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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: demande de tutoriel Sam 1 Aoû - 11:27 | |
| bonjour à tous je suis incapable de créer un spellbook pour le rohan,je n'y arrive pas. je suis allez voir sur le site the3drage,ou il y a un tuto,mais je pige que dale. pouvez vous s'il vous plait,faire un tutoriel complet qui me servira à moi bien sur mais aussi au autre. je vous assure que celui qui le fait ne perdra pas son temps et sera grandement remercié. on pourra comme ça faire un spellbook spécial pour chaque faction. spellbook codé directement dans l'ini , pas dans le map.ini de worldbuilder comme déja cité sur le forum. je vous remercie d'avance will | |
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: demande de tutoriel Sam 1 Aoû - 13:05 | |
| Tu sais le tuto est peut etre pour le map.ini, mais au final le principe est le meme Pour en crée un nouveau tout beau tout neuf, tu crée ta nouvelle" science" avec le nom que tu veut - Code:
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Science NOUVELLE_SCIENCE PrerequisiteSciences = None SciencePurchasePointCost = 0 IsGrantable = No End Puis il te faut 3 pouvoirs accesibles au départ donc tu crée les sciences (science.ini) avec comme rérequis la science de ta faction - Code:
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Science SCIENCE_Pouvoir1 PrerequisiteSciences = NOUVELLE_SCIENCE SciencePurchasePointCost = 5 SciencePurchasePointCostMP = 5 IsGrantable = Yes End
Science SCIENCE_Pouvoir3 PrerequisiteSciences = NOUVELLE_SCIENCE SciencePurchasePointCost = 5 SciencePurchasePointCostMP = 5 IsGrantable = Yes End
Science SCIENCE_Pouvoir3 PrerequisiteSciences = NOUVELLE_SCIENCE SciencePurchasePointCost = 5 SciencePurchasePointCostMP = 5 IsGrantable = Yes End Puis il y a 4 pouvoirs accessibles apres , ou il faut mettre dans PrerequisiteSciences la ou les 2 pouvoirs d'au dessus donc : - Code:
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Science SCIENCE_Pouvoir4 PrerequisiteSciences = SCIENCE_Pouvoir1 SciencePurchasePointCost = 10 SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_Pouvoir5 PrerequisiteSciences = SCIENCE_Pouvoir1 OR SCIENCE_Pouvoir2 SciencePurchasePointCost = 10 SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_Pouvoir6 PrerequisiteSciences = SCIENCE_Pouvoir2 OR SCIENCE_Pouvoir3 SciencePurchasePointCost = 10 SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_Pouvoir7 PrerequisiteSciences = SCIENCE_Pouvoir3 SciencePurchasePointCost = 10 SciencePurchasePointCostMP = 10 IsGrantable = Yes End Et ainsi de suite pour les pouvoirs 8, 9 ,10 et 11 , 12, en oubliant pas de changer le prix des pouvoirs Ensuite tu crée ton SpellBook dans system.ini : Avec les parametres par défaut comme les autres spell book, puis le commandset, puis les modules des pouvoirs, et eventuellement les modules pour l'IA - Code:
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Object MonSpellBook // Parametres par défaut du spellbook (pas touche!) EditorSorting = SYSTEM Draw = W3DDefaultDraw ModuleTag_01 End RadarPriority = NOT_ON_RADAR KindOf = SPELL_BOOK IMMOBILE IGNORES_SELECT_ALL INERT
// Met ici le commandSet du spellbook CommandSet = MonSpellBookCommandSet
// Ajoute ici tout les modules des pouvoirs
End j'ai aussi vu qu'il y avait un module dans tout les spellbook - Code:
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Behavior = BuildableHeroListUpgrade BitsUpgrade TriggeredBy = Upgrade_RingHero End J'ai pas trop comprit à quoi il servait, c'est pour les héros de l'anneau, a mon avis il vaut mieux aussi le mettre au cas ou Puis, il faut créer le commandset et les commandbutton (ceux qui apparaitront à gauche) - Code:
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CommandSet MonSpellBookCommandSet 1 = Command_SpellBookPouvoir1 2 = Command_SpellBookPouvoir2 3 = Command_SpellBookPouvoir3
4 = Command_SpellBookPouvoir4 5 = Command_SpellBookPouvoir5 6 = Command_SpellBookPouvoir6 7 = Command_SpellBookPouvoir7
8 = Command_SpellBookPouvoir8 9 = Command_SpellBookPouvoir9 10 = Command_SpellBookPouvoir10 11 = Command_SpellBookPouvoir11 12 = Command_SpellBookPouvoir12 End Les commandButtons : - Code:
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CommandButton Command_SpellBookPouvoir1 Command = SPELL_BOOK SpecialPower = SpecialPowerDuPouvoir1 // Plus toute les options qu'il faut End
