alors essaye de faire en coipi collant :
Object MordorPorter
RemoveModule ModuleTag_01
End
Object MordorPorter
; *** ART Parameters ***
SelectPortrait = UPMordor_TrollPorter
ButtonImage = BMFortress_Porter
Addmodule
Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes
; StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = WUPorter_SKN
Skeleton = MUOrcPrtr_SKL
End
IdleAnimationState
Animation = IDLA
AnimationName = MUOrcPrtr_IDLA
AnimationMode = ONCE
AnimationPriority = 10
End
Animation = IDLB ; fidget. Search animation
AnimationName = MUOrcPrtr_IDLB
AnimationMode = ONCE
AnimationPriority = 1
End
Flags = RESTART_ANIM_WHEN_COMPLETE
End
AnimationState = MOVING WANDER
Animation = WLKA
AnimationName = MUOrcPrtr_WLKA
AnimationMode = LOOP
End
Flags = RANDOMSTART
;ParticleSysBone = None InfantryDustTrails
End
AnimationState = MOVING
Animation = RUNNING
AnimationName = MUOrcPrtr_RUNA
AnimationMode = LOOP
End
Flags = RANDOMSTART
;ParticleSysBone = None InfantryDustTrails
End
AnimationState = DYING DEATH_2
Animation
AnimationName = MUOrcPrtr_IDLA
AnimationMode = LOOP
End
End
AnimationState = DYING
Animation = DIEA
AnimationName = MUOrcPrtr_DIEA
AnimationMode = ONCE
End
End
AnimationState = PARALYZED
Animation
AnimationName = MUOrcPrtr_IDLA
AnimationMode = LOOP
End
End
AnimationState = UNPACKING PACKING_TYPE_1
Animation
AnimationName = MUOrcPrtr_FIRA
AnimationMode = ONCE
End
ParticleSysBone = BUCKET PorterFireWater FollowBone:YES
BeginScript
CurDrawablePlaySound("MenBuilderFireExtinguish")
EndScript
End
LeftFrontTireBone = Wheel_L01
RightFrontTireBone = Wheel_R01
;LeftRearTireBone = WHEEL_L01
;RightRearTireBone = WHEEL_R01
TireRotationMultiplier = 0.2
End
End
End
;#include "..\..\..\includes\StunDrawModuleMedium.inc"
La sa va marcher