| GAME CRASH | |
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+3SeigneurSauron ᾊᾑatelfe isengard 7 participants |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: GAME CRASH Mar 22 Déc - 20:46 | |
| SALUT desolé pour se message mais après avoir cree un pouvoir j'ai eu un game crash et je n'arrive pas a le repare game crash : ERROR:Could not open include in data\INI\experiencelevels.ini line1, fILE DATA\INI\ExperienceLevels_CreateAHero,parent file Data\INI\ExperienceLevels.ini pouriez- vous me dire comment le resoudre MERCI [img]
Dernière édition par Isengard le Mar 22 Déc - 21:05, édité 1 fois | |
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ᾊᾑatelfe Moddeur expert
Nombre de messages : 709 Age : 142 Location : velos pas cher Add-On : oui et non ( sa dépend de son humeur )
Date d'inscription : 04/11/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 21:03 | |
| en gros t'as fait un truc pas comme il faut dans experiencelevel.ini dit ce que t'as rajouté dedans donc si tu veux garder ton pouvoir faut que tu repare le probleme donc que tu dise ce que tu a mis ou sinon tu rinstalle le jeu ou te te fait passer l'experiencelevel.ini original ( je l'ai si tu veux ) | |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 21:06 | |
| ExperienceLevel NomDuExperienceLevel1 TargetNames =IsengardFighterHorde IsengardFighterHorde IsengardFighterHorde Rank = 1 RequiredExperience = 1 ExperienceAward = 1 Upgrades = Upgrade_Niveau1 End
ExperienceLevel NomDuExperienceLevel2
TargetNames =IsengardFighterHorde IsengardFighterHorde IsengardFighterHorde Rank = 2 RequiredExperience = 2 ExperienceAward = 1 Upgrades = Upgrade_Niveau2 AttributeModifiers = HeroLevelUpDamage1 LevelUpFX = FX:GandalfLevelUp1FX LevelUpOCL = OCL_CreateAHeroHotWSpawnAllies_Level1 End | |
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ᾊᾑatelfe Moddeur expert
Nombre de messages : 709 Age : 142 Location : velos pas cher Add-On : oui et non ( sa dépend de son humeur )
Date d'inscription : 04/11/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 21:40 | |
| en fait j'avais pas vu mais d'après ton game crash le probleme est a la ligne 1 normalement | |
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SeigneurSauron Moddeur confirmé
Nombre de messages : 249 Add-On : Oui évidemment Date d'inscription : 03/11/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 21:42 | |
| Connais-tu ceci : Ini copié avant changement = problème oublié | |
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ᾊᾑatelfe Moddeur expert
Nombre de messages : 709 Age : 142 Location : velos pas cher Add-On : oui et non ( sa dépend de son humeur )
Date d'inscription : 04/11/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 21:58 | |
| c'est vrai que seigneursauron a pas tord au fait voici l'experience level original pour ini extraite ( j'utilise que l'ini extraite si tu veux la non extraite --' ) http://cid-92e9c7570ee08c1b.skydrive.live.com/embedicon.aspx/.Public/experiencelevels.ini | |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 22:16 | |
| merci beaucoup joyeux noël | |
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ᾊᾑatelfe Moddeur expert
Nombre de messages : 709 Age : 142 Location : velos pas cher Add-On : oui et non ( sa dépend de son humeur )
Date d'inscription : 04/11/2009
| Sujet: Re: GAME CRASH Mar 22 Déc - 22:32 | |
| mais de rien de rien voyons faut bien que ma prevoyance soit utile | |
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Aragorn Débutant(e)
Nombre de messages : 28 Location : Angmar Add-On : Oui Date d'inscription : 04/09/2009
| Sujet: Re: GAME CRASH Dim 3 Jan - 20:39 | |
| Salut pourriez-vous m'aider moi aussi j'ai un game crash pourtant j'ai réinstallé le jeu voilà le message: gandal-the-grey-buildtime has no value 7 adresses merci | |
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: GAME CRASH Dim 3 Jan - 21:03 | |