CommandButton Command_SpellBookPouvoir2 Command = SPELL_BOOK SpecialPower = SpecialPowerDuPouvoir2 // Plus toute les options qu'il faut End
// Etc... pour les 12 boutons
Bien évidemment il est possible de réutiliser les modules et les boutons déjà existant ! Tu peut déjà aller dans le player template et mettre ces lignes dans ta faction (avec les noms que t'as mis bien sur, moi je respecte ce que j'ai fait avant) - Citation :
- IntrinsicSciencesMP = NOUVELLE_SCIENCE
SpellBookMp = MonSpellBook PurchaseScienceCommandSetMP = MonSpellStoreCommandSet Enfin il faut définir le MonSpellStoreCommandSet (le choix des pouvoirs sur l'arbre) : CommandSet MonSpellStoreCommandSet 1 = Command_PurchaseSpellPouvoir1 2 = Command_PurchaseSpellPouvoir2 3 = Command_PurchaseSpellPouvoir3 4 = Command_PurchaseSpellPouvoir4 5 = Command_PurchaseSpellPouvoir5 6 = Command_PurchaseSpellPouvoir6 7 = Command_PurchaseSpellPouvoir7 8 = Command_PurchaseSpellPouvoir8 9 = Command_PurchaseSpellPouvoir9 10 = Command_PurchaseSpellPouvoir10 11 = Command_PurchaseSpellPouvoir11 12 = Command_PurchaseSpellPouvoir12 End Enfin les commandbutton qui vont avec (ont retrouve ici nos sciences du début) : - Code:
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CommandButton Command_PurchaseSpellPouvoir1 Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = image Science = SCIENCE_Pouvoir1 TextLabel = texte DescriptLabel = description End Bien sur tu met le nom d'image, de texte et de description qu'il faut, et tu fait pareil pour tout tes pouvoirs Et la ton spell book est completement indépendant avec des nouveaux pouvoirs J'espere n'avoir rien oublié | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Sam 8 Aoû - 11:21 | |
| salut cdd59554 au mieux que je suis arrivé,c'est de bien avoir les pouvoirs,je peux les acheter,une fois acheté,les boutons sont bien à gauche de l'écran et ils sont actifs mais dès que je veux me servir de l'un d'entre eux,les zones d'effets sont rouges. je te montre se que j'ai fait. science.ini - Spoiler:
Science SCIENCE_HealROHAN ;_rohan PrerequisiteSciences = SCIENCE_ROHAN SciencePurchasePointCost = GOOD_RANK_1_COST SciencePurchasePointCostMP = 5 IsGrantable = Yes End
Science SCIENCE_RebuildROHAN ;_rohan PrerequisiteSciences = SCIENCE_ROHAN SciencePurchasePointCost = GOOD_RANK_1_COST SciencePurchasePointCostMP = 5 IsGrantable = Yes End
Science SCIENCE_DwarvenRichesROHAN ;_rohan PrerequisiteSciences = SCIENCE_ROHAN SciencePurchasePointCost = GOOD_RANK_1_COST SciencePurchasePointCostMP = 5 IsGrantable = Yes End
Science SCIENCE_ArrowVolleyGoodROHAN ;_rohan PrerequisiteSciences = SCIENCE_HealROHAN SciencePurchasePointCost = GOOD_RANK_2_COST SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_TomBombadilROHAN ;_rohan PrerequisiteSciences = SCIENCE_HealROHAN OR SCIENCE_RebuildROHAN SciencePurchasePointCost = GOOD_RANK_2_COST SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_ElvenWoodROHAN ;_rohan PrerequisiteSciences = SCIENCE_RebuildROHAN OR SCIENCE_RebuildROHAN SciencePurchasePointCost = GOOD_RANK_2_COST SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_MenOfDaleAlliesROHAN ;_rohan PrerequisiteSciences = SCIENCE_DwarvenRichesROHAN SciencePurchasePointCost = GOOD_RANK_2_COST SciencePurchasePointCostMP = 10 IsGrantable = Yes End
Science SCIENCE_RohanAlliesROHAN ;_rohan PrerequisiteSciences = SCIENCE_ArrowVolleyGoodROHAN OR SCIENCE_TomBombadilROHAN SciencePurchasePointCost = GOOD_RANK_3_COST SciencePurchasePointCostMP = 15 IsGrantable = Yes End
Science SCIENCE_BombardROHAN ;_rohan PrerequisiteSciences = SCIENCE_TomBombadilROHAN OR SCIENCE_ElvenWoodROHAN SciencePurchasePointCost = GOOD_RANK_3_COST SciencePurchasePointCostMP = 15 IsGrantable = Yes End
Science SCIENCE_DunedainAlliesROHAN ;_rohan PrerequisiteSciences = SCIENCE_ElvenWoodROHAN OR SCIENCE_MenOfDaleAlliesROHAN SciencePurchasePointCost = GOOD_RANK_3_COST SciencePurchasePointCostMP = 15 IsGrantable = Yes End
Science SCIENCE_EarthquakeROHAN ;_rohan PrerequisiteSciences = SCIENCE_RohanAlliesROHAN OR SCIENCE_BombardROHAN SciencePurchasePointCost = GOOD_RANK_4_COST SciencePurchasePointCostMP = 25 IsGrantable = Yes End
Science SCIENCE_SunflareROHAN ;_rohan PrerequisiteSciences = SCIENCE_BombardROHAN OR SCIENCE_DunedainAlliesROHAN SciencePurchasePointCost = GOOD_RANK_4_COST SciencePurchasePointCostMP = 25 IsGrantable = Yes End
system.ini - Spoiler:
