Bonjour
Je vais vous expliquez comment changer la forteresse de depart d'une faction :
Ouvrez le player template et choississez un faction
ex :
- Code:
-
PlayerTemplate FactionElves
Side = Elves
PlayableSide = Yes ; Please note: the presence of "SIDE:Elves" in the string file is what makes this appear in MP as a playable side. And the skirmish scripts are what actually make it function.
Evil = No
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor = R:43 G:150 B:179
StartingBuilding = ElvenFortress
;------------- NO STARTING UNITS FOR YOU -------
;StartingUnit0 = ElvenLorienArcherHorde
;StartingUnitOffset0 = X:-70 Y:220 Z:0
StartingUnit1 = ElvenPorter
StartingUnitOffset1 = X:30 Y:250 Z:0
StartingUnit0 = ElvenPorter
StartingUnitOffset0 = X:1 Y:160 Z:0
StartingUnitTacticalWOTR = ElvenPorter
StartingUnitTacticalWOTR = ElvenPorter
IntrinsicSciences = SCIENCE_GOOD
IntrinsicSciencesMP = SCIENCE_ELVES
SpellBook = GoodSpellBook
SpellBookMp = ElvesSpellBook
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = ElvesSpellStoreCommandSet
DisplayName = INI:FactionElves
DefaultPlayerAIType = ElvesSkirmishAI ; Needs to exist before I can change it.
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_ElfFaction ;Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero ElvenHaldir ElvenGlorfindel ElvenArwen ElvenLegolas ElvenThranduil ElvenElrond
BuildableRingHeroesMP = ElvenGaladriel_RingHero
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 95 90 85 80 75 71 68 66
MultiSelectionPortrait = UPElvenArmy
LoadScreenMusic = Shell2MusicForLoadScreen
End
vous voyez la ligne starting bulding , il suffit de changer ElvenFortress par un autre object
par exemple :
mettez IsengardTowerOfOrthanc pour avoir la tour d'orthanc comme forteresse de depart
voici la liste des forteresse unique a mettre :
IsengardTowerOfOrthanc : Tour d'Orthanc
HelmsDeepArcade : Forteresse du goufre de helm
RivElHouse : Maison d'Elrond (impossibilité de construire des batisseur)
GondorCastleBaseKeep : Forteresse de minas tirith (impossibilité de construire des batisseur)
EreborThrone : Trone d'Erebor
MBMMTower : Tour de minas morgul
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Si vous avez des questions supplémentaires à poser à propos de ce tutoriel, veuillez les poser dans la section "Discussion" qui se trouve >ICI<
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