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 se33mann

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barahir
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Nombre de messages : 1188
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Date d'inscription : 13/01/2008

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MessageSujet: se33mann   se33mann Icon_minitimeVen 25 Jan - 0:47

hello se33mann yous can ask me here what you want to do Wink
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MessageSujet: re   se33mann Icon_minitimeSam 26 Jan - 21:17

hey ...or should i say...bonjour Razz
so..guess i'll find u here more often?
i do need some help on a map.ini so pls help
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barahir
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Nombre de messages : 1188
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MessageSujet: Re: se33mann   se33mann Icon_minitimeSam 26 Jan - 22:47

hello ^^
so first copy me what you have ever done
and then tell me exactly what you want to do (which power on wich hero)
then i will do it (and show you) step by step for you to learn ok ? Wink
lets go ...
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MessageSujet: :)   se33mann Icon_minitimeSam 26 Jan - 23:31

well
...can u give me your email so i can sand u the file?...cause i don't do really well in french and i dont know how to attache some code here.
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MessageSujet: Re: se33mann   se33mann Icon_minitimeDim 27 Jan - 0:09

Hello semann, welcom to Imladris production! U can ask all the questions u want! You must just copy your map.ini in your post and we shall answer you in English if we know the solution or if we find it.
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MessageSujet: ok: here's the code   se33mann Icon_minitimeDim 27 Jan - 0:31

I've done the code for map.ini in witch i moded Earnur .
I made him look like a mirkwood archer ant to shoot with legolas bow (damage , attack speed , range ecc)
i gave him this powers:

1.Athelas - works
2.ElfCloak - works (but only on this hero , when i put the code on another one it won't work!!?? wtf!!??)
3.Farsight - works (but didn't find where to change the range of the spell ....the diameter of the circle it reveals)
4.GoldenArrow - works (but didn't find out how to change it's damage or to give it meta impact)
5.FireFlight - works (again can't change it's damage or allother things but i don't need that)


So ....all i want from u is to change the damage of it's GoldenArrow cause i've tried everithing and it doesn't work
so help me make it's damage 10000.If u manage to do that i will change things miself about the FireFlihgt
And it would be nice if i could change the hero's name into Fingolfin.....but from what i understand that's imposible in map.ini










[/code] Object GondorEarnur

CommandSet = SeeCommandSet

;;````````````````````DESIGN parameters````````````````````````;;


ButtonImage =UPDunedainRanger
SelectPortrait =UPDunedainRanger

;DescriptionStrategic =CONTROLBAR:Fingolfin
;DisplayName =OBJECT:Earnur ;DisplayName = Fingolfin
;RecruitText =CONTROLBAR:ElvenThranduilRecruit
;ReviveText =CONTROLBAR:ElvenThranduilRevive
;Hotkey =CONTROLBAR:ElvenThranduilHotkey


RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY SCORE HERO ARMY_SUMMARY HEAVY_MELEE_HITTER THROWN_OBJECT ;ATTACK_NEEDS_LINE_OF_SIGHT
Side = Elves
ThreatLevel = THARANDUIL_THREAT_LEVEL
ThingClass = CHARACTER_UNIT
BuildCost = 3000
BuildTime = HALDIR_BUILDTIME
CommandPoints = 50
VisionRange = 600.0
ShroudClearingRange = MEN_FORTRESS_SHROUD_CLEAR
VisionSide = 90%
VisionRear = 75%
MaxVisionBonusPercent = 300%
VisionBonusTestRadius = 200
VisionBonusPercentPerFoot = 1.0%
RadarPriority = UNIT
PathfindDiameter = 40.0
CamouflageDetectionMultiplier = CAMOUFLAGE_DETECTION_DISTANCE_MEDIUM




LocomotorSet
Locomotor = IsildurHumanLocomotor
Condition = SET_NORMAL
Speed = NORMAL_ELVEN_FAST_MEMBER_SPEED
End


WeaponSet
Conditions = None
Weapon = PRIMARY LegolasBow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End

ArmorSet
Conditions = None
Armor = HeroLightArmor
DamageFX = NormalDamageFX
End

;WeaponSet
;Conditions = WEAPONSET_HERO_MODE
;Weapon = PRIMARY ElvenThranduilBowDeadeye
;AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
;End


;AddModule ModuleTag_RespawnBodyx
;Body = RespawnBody ModuleTag_RespawnBodyx ;Body = ActiveBody ModuleTag_65
; CheerRadius = EMOTION_CHEER_RADIUS
; MaxHealth = 5000 ; MaxHealth = THRANDUIL_HEALTH
; PermanentlyKilledByFilter = NONE
; DodgePercent = HERO_DODGE_PERCENT
;End
;End