Object RohanSpellBook EditorSorting = SYSTEM ; *** ART Parameters *** Draw = W3DDefaultDraw ModuleTag_01 ;nothing End ; Never drawn CommandSet = RohanSpellBookCommandSet RadarPriority = NOT_ON_RADAR KindOf = SPELL_BOOK IMMOBILE IGNORES_SELECT_ALL INERT Behavior = PlayerHealSpecialPower ModuleTag_Heal SpecialPowerTemplate = SpellBookHeal ;ROHAN HealAffects = INFANTRY CAVALRY MONSTER MACHINE SHIP DOZER HealAmount = 0.6 ;1.0 ; 0.5 = 50% of maximum health HealRadius = SPELL_HEAL_RADIUS_UNIT_SCAN HealFX = FX_SpellHealUnitHealBuff ;FX_DefaultUnitHealBuff ; To replenish hordes a bit HealOCL = OCL_HealSpellHordeReplenishPing AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End
Behavior = PlayerHealSpecialPower ModuleTag_Rebuild SpecialPowerTemplate = SpellBookRebuild ;ROHAN HealAffects = STRUCTURE HealAsPercent = No HealAmount = 4000 HealRadius = SPELL_REBUILD_RADIUS_STRUCTURE_SCAN HealFX = FX_SpellRebuild AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = SpecialPowerModule ModuleTag_DwarvenRiches SpecialPowerTemplate = SpellBookDwarvenRiches ;ROHAN AttributeModifier = SpellBookDwarvenRiches AttributeModifierRange = DWARVENRICHES_EFFECT_RADIUS AttributeModifierAffects = INDUSTRY_TYPE_SPELL_OBJECT_FILTER TriggerFX = FX_DwarvenRiches UpdateModuleStartsAttack = No AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_ArrowVolleyGood SpecialPowerTemplate = SpellBookArrowVolleyGood ;ROHAN OCL = OCL_SpellBookArrowVolley CreateLocation = USE_SECONDARY_OBJECT_LOCATION NearestSecondaryObjectFilter = NONE SAME_PLAYER +CASTLE_KEEP AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_TomBombadil SpecialPowerTemplate = SpellBookTomBombadil ;ROHAN OCL = OCL_SpawnTomBombadilEgg CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = ElvenWoodSpecialPower ModuleTag_ElvenWood SpecialPowerTemplate = SpellBookElvenWood ;ROHAN ElvenGroveObject = ElvenGrove ElvenWoodRadius = SPELLBOOK_TAINT_RADIUS ElvenWoodFX = FX_ElvenWoodSpellFX ElvenWoodOCL = OCL_ElvenWoodSeed ; CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_MenOfDaleAllies SpecialPowerTemplate = SpellBookMenOfDaleAllies ;ROHAN OCL = OCL_SpawnMenOfDaleEgg TriggerFX = FX_DunedainSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_MenOfDaleAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_SummonRohan SpecialPowerTemplate = SpellBookRohanAllies ;ROHAN OCL = OCL_SpawnRohanRohirrimEgg TriggerFX = FX_RohirimSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_RohanAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Bombard SpecialPowerTemplate = SpellBookBombard ;ROHAN OCL = OCL_SpellBookBombardSeed CreateLocation = USE_SECONDARY_OBJECT_LOCATION NearestSecondaryObjectFilter = NONE SAME_PLAYER +CASTLE_KEEP AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_SummonDunedain SpecialPowerTemplate = SpellBookDunedainAllies ;ROHAN OCL = OCL_SpawnDunedainRangersEgg TriggerFX = FX_DunedainSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_DunedainAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Earthquake SpecialPowerTemplate = SpellBookEarthquake ;ROHAN OCL = OCL_SpellBookEarthquake ;TriggerFX = FX_ElvenAlliesSummon CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Sunflare SpecialPowerTemplate = SpellBookSunflare ;ROHAN OCL = OCL_SpecialPowerSunflare CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No AttributeModifierAffects = ANY +INFANTRY +CAVALRY +MONSTER -HERO ENEMIES ReEnableAntiCategory = Yes AttributeModifierWeatherBased = Yes WeatherDuration = SPELL_SUNFLARE_DURATION ChangeWeather = SUNNY RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = BuildableHeroListUpgrade BitsUpgrade TriggeredBy = Upgrade_RingHero End End
commandset.ini - Spoiler:
CommandSet RohanSpellBookCommandSet 1 = Command_SpellBookHeal_rohan 2 = Command_SpellBookRebuild_rohan 3 = Command_SpellBookDwarvenRiches_rohan 4 = Command_SpellBookArrowVolleyGood_rohan 5 = Command_SpellBookTomBombadil_rohan 6 = Command_SpellBookElvenWood_rohan 7 = Command_SpellBookMenOfDaleAllies_rohan
8 = Command_SpellBookRohanAllies_rohan 9 = Command_SpellBookBombard_rohan 10 = Command_SpellBookDunedainAllies_rohan
11 = Command_SpellBookEarthquake_rohan 12 = Command_SpellBookSunflare_rohan End
CommandSet RohanSpellStoreCommandSet 1 = Command_PurchaseSpellHeal_rohan 2 = Command_PurchaseSpellRebuild_rohan 3 = Command_PurchaseSpellDwarvenRiches_rohan 4 = Command_PurchaseSpellArrowVolleyGood_rohan 5 = Command_PurchaseSpellTomBombadil_rohan 6 = Command_PurchaseSpellElvenWood_rohan 7 = Command_PurchaseSpellMenOfDaleAllies_rohan