| t'as surement modifié gandalf et t'as fait une erreur au niveau de la ligne buildtime | |
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Aragorn Débutant(e)
Nombre de messages : 28 Location : Angmar Add-On : Oui Date d'inscription : 04/09/2009
| Sujet: Re: GAME CRASH Dim 3 Jan - 23:26 | |
| Oui mais pourtant j'ai téléchargé un ini original pour le remplacer... bizarre... mais sinon quel est le code normal de gandalf the grey svp que je le fasse manuellement. | |
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juhlenedni Moddeur expert
Nombre de messages : 683 Age : 21 Location : Longitude : 02° 17' 40'' E Latitude : 48° 51' 30'' N Add-On : oui Date d'inscription : 26/09/2009
| Sujet: Re: GAME CRASH Lun 4 Jan - 16:56 | |
| C'est 45 son buildtime | |
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Aragorn Débutant(e)
Nombre de messages : 28 Location : Angmar Add-On : Oui Date d'inscription : 04/09/2009
| Sujet: Re: GAME CRASH Lun 4 Jan - 19:54 | |
| Merci je vais le mettre^^ Si je réponds pas c'est que ça a marché (et que j'aurais testé le undead mod ) | |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Sam 30 Jan - 16:18 | |
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juhlenedni Moddeur expert
Nombre de messages : 683 Age : 21 Location : Longitude : 02° 17' 40'' E Latitude : 48° 51' 30'' N Add-On : oui Date d'inscription : 26/09/2009
| Sujet: Re: GAME CRASH Sam 30 Jan - 16:48 | |
| si ça peut aider, voici ce qu'il y a dans "PredefinedEvaEvent", dans "data\ini\eva.ini", regarde si il manque pas de "end" ou n'importe quelle différence. Je suis pas sur que le probleme vienne veritablement de la. - Spoiler:
PredefinedEvaEvent BuildingStolen Priority = 6 TimeBetweenEventsMS = 20000 ExpirationTimeMS = 10000 AlwaysPlayFromHomeBase = Yes ; Don't want voice coming from someone else's building SideSound Side = Mordor Sound = CampOrcBuildingLost End
SideSound Side = Isengard Sound = CampOrcBuildingLost End
SideSound Side = Wild Sound = CampGoblinBuildingLost End
SideSound Side = Men Sound = CampSoldierBuildingLost End
SideSound Side = Elves Sound = CampElfBuildingLost End
SideSound Side = Dwarves Sound = CampDwarfBuildingLost End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Our building is being taken away PredefinedEvaEvent BuildingBeingStolen Priority = 6 TimeBetweenEventsMS = 20000 ExpirationTimeMS = 10000 SideSound Side = Mordor Sound = CampOrcBuildingBeingCaptured End
SideSound Side = Isengard Sound = CampOrcBuildingBeingCaptured End
SideSound Side = Wild Sound = CampGoblinBuildingBeingCaptured End
SideSound Side = Men Sound = CampSoldierBuildingBeingCaptured End
SideSound Side = Elves Sound = CampElfBuildingBeingCaptured End
SideSound Side = Dwarves Sound = CampDwarfBuildingBeingCaptured End End
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Sam 30 Jan - 16:54 | |
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Mikedu71 Habitué(e)
Nombre de messages : 61 Age : 34 Add-On : Oui Date d'inscription : 08/01/2010
| Sujet: crash Sam 30 Jan - 19:45 | |
| Ton Game Crash t'indique que c'est dans "data\ini\eva.ini" pour l'instant okay .
Mais il t'indique aussi la ligne de l'erreur ici " line 49" donc depuis ton bloc note tu fait "edition\atteindre" et tu tape le ligne il te montrera ou est l'erreur Sinon post une copie de ton eva avec environ 10 ligne avant et 10 ligne après la ligne 49 on pourra peut-etre t'aider
Car moi ligne 49 je n'ai pas de PredefinedEvaEvent cela se trouve bien après... | |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Sam 30 Jan - 20:02 | |
| mon eva.ini je sus sur bfme1 - Code:
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;******************************************************************************** ; Lord of the Rings: Battle for Middle-Earth ; Copyright 2004 Electronic Arts Inc. ;******************************************************************************** ; FILE: Eva.ini
; The Eva system is a general global announcement system.