; ------- Fireflight --------------------------------------------------------------------------------

AddModule ModuleTag_FireflightUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FireflightUnpause
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
TriggeredBy = Upgrade_ObjectLevel10 ;
End
End

AddModule ModuleTag_FireflightStarter
Behavior = SpecialPowerModule ModuleTag_FireflightStarter
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
UpdateModuleStartsAttack = Yes
StartsPaused = No
InitiateSound = DrogothVoxAttack
End
End

AddModule ModuleTag_FireflightUpdate
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_FireflightUpdate
SpecialPowerTemplate = SpecialAbilityDrogothFireflight
CustomAnimAndDuration = AnimState:USER_1 AnimTime:2000
SkipContinue = Yes
WhichSpecialWeapon = 2
UnpackTime = 1100
PreparationTime = 1
PackTime = 900

AwardXPForTriggering = 0

StartAbilityRange = 500
MustFinishAbility = Yes
SpecialWeapon = DrogothFireflight
TriggerSound = DrogothFireflightMS
End
End



; ------- GOLDEN ARROW --------------------------------------------------------------------------------


AddModule ModuleTag_ModuleTag_HaldirGoldenArrowUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_HaldirGoldenArrowUnpause
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
TriggeredBy = Upgrade_HaldirGoldenArrow
End
End

AddModule ModuleTag_HaldirGoldenArrowSpecialPower
Behavior = SpecialPowerModule ModuleTag_HaldirGoldenArrowSpecialPower
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
StartsPaused = No
UpdateModuleStartsAttack = Yes
InitiateSound = HaldirVoiceGoldenArrow
End
End

AddModule ModuleTag_HaldirGoldenArrowWeaponFireUpdate
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_HaldirGoldenArrowWeaponFireUpdate
SpecialPowerTemplate = SpecialAbilityHaldirGoldenArrow
WhichSpecialWeapon = 1
UnpackTime = 1200 ;600
PreparationTime = 1
PackTime = 100 ;2000
StartAbilityRange = 3000 ;HALDIR_BOW_RANGE
MustFinishAbility = Yes
SpecialWeapon = HaldirGoldenArrow



End
End

AddModule ModuleTag_GoldenArrowAutoAbility
Behavior = AutoAbilityBehavior ModuleTag_GoldenArrowAutoAbility
SpecialAbility = SpecialAbilityHaldirGoldenArrow
MaxScanRange = 3000 ;HALDIR_BOW_RANGE
Query = 1 ANY ENEMIES +HERO +MONSTER -STRUCTURE
Query = 1 ANY ENEMIES +INFANTRY +CAVALRY -STRUCTURE
End
End





; ------- Farsight--------------------------------------------------------------------------------



AddModule ModuleTag_FarsightUnpause
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause
SpecialPowerTemplate = SpecialAbilityElrondFarsight
TriggeredBy = Upgrade_ElrondFarsight
End
End

AddModule ModuleTag_FarsightOCL
Behavior = OCLSpecialPower ModuleTag_FarsightOCL
StartsPaused = No
SpecialPowerTemplate = SpecialAbilityElrondFarsight
OCL = OCL_SpecialPowerFarSeeing
CreateLocation = CREATE_AT_LOCATION
End
End



; ------- Elf Cloak--------------------------------------------------------------------------------


AddModule ModuleTag_ElfCloakEnabler
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler
SpecialPowerTemplate = SpecialAbilityElfCloak
TriggeredBy = Upgrade_ThranduilElfCloak
End
End

AddModule ModuleTag_ElfCloakStarter
Behavior = SpecialPowerModule ModuleTag_ElfCloakStarter
SpecialPowerTemplate = SpecialAbilityElfCloak
UpdateModuleStartsAttack =Yes
StartsPaused = No
End
End

AddModule ModuleTag_ElfCloakUpdate
Behavior = ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate
SpecialPowerTemplate = SpecialAbilityElfCloak
End
End

AddModule ModuleTag_ElvenCloak
Behavior = InvisibilityUpdate ModuleTag_ElvenCloak
;StartsActive = Yes ;!!!!!!!!!!!!!!(or will auotriger)
UpdatePeriod = 2000
InvisibilityNugget
InvisibilityType = STEALTH
ForbiddenConditions = MOVING FIRING_ANY TAKING_DAMAGE USING_ABILITY
BecomeStealthedFX = FX_ElvenCloakOn
ExitStealthFX = FX_ElvenCloakOff
Options = UNTOGGLE_HIDDEN_WHEN_LEAVING_STEALTH
End
End
End