8 = Command_PurchaseSpellRohanAllies_rohan 9 = Command_PurchaseSpellBombard_rohan 10 = Command_PurchaseSpellDunedainAllies_rohan
11 = Command_PurchaseSpellEarthquake_rohan 12 = Command_PurchaseSpellSunflare_rohan End
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Sam 8 Aoû - 11:22 | |
| la suite commandbutton.ini - Spoiler:
CommandButton Command_SpellBookHeal_rohan Command = SPELL_BOOK TextLabel = CONTROLBAR:Heal Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND DescriptLabel = CONTROLBAR:TooltipHeal SpecialPower = SpellBookHealROHAN ButtonImage = SBGood_Heal ButtonBorderType = ACTION RadiusCursorType = HealRadiusCursor End
CommandButton Command_SpellBookTomBombadil_rohan Command = SPELL_BOOK SpecialPower = SpellBookTomBombadilROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonTomBombadil ButtonImage = SBGood_TomBombadil ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil RadiusCursorType = TomBombadilRadiusCursor End
CommandButton Command_SpellBookRebuild_rohan Command = SPELL_BOOK SpecialPower = SpellBookRebuildROHAN ButtonImage = SBGood_Rebuild Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Rebuild ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipRebuild RadiusCursorType = RebuildRadiusCursor InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookArrowVolleyGood_rohan Command = SPELL_BOOK SpecialPower = SpellBookArrowVolleyGoodROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ArrowVolley ButtonImage = SBGood_ArrowVolley ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipArrowVolley RadiusCursorType = ArrowStormRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookElvenWood_rohan Command = SPELL_BOOK SpecialPower = SpellBookElvenWoodROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ElvenWood ButtonImage = SBGood_ElvenWood ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipElvenWood RadiusCursorType = ElvenWoodRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDwarvenRiches_rohan Command = SPELL_BOOK SpecialPower = SpellBookDwarvenRichesROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:DwarvenRiches ButtonImage = SBGood_DwarvenRiches ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDwarvenRiches RadiusCursorType = DwarvenRichesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookMenOfDaleAllies_rohan Command = SPELL_BOOK SpecialPower = SpellBookMenOfDaleAlliesROHAN ButtonImage = BDArcheryRange_MenofDale Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:MenOfDaleAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies RadiusCursorType = ElvenAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookRohanAllies_rohan Command = SPELL_BOOK SpecialPower = SpellBookRohanAlliesROHAN ButtonImage = SBGood_RohanAllies Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonRohanAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies RadiusCursorType = RohanAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDunedainAllies_rohan Command = SPELL_BOOK SpecialPower = SpellBookDunedainAlliesROHAN ButtonImage = SBGood_SummonDunedain Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonDunedainAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies RadiusCursorType = DunedainAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookBombard_rohan Command = SPELL_BOOK SpecialPower = SpellBookBombardROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Bombard ButtonImage = SBGood_Bombard ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipBombard RadiusCursorType = RainOfFireRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEarthquake_rohan Command = SPELL_BOOK SpecialPower = SpellBookEarthquakeROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Earthquake ButtonImage = SBGood_Earthquake ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEarthquake RadiusCursorType = EarthquakeRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookSunflare_rohan Command = SPELL_BOOK SpecialPower = SpellBookSunflareROHAN Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Sunflare ButtonImage = SBGood_Sunflare ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSunflare RadiusCursorType = SunflareRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_PurchaseSpellHeal_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Heal Science = SCIENCE_HealROHAN TextLabel = CONTROLBAR:Heal DescriptLabel = CONTROLBAR:TooltipHeal End