; Some Eva events are predefined, and called by happenings within the code directly. ; The predefined Eva events are: ; "BaseUnderAttack" (Base building taking damage) ; "AllyUnderAttack" (Ally's base building taking damage) ; "BeaconDetected" (MP beacon placed by ally) ; "GeneralLevelUp" (Gained General's/Ring/Evenstar points) ; "UnitLevelUp" (Unit gained veterency) ; "UpgradeComplete" (Upgrade with no other voice completed) ; "CastleBreached" (A castle went from walls-all-the-way-around to wall-is-rubble) ; "EnemyCampSighted" (Radar went from no-enemy-camps-on-radar to having-enemy-camp-on-radar) ; "AllyDefeated" (MP: Ally defeated) ; "EnemyCampDestroyed" (An enemy camp was destroyed by local player [Default: Can be overriden in the keep's CastleMemberBehavior module]) ; "CampDestroyed" (Local player's camp was destroyed [Default: Can be overriden in the keep's CastleMemberBehavior module]) ; "AllyCampDestroyed" (Ally's camp was destroyed [Default: Can be overriden in the keep's CastleMemberBehavior module]) ; "BuildQueuePausedDueToCPLimit" (The player is out of command points, but still had units in the queue. The units have stopped building until s/he gets more command points) ; ; "CannotBuildDueToCPLimit" (User clicked on a button which is disabled because they don't have command points to build the object.) ; "BuildingBeingStolen" (Obsolete but being kept around because the code still supports it) ; "BuildingStolen" (Ditto) ; These events are given parameters and sounds by use of the PredefinedEvaEvent block
; In addition, you can define new Eva events. These are referenced by other INIs. For ; instance, you can define a new Eva event "AragornDie", and then add a line ; to Aragorn's Object definition like "EvaEventDieOwner = AragornDie" to make the Eva event ; play when Aragorn dies. New Eva events are created with the NewEvaEvent block.
; Default times & priority for both kinds of events are defined by the default event ; in Default\Eva.ini
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PredefinedEvaEvent CannotBuildDueToCPLimit Priority = 7 TimeBetweenEventsMS = 60000 ;1 minute. Don't play more often than this ExpirationTimeMS = 15000 ;15 seconds. If Eva is busy, hold the event this long before giving up ; List the sound each side should hear when this event occurs SideSound Side = Mordor Sound = CampOrcCommandPointLimit End
SideSound Side = Isengard Sound = CampOrcCommandPointLimit End
SideSound Side = Gondor Sound = CampSoldierCommandPointLimit End
SideSound Side = Rohan Sound = CampSoldierCommandPointLimit End End
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PredefinedEvaEvent BuildQueuePausedDueToCPLimit Priority = 7 TimeBetweenEventsMS = 60000 ;1 minute. Don't play more often than this ExpirationTimeMS = 15000 ;15 seconds. If Eva is busy, hold the event this long before giving up QuietTimeMS = 10000 ;Event must not be reported to Eva for 10 seconds before it can play. E.g. we must be below our CP limit for 10 seconds before re-announcing ; List the sound each side should hear when this event occurs SideSound Side = Mordor Sound = CampOrcCommandPointLimit End
SideSound Side = Isengard Sound = CampOrcCommandPointLimit End
SideSound Side = Gondor Sound = CampSoldierCommandPointLimit End
SideSound Side = Rohan Sound = CampSoldierCommandPointLimit End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PredefinedEvaEvent AllyDefeated Priority = 7 TimeBetweenEventsMS = 0 ;0 seconds. Don't play more often than this ExpirationTimeMS = 30000 ;30 seconds. If Eva is busy, hold the event this long before giving up ; List the sound each side should hear when this event occurs SideSound Side = Mordor Sound = CampOrcAllyDefeated End
SideSound Side = Isengard Sound = CampOrcAllyDefeated End
SideSound Side = Gondor Sound = CampSoldierAllyDefeated End
SideSound Side = Rohan Sound = CampSoldierAllyDefeated End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent BaseUnderAttack Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; List the sound each side should hear when this event occurs SideSound Side = Mordor Sound = CampOrcCampUnderAttack ;BaseUnderAttackHorn End
SideSound Side = Isengard Sound = CampOrcCampUnderAttack ;BaseUnderAttackHorn End
SideSound Side = Gondor Sound = CampSoldierUnderAttackBase ;BaseUnderAttackHorn End
SideSound Side = Rohan Sound = CampSoldierUnderAttackBase ;BaseUnderAttackHorn End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent EconPlotUnderAttack Priority = 6 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; List the sound each side should hear when this event occurs SideSound Side = Mordor Sound = CampOrcUnderAttackEconPlot ;BaseUnderAttackHorn End