; ---------------------------------------------------------------------------------------

;;````````````````` Hero's Experience Levels ````````````````````````




ExperienceLevel ElrondLevel1
TargetNames = GondorEarnur
RequiredExperience = 1
ExperienceAward = ELROND_LVL1_EXP_AWARD
Rank = 1
; AttributeModifiers = ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel2
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL2_EXP_NEEDED
ExperienceAward = ELROND_LVL2_EXP_AWARD
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage1 ; ElrondResistKnockback
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel3
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL3_EXP_NEEDED
ExperienceAward = ELROND_LVL3_EXP_AWARD
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage2 ;ElrondResistKnockback
Upgrades = Upgrade_HaldirGoldenArrow

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel4
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL4_EXP_NEEDED
ExperienceAward = ELROND_LVL4_EXP_AWARD
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage3 ;ElrondResistKnockback
Upgrades =Upgrade_ElrondFarsight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel5
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL5_EXP_NEEDED
ExperienceAward = ELROND_LVL5_EXP_AWARD
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage4 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel6
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL6_EXP_NEEDED
ExperienceAward = ELROND_LVL6_EXP_AWARD
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage5 ;ElrondResistKnockback

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel7
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL7_EXP_NEEDED
ExperienceAward = ELROND_LVL7_EXP_AWARD
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage6 ;ElrondResistKnockback

SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel8
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL8_EXP_NEEDED
ExperienceAward = ELROND_LVL8_EXP_AWARD
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage7 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel9
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL9_EXP_NEEDED
ExperienceAward = ELROND_LVL9_EXP_AWARD
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage8 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End

ExperienceLevel ElrondLevel10
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL10_EXP_NEEDED
ExperienceAward = ELROND_LVL10_EXP_AWARD
Rank = 10
AttributeModifiers = HeroLevelUpDamage9 ;ElrondResistKnockback
Upgrades = Upgrade_ObjectLevel10
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End



;;`````````Hero's commandset & stuff ``````````````



SpecialPower SpecialAbilityHaldirGoldenArrow
Enum = SPECIAL_WOUND_ARROW
ReloadTime = 15000
InitiateSound = HaldirGoldenArrowShoot
End

SpecialPower SpecialAbilityElrondFarsight
Enum = SPECIAL_SPELL_BOOK_PALANTIR_VISION
ReloadTime = 150000
RadiusCursorRadius = 100
InitiateAtLocationSound = Farsight
End

SpecialPower SpecialAbilityDrogothFireflight
Enum = SPECIAL_AT_VISIBLE_OBJECT
ReloadTime = 300000
End



;CommandButton Command_HaldirGoldenArrow
; Command = SPECIAL_POWER
; SpecialPower = SpecialAbilityHaldirGoldenArrow
; Options = NEED_TARGET_ENEMY_OBJECT NEED_TARGET_NEUTRAL_OBJECT
; TextLabel = CONTROLBAR:HaldirGoldenArrow0
; DescriptLabel = CONTROLBAR:ToolTipHaldirGoldenArrow0
; ButtonImage = HSHaldirGoldenArrow
; ButtonBorderType = ACTION
; InPalantir = Yes
; AutoAbility = Yes
; PresetRange = 3000
; CursorName = Bombard
; InvalidCursorName = GenericInvalid
;End




CommandSet SeeCommandSet
1 = Command_ToggleStance
2 = Command_SpecialAbilityAthelas
3 = Command_SpecialAbilityElfCloak
4 = Command_SpecialAbilityElrondFarsight
5 = Command_HaldirGoldenArrow
6 = Command_DrogothFireflight
12 = Command_CaptureBuilding
13 = Command_AttackMove
14 = Command_Stop
16 = Command_SetStanceBattle
17 = Command_SetStanceAggressive
18 = Command_SetStanceHoldGround

End[code]
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s33emann
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se33mann Empty
MessageSujet: and   se33mann Icon_minitimeDim 27 Jan - 0:32

and i cuted some of the code(the "draw" part) cause the site won't let me paste a code so big
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barahir
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barahir


Nombre de messages : 1188
Age : 34
Location : Paris (bastille)
Add-On : Oui
Date d'inscription : 13/01/2008