CommandButton Command_PurchaseSpellTomBombadil_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_TomBombadil Science = SCIENCE_TomBombadilROHAN TextLabel = CONTROLBAR:SummonTomBombadil DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil End
CommandButton Command_PurchaseSpellRebuild_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Rebuild Science = SCIENCE_RebuildROHAN TextLabel = CONTROLBAR:Rebuild DescriptLabel = CONTROLBAR:TooltipRebuild End
CommandButton Command_PurchaseSpellArrowVolleyGood_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ArrowVolley Science = SCIENCE_ArrowVolleyGoodROHAN TextLabel = CONTROLBAR:ArrowVolley DescriptLabel = CONTROLBAR:TooltipArrowVolley End
CommandButton Command_PurchaseSpellElvenWood_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ElvenWood Science = SCIENCE_ElvenWoodROHAN TextLabel = CONTROLBAR:ElvenWood DescriptLabel = CONTROLBAR:TooltipElvenWood End
CommandButton Command_PurchaseSpellDwarvenRiches_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_DwarvenRiches Science = SCIENCE_DwarvenRichesROHAN TextLabel = CONTROLBAR:DwarvenRiches DescriptLabel = CONTROLBAR:TooltipDwarvenRiches End
CommandButton Command_PurchaseSpellMenOfDaleAllies_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = BDArcheryRange_MenofDale Science = SCIENCE_MenOfDaleAlliesROHAN TextLabel = CONTROLBAR:MenOfDaleAllies DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies End
CommandButton Command_PurchaseSpellRohanAllies_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_RohanAllies Science = SCIENCE_RohanAlliesROHAN TextLabel = CONTROLBAR:SummonRohanAllies DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies End
CommandButton Command_PurchaseSpellDunedainAllies_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_SummonDunedain Science = SCIENCE_DunedainAlliesROHAN TextLabel = CONTROLBAR:SummonDunedainAllies DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies End
CommandButton Command_PurchaseSpellBombard_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Bombard Science = SCIENCE_BombardROHAN TextLabel = CONTROLBAR:Bombard DescriptLabel = CONTROLBAR:TooltipBombard End
CommandButton Command_PurchaseSpellEarthquake_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Earthquake Science = SCIENCE_EarthquakeROHAN TextLabel = CONTROLBAR:Earthquake DescriptLabel = CONTROLBAR:TooltipEarthquake End
CommandButton Command_PurchaseSpellSunflare_rohan Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Sunflare Science = SCIENCE_SunflareROHAN TextLabel = CONTROLBAR:Sunflare DescriptLabel = CONTROLBAR:TooltipSunflare End
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Sam 8 Aoû - 11:22 | |
| la fin specialpower.ini - Spoiler:
SpecialPower SpellBookHealROHAN InitiateAtLocationSound = SpellHeal Enum = SPECIAL_SPELL_BOOK_HEAL Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT ReloadTime = SPELL_RECHARGE_TIME_TIER_1 RequiredSciences = SCIENCE_HealROHAN ;_rohan RadiusCursorRadius = SPELL_HEAL_RADIUS_CURSOR End
SpecialPower SpellBookRebuildROHAN Enum = SPECIAL_SPELL_BOOK_REBUILD Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT ReloadTime = SPELL_RECHARGE_TIME_TIER_2 RadiusCursorRadius = SPELL_REBUILD_RADIUS_CURSOR RequiredSciences = SCIENCE_RebuildROHAN ;_rohan InitiateAtLocationSound = SpellRebuild End
SpecialPower SpellBookDwarvenRichesROHAN Enum = SPECIAL_SPELL_BOOK_DWARVEN_RICHES ReloadTime = SPELL_RECHARGE_TIME_TIER_2 RadiusCursorRadius = DWARVENRICHES_EFFECT_RADIUS RequiredSciences = SCIENCE_DwarvenRichesROHAN ;_rohan InitiateAtLocationSound = SpellDwarvenRiches1 Flags = NEEDS_OBJECT_FILTER RESPECT_RECHARGE_TIME_DISCOUNT ObjectFilter = INDUSTRY_TYPE_SPELL_OBJECT_FILTER End
SpecialPower SpellBookArrowVolleyGoodROHAN Enum = SPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD RadiusCursorRadius = 95 RequiredSciences = SCIENCE_ArrowVolleyGoodROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_2 InitiateAtLocationSound = SpellArrowVolleyMS ViewObjectDuration = 10000 ViewObjectRange = 200 Flags = RESPECT_RECHARGE_TIME_DISCOUNT End
SpecialPower SpellBookTomBombadilROHAN Enum = SPECIAL_SPELL_BOOK_TOM_BOMBADIL ReloadTime = SPELL_RECHARGE_TIME_TIER_2 RadiusCursorRadius = 15.0 RequiredSciences = SCIENCE_TomBombadilROHAN ;_rohan InitiateAtLocationSound = SpellSummonTomBombadilMS ;SpellPalantirVision Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ForbiddenObjectRange = 15.0 End
