BERSERKER_LVL4_NEEDED 200 ;1000 #define ISENGARD_BERSERKER_LVL5_NEEDED 300 ;1400 #define ISENGARD_BERSERKER_LVL6_NEEDED 500 ;1800 #define ISENGARD_BERSERKER_LVL7_NEEDED 700 ;2200 #define ISENGARD_BERSERKER_LVL8_NEEDED 900 ;2600 #define ISENGARD_BERSERKER_LVL9_NEEDED 1100 ;3000 #define ISENGARD_BERSERKER_LVL10_NEEDED 1500 ;4000
#define ISENGARD_BERSERKER_PREATTACKDELAY 283 #define ISENGARD_BERSERKER_DELAYBETWEENSHOTS 316 #define ISENGARD_BERSERKER_FIRINGDURATION 633 #define ISENGARD_BERSERKER_DAMAGE 195 #define ISENGARD_BERSERKER_RADIUS 75 #define ISENGARD_BERSERKER_ARC 90 #define ISENGARD_BERSERKER_BOUNTY_VALUE 10 ;has an 80% dodge chance
#define BERSERKER_DAMAGED_SPEED_MULT 1.1 #define BERSERKER_DAMAGED_DAMAGE_MULT 1.1 #define BERSERKER_REALLY_DAMAGED_SPEED_MULT 1.5 #define BERSERKER_REALLY_DAMAGED_DAMAGE_MULT 1.5
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Leithian... Moddeur expert
Nombre de messages : 750 Age : 31 Location : @ Home ! =D Add-On : Quelle question, bien sûr que non ! Date d'inscription : 03/03/2010
| Sujet: Re: Faire monter les berzerkers de niveaux Dim 8 Mai - 19:31 | |
| Si je me rappelle bien, il faut que tu marques directement les valeurs d'XP à Gagner pour upper d'un level à un autre, ce qui donne : - Spoiler:
;----------- Berzerker ------------------ ExperienceLevel BerzerkerLevel1 TargetNames = IsengardBerzerker RequiredExperience = 1 ExperienceAward = 30 Rank = 1 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End
ExperienceLevel BerzerkerLevel2 TargetNames = IsengardBerzerker RequiredExperience = 200 ExperienceAward = 35 AttributeModifiers = HeroLevelUpDamage1 Rank = 2 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel3 TargetNames = IsengardBerzerker RequiredExperience = 300 ExperienceAward = 40 AttributeModifiers = HeroLevelUpDamage2 Rank = 3 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel4 TargetNames = IsengardBerzerker RequiredExperience = 400 ExperienceAward = 45 AttributeModifiers = HeroLevelUpDamage3 Rank = 4 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel5 TargetNames = IsengardBerzerker RequiredExperience = 500 ExperienceAward = 50 AttributeModifiers = HeroLevelUpDamage4 Rank = 5 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel6 TargetNames = IsengardBerzerker RequiredExperience = 600 ExperienceAward = 60 AttributeModifiers = HeroLevelUpDamage5 Rank = 6 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel7 TargetNames = IsengardBerzerker RequiredExperience = 700 ExperienceAward = 70 AttributeModifiers = HeroLevelUpDamage6 Rank = 7 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel8 TargetNames = IsengardBerzerker RequiredExperience = 800 ExperienceAward = 80 AttributeModifiers = HeroLevelUpDamage7 Rank = 8 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel9 TargetNames = IsengardBerzerker RequiredExperience = 900 ExperienceAward = 90 AttributeModifiers = HeroLevelUpDamage8 Rank = 9 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel BerzerkerLevel10 TargetNames = IsengardBerzerker RequiredExperience = 1000 ExperienceAward = 100 AttributeModifiers = HeroLevelUpDamage9 Rank = 10 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END
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Leithian... Moddeur expert
Nombre de messages : 750 Age : 31 Location : @ Home ! =D Add-On : Quelle question, bien sûr que non ! Date d'inscription : 03/03/2010
| Sujet: Re: Faire monter les berzerkers de niveaux Dim 8 Mai - 19:36 | |
| et t'as pas de limites de levels, j'ai fait un Lurtz qui peut monter lvl 70 avec à chaque fois des upgrades en armor, auto-heal, damage...faut juste coder les levels qui vont au-delà de 10 dans ton experiencelevels et que tu créé aussi des modifiers en conséquence...mais en étant bien organisé, y en a pour aller, 2 ptites heures à tout péter =)
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TaureauMugissant Débutant(e)
Nombre de messages : 36 Age : 27 Add-On : Oui
Tout ce qui est or ne brille pas,
Tous ceux qui errent ne sont pas perdus;
Des cendres, un feu s'éveillera.
Des ombres, une lumière jaillira;
Renouvelée sera l'épée qui fut brisée,
Le sans-couronne sera de nouveau roi.
Date d'inscription : 06/05/2011
| Sujet: Re: Faire monter les berzerkers de niveaux Dim 8 Mai - 20:21 | |
| Ah c'est toi qui a fait avec ton Lurtz, grace a toi j'ai fais monter mon Boromir et mon Aragorn jusqu au level 33 avec des attributmodifier different a chaque niveau c est bien . bon je vais essayer comme tu m'as dit | |
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TaureauMugissant Débutant(e)
Nombre de messages : 36 Age : 27 Add-On : Oui
Tout ce qui est or ne brille pas,
Tous ceux qui errent ne sont pas perdus;
Des cendres, un feu s'éveillera.
Des ombres, une lumière jaillira;
Renouvelée sera l'épée qui fut brisée,
Le sans-couronne sera de nouveau roi.
Date d'inscription : 06/05/2011
| Sujet: Re: Faire monter les berzerkers de niveaux Dim 8 Mai - 21:44 | |
| MMMhh... marche pas , mais pas de game crash je vais essayer en mettant IsengardBerzerker dans le target des unites du mal ; pour voir si ca marche. | |
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| Sujet: Re: Faire monter les berzerkers de niveaux | |
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