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MessageSujet: Re: se33mann   se33mann Icon_minitimeDim 27 Jan - 19:12

ok ok i see
well u'r not as a noob as you said XD
i was thinking you just wanted to add powers XD well that will be a bit more difficult

so
normaly if you want to change a damage go on the file named "weapons.ini" here you can find all of the weapons and their damage
but here that will not work because it's a range weapon
Code:
;------------------------------------------------------------------------------
Weapon HaldirGoldenArrow
   AttackRange               = HALDIR_BOW_RANGE            
   LeechRangeWeapon         = Yes
   WeaponSpeed               = 321
   MinWeaponSpeed            = 241
   MaxWeaponSpeed            = 481
   FireFX                  = FX_RohanArcherBowWeapon
   ScaleWeaponSpeed         = Yes
   HitPercentage            = 100
   ScatterRadius            = 5.0

   DelayBetweenShots         = HALDIR_DELAYBETWEENSHOTS
   PreAttackDelay            = HALDIR_PREATTACKDELAY
   PreAttackType            = PER_SHOT
   FiringDuration            = HALDIR_FIRINGDURATION

   ProjectileNugget
      ProjectileTemplateName   = HaldirGoldenArrowProjectile
      WarheadTemplateName      = HaldirGoldenArrowWarhead
   End
End

;-----------------------------------
Weapon HaldirGoldenArrowWarhead
   ProjectileCollidesWith   = ENEMIES NEUTRAL
   RadiusDamageAffects      = ENEMIES NEUTRALS NOT_SIMILAR
   HitStoredTarget         = Yes
   DamageNugget
      Damage            = 10000  ;;HALDIR_GOLDENARROW_DAMAGE i just changed here
      Radius            = 0.0
      DelayTime         = 0
      DamageType         = HERO_RANGED
      DamageFXType      = GOOD_ARROW_PIERCE
      DeathType         = NORMAL
   End
End

if that was just a sword we would let this at the begin of the map ini and that will work
but here that 's a ranged weapon so that again more difficult
scratch

when i was working on the legolas of the path of the dead, i did not succes to change the damage on his arrow
but my friend leo have recently succes to add damages on arrows by using a upgrade
i 'm going to ask him if it's possible here

for the farsight
i think you must create a new power with a new special power like this:
SpecialPower SpecialAbilityEarnurFarsight
Enum = SPECIAL_SPELL_BOOK_PALANTIR_VISION
ReloadTime = 60000
RadiusCursorRadius = 300.0 ; 250 i changed here
InitiateAtLocationSound = Farsight
End
[code]
but after you must change it evrywhere
SpecialAbilityElrondFarsight
SpecialAbilityEarnurFarsight
so on the command button :

CommandButton Command_SpecialAbilityElrondFarsight
Command = SPECIAL_POWER
SpecialPower = SpecialAbilityEarnurFarsight ;changed here
TextLabel = CONTROLBAR:ElrondFarsight
DescriptLabel = CONTROLBAR:ToolTipElrondFarsight
ButtonImage = HSElrondFarSight
Options = NEED_TARGET_POS
ButtonBorderType = ACTION
RadiusCursorType = FarsightRadiusCursor
InPalantir = Yes
End

on the power
; Farsight ---------------------------------------------------------------------------------------------------------------------
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause
SpecialPowerTemplate = SpecialAbilityEarnurFarsight ;SpecialAbilityElrondFarsight
TriggeredBy = Upgrade_EarnurFarsight ;Upgrade_ElrondFarsight
End
Behavior = OCLSpecialPower ModuleTag_FarsightOCL
StartsPaused = Yes
SpecialPowerTemplate = SpecialAbilityEarnurFarsight ;SpecialAbilityElrondFarsight
OCL = OCL_SpecialPowerFarSeeing
CreateLocation = CREATE_AT_LOCATION
End

on the experience level:

ExperienceLevel ElrondLevel4
TargetNames = GondorEarnur
RequiredExperience = ELROND_LVL4_EXP_NEEDED
ExperienceAward = ELROND_LVL4_EXP_AWARD
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage3 ;ElrondResistKnockback
Upgrades = Upgrade_EarnurFarsight ;Upgrade_ElrondFarsight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End



well i hope i didn't frogot anything i think that will work test this and tell me
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MessageSujet: well   se33mann Icon_minitimeLun 28 Jan - 3:23

ty verry much.Hmm...in the past i-ve seen verry moded maps (moded with map.ini) in witch .....for example legolas would shoot it's final spell (the one with 3 arrows) and when any of those 3 arrows were hiting, it that place a gandalf's world of power was begining.I don't know if i made myself verry clear.. I've seen aragorn throwing a knife with huge damage and a waveblast after.ecc But in that time i was too noob to keep the map.inis from those maps and now i can't find all of them.I think i still have one so if u want....for your friend i will send u the code so he can study it.
Now i have a verry stupid problem with my wb, maibe u can help me. I did a map (i'll post it in mevault soon) with a large number of trees.The problem is that many of those trees ...dissapear in the game and even in WB.I mean u can still see their "point" where they should be but u can't see it.What it's the problem?Is it bcause i puted too many trees?maibe u know.
well...good night now
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MessageSujet: Re: se33mann   se33mann Icon_minitimeMar 29 Jan - 21:36