SpecialPower SpellBookElvenWoodROHAN Enum = SPECIAL_SPELL_BOOK_ELVEN_WOOD RadiusCursorRadius = SPELLBOOK_TAINT_RADIUS ; Match the radius in FXList ElvenWood RequiredSciences = SCIENCE_ElvenWoodROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_2 InitiateAtLocationSound = SpellElvenWood ViewObjectDuration = 5000 ViewObjectRange = 175 Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NONE +WatcherHead +WatcherHittingArm +WatcherCaldera ForbiddenObjectRange = SPELLBOOK_TAINT_RADIUS End
SpecialPower SpellBookMenOfDaleAlliesROHAN Enum = SPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES RequiredSciences = SCIENCE_MenOfDaleAlliesROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_2 ; in milliseconds InitiateAtLocationSound = SpellSummonDunedainAllies RadiusCursorRadius = 100.0 Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ForbiddenObjectRange = 100.0 End
SpecialPower SpellBookRohanAlliesROHAN Enum = SPECIAL_SPELL_BOOK_ROHAN_ALLIES RequiredSciences = SCIENCE_RohanAlliesROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_3 ; in milliseconds InitiateAtLocationSound = SpellRohirrimSummonMS RadiusCursorRadius = 110.0 ;150.0 Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ForbiddenObjectRange = 110.0 End
SpecialPower SpellBookBombardROHAN Enum = SPECIAL_SPELL_BOOK_BOMBARD Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT RadiusCursorRadius = 200 RequiredSciences = SCIENCE_BombardROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_3 InitiateAtLocationSound = SpellBarrageStartMS End
SpecialPower SpellBookDunedainAlliesROHAN Enum = SPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES RequiredSciences = SCIENCE_DunedainAlliesROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_3 ; in milliseconds InitiateAtLocationSound = SpellSummonDunedainAllies RadiusCursorRadius = 100.0 Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ForbiddenObjectRange = 100.0 End
SpecialPower SpellBookEarthquakeROHAN Enum = SPECIAL_SPELL_BOOK_EARTHQUAKE RadiusCursorRadius = 300 RequiredSciences = SCIENCE_EarthquakeROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_4 ; in milliseconds InitiateAtLocationSound = SpellEarthquakeMS ViewObjectDuration = 10000 ViewObjectRange = 200 Flags = RESPECT_RECHARGE_TIME_DISCOUNT End
SpecialPower SpellBookSunflareROHAN Enum = SPECIAL_SPELL_BOOK_SUNFLARE Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT RadiusCursorRadius = SPELL_SUNFLARE_EFFECT_RADIUS RequiredSciences = SCIENCE_SunflareROHAN ;_rohan ReloadTime = SPELL_RECHARGE_TIME_TIER_4 ;// in milliseconds ViewObjectDuration = SPELL_SUNFLARE_VIEW_OBJECT_DURATION ViewObjectRange = SPELL_SUNFLARE_VIEW_OBJECT_RANGE InitiateAtLocationSound = SpellSunflareMS End
playertemplate.ini - Spoiler:
PlayerTemplate FactionRohan Side = Rohan PlayableSide = Yes Evil = No StartMoney = 0 MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) PreferredColor = R:43 G:150 B:179 StartingBuilding = RohanGoldenHall ;------------- NO STARTING UNITS FOR YOU ------- ;StartingUnit0 = GondorFighterHorde ;StartingUnitOffset0 = X:-60 Y:185 Z:0 StartingUnit1 = RohanPorter StartingUnitOffset1 = X:30 Y:200 Z:0 StartingUnit0 = RohanPorter StartingUnitOffset0 = X:1 Y:130 Z:0 StartingUnitTacticalWOTR = GondorFighterHorde StartingUnitTacticalWOTR = RohanPorter ;// This unit is placed in tactical mode when playing WOTR. Add multiple lines for multiple units. StartingUnitTacticalWOTR = RohanPorter IntrinsicSciences = SCIENCE_ROHAN ;GOOD IntrinsicSciencesMP = SCIENCE_ROHAN SpellBook = GoodSpellBook SpellBookMp = RohanSpellBook PurchaseScienceCommandSet = GoodSpellStoreCommandSet PurchaseScienceCommandSetMP = RohanSpellStoreCommandSet DisplayName = INI:FactionRohan DefaultPlayerAIType = MenSkirmishAI BeaconName = MultiplayerBeacon LightPointsUpSound = GondorLightPointsUp ObjectiveAddedSound = Gui_MissionObjectiveNew ObjectiveCompletedSound = Gui_MissionObjectiveCompleted InitialUpgrades = Upgrade_MenFaction ;Upgrade_RohanFaction ;Any upgrades this player template is born with. // NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always // attached to the first two buttons in the command set. BuildableHeroesMP = CreateAHero RohanEowyn RohanEomer RohanTheoden RohanMerry RohanLegolas BuildableRingHeroesMP = ElvenGaladriel_RingHero ElvenCeleborn SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER ResourceModifierValues = 100 100 100 95 90 85 80 75 71 68 66 MultiSelectionPortrait = UPGondor_Army LoadScreenMusic = Shell2MusicForLoadScreen End