SideSound Side = Isengard Sound = CampOrcUnderAttackEconPlot ;BaseUnderAttackHorn End
SideSound Side = Gondor Sound = CampSoldierUnderAttackEconPlot ;BaseUnderAttackHorn End
SideSound Side = Rohan Sound = CampSoldierUnderAttackEconPlot ;BaseUnderAttackHorn End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent CastleBreached Priority = 8 TimeBetweenEventsMS = 20000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcWallBroken End
SideSound Side = Isengard Sound = CampOrcWallBroken End
SideSound Side = Gondor Sound = CampSoldierWallBroken End
SideSound Side = Rohan Sound = CampSoldierWallBroken End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent AragornDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Rohan Sound = CampSoldierDieAragorn End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent BoromirDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieBoromir End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent ElrondDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up
SideSound Side = Gondor Sound = CampSoldierDieElrond End SideSound Side = Rohan Sound = CampSoldierDieElrond End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent EomerDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Rohan Sound = CampSoldierDieEomer End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent EowynDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Rohan Sound = CampSoldierDieEowyn End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent FaramirDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up
SideSound Side = Gondor Sound = CampSoldierDieFaramir End ; SideSound ; Side = Rohan ; Sound = CampSoldierDieFaramir ; End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent FrodoDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieFrodo End
SideSound Side = Rohan Sound = CampSoldierDieFrodo End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent GandalfDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieGandalf End
SideSound Side = Rohan Sound = CampSoldierDieGandalf End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent GimliDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieGimli End
SideSound Side = Rohan Sound = CampSoldierDieGimli End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent IsildurDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieIsildur End
SideSound Side = Rohan Sound = CampSoldierDieIsildur End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent LegolasDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieLegolas End
SideSound Side = Rohan Sound = CampSoldierDieLegolas End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent MerryDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieMerry End
SideSound Side = Rohan Sound = CampSoldierDieMerry End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PippinDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDiePippin End
SideSound Side = Rohan Sound = CampSoldierDiePippin End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PorterGondorDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDiePorter End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PorterRohanDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up
SideSound Side = Rohan Sound = CampSoldierDiePorter End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent SamDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieSam End
SideSound Side = Rohan Sound = CampSoldierDieSam End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent TheodenDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; SideSound ; Side = Gondor ; Sound = CampSoldierDieTheoden ; End
SideSound Side = Rohan Sound = CampSoldierDieTheoden End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent TreebeardDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierDieTreebeard End
SideSound Side = Rohan Sound = CampSoldierDieTreebeard End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent LurtzDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Isengard Sound = CampOrcDieLurtz End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PorterMordorDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up
SideSound Side = Mordor Sound = CampOrcDiePorter End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PorterIsengardDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up