This is the code you need to add to your weapon:

Code:
Object HaldirGoldenArrowProjectile;for example
  AddModule
  Behavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS
    StartsActive = Yes
    DeathWeapon = "your weapon"
  End
End
End
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barahir
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barahir


Nombre de messages : 1188
Age : 34
Location : Paris (bastille)
Add-On : Oui
Date d'inscription : 13/01/2008

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MessageSujet: Re: se33mann   se33mann Icon_minitimeMer 30 Jan - 20:20

o thanks eliec
sorry for this long absence but i'l actualy very busy, i work very hard for a scolar test called "bacalauréat" that the most important thing on the life of a student so i must work pleure
so i hope you have found your solution Wink
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neohotmailcom
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Nombre de messages : 697
Age : 36
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Add-On : Oui
Date d'inscription : 16/01/2008

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MessageSujet: Re: se33mann   se33mann Icon_minitimeMar 4 Mar - 15:08

Welcome se33mann Wink cheers
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leo11
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Date d'inscription : 13/01/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeMar 4 Mar - 15:10

lol, Neohotmail you are to late! lool
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https://imladrisproduction.forumotion.com
neohotmailcom
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Nombre de messages : 697
Age : 36
Location : 94, près de Paris
Add-On : Oui
Date d'inscription : 16/01/2008

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MessageSujet: Re: se33mann   se33mann Icon_minitimeMar 4 Mar - 17:57

yes, I know. And I know that I've forgotten eliec, so: welcome eliec! bounce
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Yandros
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Nombre de messages : 390
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Location : Madrid (et oui, suis aussi espagnol)
Add-On : Oui, c'est à partir de celui-ci que j'ai fait le mod Undeads
Date d'inscription : 01/10/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 20:25

I havent thought that barahir was working for the "bac" study study Sleep Sleep . Poor!! lol
Are you in "S", "ES", "L" or "STG" (i think S ok! )
Here you have screenshots of my mod. What do yout think?? Smile
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Glone
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Glone


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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 21:15

its very very gut lol!

and er ist a big gut mod lol!
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Yandros
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Yandros


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Date d'inscription : 01/10/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 21:30

lool
In english, its not gut but "good" lol!
And we are in a topic called "modding for english (and not deutsch) people" Smile
Ja, mein lieblingsmod ist Undeads naa!
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Glone
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Glone


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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 21:50

ich spreche sehr gut deutsch und ich bin von der französiche volk fuieux Smile
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leo11
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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 22:28

Warum sprechen sie Deutch da?
Wir müssen English sprechen. (Bist du Alsacien Glone?)


Ich weiSS nicht, aber ich meinne, dass ich deutch gesprochen habe, in dieser Topic, und ich finde, dass es nicht gut ist!
(Ach, ja, ein mehr, ich werde, der beste Deutchen specher, in alle meine Klasse! reve (Ich habe nicht meine Vokabeln lernen reve ))
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Glone
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Glone


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Date d'inscription : 09/07/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeJeu 20 Nov - 22:31

ja ich bin ein elsassisch Smile
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Yandros
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Yandros


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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeVen 21 Nov - 18:42

It's my first german year, so i had to disconnect Crying or Very sad lol!
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Glone
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Glone


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Date d'inscription : 09/07/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeVen 21 Nov - 19:51

ach ja "good luck" XD
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ElvenLord
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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeVen 21 Nov - 20:51

excuse me but you'll have to continue your germanspeaking spree elsewhere, this topic is for english only. any furthur message in any other language shall be deleted.
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Yandros
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Yandros


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Age : 31
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Date d'inscription : 01/10/2008

se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeVen 21 Nov - 21:17

Modo Has spoken Exclamation Exclamation
lool
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leo11
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se33mann Empty
MessageSujet: Re: se33mann   se33mann Icon_minitimeVen 21 Nov - 21:56

Now, we stop that!
Every new people, who just speack English, cant stand, that we speack in German in their Topic!
Then stop this NOW! sage
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