voila j'ai rien oublié,je crois peut tu jeté un œil et me dire ou ça cloche merci | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Sam 8 Aoû - 19:54 | |
| bonsang ça me fait pareil pour mon sort j'ais beau chercher, je ne trouve pas se qui cloche...Desolé, je ne peut pas t'aider | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Dim 9 Aoû - 12:05 | |
| bonjour bafor c'est pas grave cdd vas nous aider,il arrive souvent à trouver ce qui cloche, je lui fait entièrement confiance. | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Dim 9 Aoû - 17:11 | |
| J'ais trouvé!!! Une simple erreur de nom de special power, comment ais-je pu passer autant de foie sur ce nom sans voir la faute de frepe (un u en trop)! maintenant il marche nickel | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 18:42 | |
| euh oui tu peux peut être m'aidez | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:08 | |
| Non je n'ais jamais créer de spellbook ni mème modifier x) je t'avourais bien que je ne comprend pas se qui cloche dans ton truck. Bon d'abord, ne gardon que l\'essencel, le seuls endrois ou peuvent se trouver l\'erreur c\'est dans les specialpower, dans les commandbutton, et dans l\'object (ici system).
Dernière édition par Bafor le Lun 10 Aoû - 19:14, édité 1 fois | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:11 | |
| tu as créé un speel book a part entière ou pas? ou dis moi comment tu as fait pour ajouter un spellbook merci | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:19 | |
| heu...SpecialPower SpellbookhealROHAN et special power template dans system = spellbookheal;ROHAN?! Rectifit moi tous ces noms deja, enlève le espace et le ; qui le differencit des vrais nom des power, m'etonne mème que ça te fasse pas game crash, m'enfin bon! XD si tu met des nom different, c'est sur ça bug! XD | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:31 | |
| non ça n'as rien à voir l'espace + le ; ne change rien puisqu'ils sont placés aprés je ne comprend pas pourquoi les sorts ne sont pas actifs le sort soin par exemple le cercle est rouge donc inutilisable je ne vois pas ce qui cloche | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:40 | |
| Oui mais dans ce cas, l'ordi vois que ton button declenche le specialpower SpellbookhealROHAN, le special power existe, il prend en compte ses propriété, puis va dansl'object pour voir son effet, et la, il ne trouve pas SpellbookhealROHAN, donc, pas de modul, pas moyern de placerle sort. Tous ça parceque ton modul reagit au nom du special power Spellbookheal car je te rappel que pour lui "Spellbookheal ;ROHAN", il ne lis que "Spellbookheal". Rectifi, et dit moi! | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 19:49 | |
| oui c'est ça mais comment rectifier puisque c'est mon problème et que je n'arrive pas à le rectifier dis comment tu ferrai autre chose tu dis puis va dansl'object pour voir son effet, et la, il ne trouve pas SpellbookhealROHAN ou est placer l'object ? merci | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 20:13 | |
| L'object, c'est system.ini, il faut que tu l'ouvre, et a toute les ligne ou tu a marquer le nom des sort, tu t'es tromper, regarde ton special power, le nom, tu fait copier, tu regarde a la ligne specialpowertemplate dans tes modul et tu cole le nom, là tu va te rendre compte de ton erreur!^^ | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 20:17 | |
| Bon je t'ais corriger ça, remet ça a la place de tes code système que tu avait avant^^ - Code:
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Object RohanSpellBook EditorSorting = SYSTEM ; *** ART Parameters *** Draw = W3DDefaultDraw ModuleTag_01 ;nothing End ; Never drawn CommandSet = RohanSpellBookCommandSet RadarPriority = NOT_ON_RADAR KindOf = SPELL_BOOK IMMOBILE IGNORES_SELECT_ALL INERT Behavior = PlayerHealSpecialPower ModuleTag_Heal SpecialPowerTemplate = SpellBookHealROHAN HealAffects = INFANTRY CAVALRY MONSTER MACHINE SHIP DOZER HealAmount = 0.6 ;1.0 ; 0.5 = 50% of maximum health HealRadius = SPELL_HEAL_RADIUS_UNIT_SCAN HealFX = FX_SpellHealUnitHealBuff ;FX_DefaultUnitHealBuff ; To replenish hordes a bit HealOCL = OCL_HealSpellHordeReplenishPing AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End