SideSound Side = Isengard Sound = CampOrcDiePorter End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent SauronDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcDieSauron End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent SarumanDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Isengard Sound = CampOrcDieSaruman End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent WitchKingDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcDieWitchKing End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupUrukCrossbowmanDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDieCrossbows ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupHaradrimDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Mordor ; Sound = CampOrcGroupDieHaradrim ; End ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDieHaradrim ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupOrcArcherDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Mordor ; Sound = CampOrcGroupDieOrcArcher ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupOrcHordeDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Mordor ; Sound = CampOrcGroupDieOrcHorde ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupPikemanDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDiePikeman ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupSoldiersOfRhunDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Mordor ; Sound = CampOrcGroupDieSoldiersOfRhun ; End ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDieSoldiersOfRhun ; End ; ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupUrukWarriorDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDieUrukWarrior ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;NewEvaEvent GroupWargRiderDie ; Priority = 7 ; TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ; ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up ; ; SideSound ; Side = Isengard ; Sound = CampOrcGroupDieWargRider ; End ;End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent PorterUnderAttack Priority = 3 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcUnderAttackPorter End
SideSound Side = Isengard Sound = CampOrcUnderAttackPorter End
SideSound Side = Gondor Sound = CampSoldierUnderAttackPorter End
SideSound Side = Rohan Sound = CampSoldierUnderAttackPorter End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent UnitUnderAttack Priority = 3 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcUnderAttack End
SideSound Side = Isengard Sound = CampOrcUnderAttack End
SideSound Side = Gondor Sound = CampSoldierUnderAttack End
SideSound Side = Rohan Sound = CampSoldierUnderAttack End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent GenericEnemyUnitSighted Priority = 3 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcEnemyDiscovered End
SideSound Side = Isengard Sound = CampOrcEnemyDiscovered End
SideSound Side = Gondor Sound = CampSoldierEnemyDiscovered End
SideSound Side = Rohan Sound = CampSoldierEnemyDiscovered End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent EnemyCampSighted Priority = 3 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcEnemyCampDiscovered End
SideSound Side = Isengard Sound = CampOrcEnemyCampDiscovered End
SideSound Side = Gondor Sound = CampSoldierEnemyCampDiscovered End
SideSound Side = Rohan Sound = CampSoldierEnemyCampDiscovered End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent EnemyCampDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcWinCamp End
SideSound Side = Isengard Sound = CampOrcWinCamp End
SideSound Side = Gondor Sound = CampSoldierWinCamp End
SideSound Side = Rohan Sound = CampSoldierWinCamp End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent CampDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcLoseCamp End
SideSound Side = Isengard Sound = CampOrcLoseCamp End
SideSound Side = Gondor Sound = CampSoldierDieCamp End
SideSound Side = Rohan Sound = CampSoldierDieCamp End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PredefinedEvaEvent AllyCampDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcAllyLostCamp End
SideSound Side = Isengard Sound = CampOrcAllyLostCamp End
SideSound Side = Gondor Sound = CampSoldierAllyLostCamp End
SideSound Side = Rohan Sound = CampSoldierAllyLostCamp End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent EnemyEconPlotDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = NoSound End
SideSound Side = Isengard Sound = NoSound End
SideSound Side = Gondor Sound = NoSound End
SideSound Side = Rohan Sound = NoSound End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent EconPlotDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = NoSound End
SideSound Side = Isengard Sound = NoSound End