Behavior = PlayerHealSpecialPower ModuleTag_Rebuild SpecialPowerTemplate = SpellBookRebuildROHAN HealAffects = STRUCTURE HealAsPercent = No HealAmount = 4000 HealRadius = SPELL_REBUILD_RADIUS_STRUCTURE_SCAN HealFX = FX_SpellRebuild AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = SpecialPowerModule ModuleTag_DwarvenRiches SpecialPowerTemplate = SpellBookDwarvenRichesROHAN AttributeModifier = SpellBookDwarvenRiches AttributeModifierRange = DWARVENRICHES_EFFECT_RADIUS AttributeModifierAffects = INDUSTRY_TYPE_SPELL_OBJECT_FILTER TriggerFX = FX_DwarvenRiches UpdateModuleStartsAttack = No AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_ArrowVolleyGood SpecialPowerTemplate = SpellBookArrowVolleyGoodROHAN OCL = OCL_SpellBookArrowVolley CreateLocation = USE_SECONDARY_OBJECT_LOCATION NearestSecondaryObjectFilter = NONE SAME_PLAYER +CASTLE_KEEP AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_TomBombadil SpecialPowerTemplate = SpellBookTomBombadilROHAN OCL = OCL_SpawnTomBombadilEgg CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = ElvenWoodSpecialPower ModuleTag_ElvenWood SpecialPowerTemplate = SpellBookElvenWoodROHAN ElvenGroveObject = ElvenGrove ElvenWoodRadius = SPELLBOOK_TAINT_RADIUS ElvenWoodFX = FX_ElvenWoodSpellFX ElvenWoodOCL = OCL_ElvenWoodSeed ; CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_MenOfDaleAllies SpecialPowerTemplate = SpellBookMenOfDaleAlliesROHAN OCL = OCL_SpawnMenOfDaleEgg TriggerFX = FX_DunedainSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_MenOfDaleAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_SummonRohan SpecialPowerTemplate = SpellBookRohanAlliesROHAN OCL = OCL_SpawnRohanRohirrimEgg TriggerFX = FX_RohirimSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_RohanAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Bombard SpecialPowerTemplate = SpellBookBombardROHAN OCL = OCL_SpellBookBombardSeed CreateLocation = USE_SECONDARY_OBJECT_LOCATION NearestSecondaryObjectFilter = NONE SAME_PLAYER +CASTLE_KEEP AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_SummonDunedain SpecialPowerTemplate = SpellBookDunedainAlliesROHAN OCL = OCL_SpawnDunedainRangersEgg TriggerFX = FX_DunedainSummon CreateLocation = CREATE_AT_LOCATION UpgradeName = Upgrade_DunedainAllies AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Earthquake SpecialPowerTemplate = SpellBookEarthquakeROHAN OCL = OCL_SpellBookEarthquake ;TriggerFX = FX_ElvenAlliesSummon CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = OCLSpecialPower ModuleTag_Sunflare SpecialPowerTemplate = SpellBookSunflareROHAN OCL = OCL_SpecialPowerSunflare CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No AttributeModifierAffects = ANY +INFANTRY +CAVALRY +MONSTER -HERO ENEMIES ReEnableAntiCategory = Yes AttributeModifierWeatherBased = Yes WeatherDuration = SPELL_SUNFLARE_DURATION ChangeWeather = SUNNY RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End Behavior = BuildableHeroListUpgrade BitsUpgrade TriggeredBy = Upgrade_RingHero End End Dit moi si ça marche^^ | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 20:19 | |
| les boutons sont la à gauche mais grisé j'avais déja essayé ça | |
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Bafor Moddeur confirmé
Nombre de messages : 297 Age : 31 Add-On : Oui Date d'inscription : 08/05/2009
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 20:49 | |
| alors c'est que c'est ailleur que ça bug, garde ce commandsystème car les sort que tu a sinon n'on pas de modul, ça c'est le bon truck, il y a un autre problème cherche dans les commandbutton ou dans les topic, d'autre gens on eu des pb de bouton grisé | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 10 Aoû - 20:56 | |
| ok merci quand même de ton aide je verrai ça avec cdd merci | |
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: demande de tutoriel Sam 15 Aoû - 16:23 | |
| Bon désolé j'été en vacances j'ai pas très bien comprit ton probleme, le bouton est grisé ou bien la zone est rouge ? Le bouton grisé, c'est un probleme d'upgrade, parfois de commandbutton mais la je crois pas La zone rouge, c'est souvent un probleme de specialpower ou de commandbutton, parfois de module mais si t'as recopié les modules d'origines, ca doit pas etre ca | |
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wr1000 Moddeur
Nombre de messages : 177 Age : 52 Location : la terre du milieu Add-On : évidemment Date d'inscription : 29/02/2008
| Sujet: Re: demande de tutoriel Lun 17 Aoû - 18:06 | |
| salut cdd le probléme était que j'avais les pouvoirs mais la zone était rouge et aprés j'ai fait d'une autre façon et la les boutons étaits gris | |
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