SideSound Side = Gondor Sound = NoSound End
SideSound Side = Rohan Sound = NoSound End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent AllyEconPlotDestroyed Priority = 4 TimeBetweenEventsMS = 15000 ; 15 seconds. Don't play more often than this ExpirationTimeMS = 3000 ; 3 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = NoSound End
SideSound Side = Isengard Sound = NoSound End
SideSound Side = Gondor Sound = NoSound End
SideSound Side = Rohan Sound = NoSound End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent WargRiderCreepSighted Priority = 1 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcWargRiderCreepDiscovered End
SideSound Side = Isengard Sound = CampOrcWargRiderCreepDiscovered End
SideSound Side = Gondor Sound = CampSoldierWargRiderCreepDiscovered End
SideSound Side = Rohan Sound = CampSoldierWargRiderCreepDiscovered End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent CaveTrollCreepSighted Priority = 1 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcCaveTrollCreepDiscovered End
SideSound Side = Isengard Sound = CampOrcCaveTrollCreepDiscovered End
SideSound Side = Gondor Sound = CampSoldierCaveTrollCreepDiscovered End
SideSound Side = Rohan Sound = CampSoldierCaveTrollCreepDiscovered End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent GoblinCreepSighted Priority = 1 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 1000 ; 1 second. If Eva is busy, hold the event this long before giving up SideSound Side = Mordor Sound = CampOrcGoblinCreepDiscovered End
SideSound Side = Isengard Sound = CampOrcGoblinCreepDiscovered End
SideSound Side = Gondor Sound = CampSoldierGoblinCreepDiscovered End
SideSound Side = Rohan Sound = CampSoldierGoblinCreepDiscovered End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewEvaEvent CitadelDie Priority = 7 TimeBetweenEventsMS = 30000 ; 30 seconds. Don't play more often than this ExpirationTimeMS = 5000 ; 5 seconds. If Eva is busy, hold the event this long before giving up SideSound Side = Gondor Sound = CampSoldierLostCitadel End
SideSound Side = Rohan Sound = CampSoldierLostCitadel End
SideSound Side = Mordor Sound = CampOrcLostCitadel End
SideSound Side = Isengard Sound = CampOrcLostCitadel End End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MiscEvaData EnemySightedMaxVoicePositionScanRange = 1100 ; Maximum distance to look for an object to play EnemyUnitSighted/EnemyCampSighted from EnemyCampDestroyedDamageTimeoutMS = 3000 ; I must have damaged the enemy camp within the last 3 seconds to get a EnemyCampDestroyed event FriendlyCampDestroyedDamageTimeoutMS = 6000 ; If my camp was not damaged (by anyone else) within the last 6 seconds, I don't get a CampDestroyed (and my allies don't get AllyCampDestroyed). To avoid CampDestroyed when selling econ plots. End
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Mikedu71 Habitué(e)
Nombre de messages : 61 Age : 34 Add-On : Oui Date d'inscription : 08/01/2010
| Sujet: oula Sam 30 Jan - 20:10 | |
| Oula ... tu la post en entier ^^ bon pa grave, sauf que vu que c'est le premier seigneur des anneaux et je ne l'ai pas installer et je ne peut donc pas comparer
En fait en relisant bien pas besoin de la ligne il te dit que ton son bloque le jeu car il n'existe pas (en gros) il n'est pas reconnu tu as du toucher à un fichier avec ce son dedans dit moi quelle modif tu as faite et je pourrais peut-etre t'aider ...
Je suppose que tu as décompresser un fichier audio.big non ? sinon dans voice tu as:
AudioEvent CampOrcCommandPointLimit Sounds = ECComma_limita ECComma_limitb ECComma_limitc Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1 MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 ) Type = world player voice SubmixSlider = voice End
peut-etre la tu supprimer par erreur ?(je ne suis pas du tout calé sur les modif de son j'apprend en même temp) | |
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isengard Habitué(e)
Nombre de messages : 67 Age : 26 Add-On : oui
Date d'inscription : 13/12/2009
| Sujet: Re: GAME CRASH Sam 30 Jan - 21:27 | |
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Mikedu71 Habitué(e)
Nombre de messages : 61 Age : 34 Add-On : Oui Date d'inscription : 08/01/2010
| Sujet: ^^ Dim 31 Jan - 0:44 | |
| Content d'avoir pu aider alè bon jeux et si tu as d'autres soucis envoi moi un message privé peut-etre pourrai-je t'aider à nouveau | |
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Contenu sponsorisé
| Sujet: Re: GAME CRASH | |
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| GAME CRASH | |
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