;//////////////////////////////////////
;// Region Bonus String Tags
;//////////////////////////////////////
RegionBonusArmy = LW:RegionBonusArmy_Good
RegionBonusResource = LW:RegionBonusResource
RegionBonusLegendary = LW:RegionLegendaryBonus
;//////////////////////////////////////
;// Army Size Command Point Caps
;//////////////////////////////////////
SmallArmyCommandPoints = 200 ; command-point cap for use of small army icon
MediumArmyCommandPoints = 500 ; command-point cap for use of medium army icon
;//////////////////////////////////////
;// Default army region placement for summoned army reinforcements
;// these values are OFFSETS from the region center point
;// positions defined in region blocks are actual world coordinates
;//////////////////////////////////////
ArmyPlacementPos = X:-85 Y:48 ; 10 o'clock offset
ArmyPlacementPos = X:85 Y:48 ; 2 o'clock offset
;////////////////////////////
;// Last Alliance
;////////////////////////////
Region Last Alliance
MapName = "MAP GOOD Last Alliance"
MissionObjectiveTag = SCRIPT:MGIsengard_missionobjective02
MissionObjectiveTag = SCRIPT:MGIsengard_missionobjective01
End
;////////////////////////////
;// Isengard (1)
;////////////////////////////
Region Isengard
DisplayName = LW:DisplayNameIsengard
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP GOOD Isengard"
MovieNameFirstTime = Good_Isengard_Intro
MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = Campaign223_AD_01_R1
SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = BaEvil09
SubObject = T1
RegionPortrait = MPIsengard
LegendaryBonus = 2
ResourceBonus = 10
DisplayActNum = 11
;MissionObjectiveTag = SCRIPT:MGIsengard_missionobjective02
MissionObjectiveTag = SCRIPT:MGIsengard_missionobjective01
BonusMissionObjectiveTag = BONUSROUND:ISESARUMAN ; Kill Saruman
BonusMissionObjectiveTag = BONUSROUND:SPSGOODISENGARDTREEBEARD ; Bonus Treebeard survives
ConnectsTo = Westfold Eaves_of_Fangorn Fangorn
End
;////////////////////////////
;// Fangorn (2)
;////////////////////////////
Region Fangorn
DisplayName = LW:DisplayNameFangorn
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Fangorn"
MovieNameFirstTime = GoodFangorn_Intro
MovieNameRepeat = GoodFangorn_Intro
SkirmishStillImage = Skirmish285_RT_R1
SkirmishVoiceTrack = GoodIntroFangorn1
SkirmishMusicTrack = BaGood08
SubObject = T2
DisplayActNum = 8
RegionPortrait = MPFangorn
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODFANGORNENTS ; Bonus Make contact with the Ents.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODFANGORNROCKS ; Bonus Command your ents to throw rocks.
UnpackCamps = No
CustomCenterPoint = Yes ; use a custom center-point
CenterPoint = X:438 Y:677 ; custom center point in world-coordinates
ConnectsTo = Isengard Eaves_of_Fangorn West_Emnet Wold
LegendaryBonus = 2
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Eight Nine Ten
End
SkirmishOpponent
Name = Isengard_DL3
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Isengard_DL4
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 1
TeamID = 1
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Eaves of Fangorn (3)
;////////////////////////////
Region Eaves_of_Fangorn
DisplayName = LW:DisplayNameEavesofFangorn
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP Good Fangorn"
MovieNameFirstTime = Good_Fangorn_Intro
MovieNameRepeat = Good_Fangorn_Intro
SkirmishStillImage = Campaign214_WP_01
SkirmishVoiceTrack = GoodIntroEdgeOfFangorn1
SkirmishMusicTrack = BaGood17
SubObject = T4
RegionPortrait = MPEavesOfFangorn
MissionObjectiveTag = SCRIPT:MGFAimForBuildings ;EnemyBuildings
MissionObjectiveTag = SCRIPT:MGFEntsJoinFight ;LumberMills
BonusMissionObjectiveTag = BONUSROUND:FANEOMER
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEAVESOFFANGORNRESCUE ; Bonus Rescue Merry and Pippin.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEAVESOFFANGORNLEVELUP ; Bonus Level up 3 battalions.
ResourceBonus = 10
ArmyBonus = 300
DisplayActNum = 7
ConnectsTo = Fangorn Isengard Westfold Westfold Rohan West_Emnet
End
;////////////////////////////
;// Wold (4)
;////////////////////////////
Region Wold
DisplayName = LW:DisplayNameWold
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Wold"
MovieNameFirstTime = GoodWold_Intro
MovieNameRepeat = GoodWold_Intro
SkirmishStillImage = Skirmish253_RT_R1
SkirmishVoiceTrack = GoodIntroWold1
SkirmishMusicTrack = BaGood13
SubObject = T3
RegionPortrait = MPWold
DisplayActNum = 8
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWOLDGOBLINS ; Bonus Destroy the goblins that infest this territory.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWOLDFORGEDBLADES ; Bonus Purchase forged blades for 3 battalions.
UnpackCamps = No
ConnectsTo = Fangorn West_Emnet East_Emnet
ResourceBonus = 20
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Eight Nine Ten
End
SkirmishOpponent
Name = Isengard_DL3
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Isengard_DL4
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = PlyrGoblins
Faction = FactionMordor
StartPosition = 3
TeamID = 0
AllowInActs = Eight Nine Ten Fourteen Fifteen Sixteen Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 2
TeamID = 2
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// East Emnet (5)
;////////////////////////////
Region East_Emnet
DisplayName = LW:DisplayNameEastEmnet
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD East Emnet"
MovieNameFirstTime = GoodEastEmnet_Intro
MovieNameRepeat = GoodEastEmnet_Intro
SkirmishStillImage = Skirmish276_RT_R1
SkirmishVoiceTrack = GoodIntroEastEmnet1
SkirmishMusicTrack = BaGood17
SubObject = T5
RegionPortrait = MPEastEmnet
DisplayActNum = 5
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTEMNETWARG ; Bonus Destroy all Warg Riders in this region.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTEMNETHEAVY ; Bonus Purchase heavy armor for 3 battalions.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTEMNETEOMER ; Bonus Rank up Eomer one level.
UnpackCamps = Yes
ConnectsTo = Wold West_Emnet Amon_Hen Eastern_Rohan
ArmyBonus = 200
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL1 ; Tech Tree - Siegeworks, Wargs
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Three
End
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = Isengard_Patroller
Faction = FactionIsengard
StartPosition = 2
TeamID = 1
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_Patroller
Faction = FactionMordor
StartPosition = 2
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen Seventeen Eighteen Nineteen Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// West Emnet (6)
;////////////////////////////
Region West_Emnet
DisplayName = LW:DisplayNameWestEmnet
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD West Emnet"
MovieNameFirstTime = GoodWestEmnet_Intro
MovieNameRepeat = GoodWestEmnet_Intro
SkirmishStillImage = Skirmish286_RT_R1
SkirmishVoiceTrack = GoodIntroWestEmnet1
SkirmishMusicTrack = BaGood19
SubObject = T6
RegionPortrait = MPWestEmnet
DisplayActNum = 5
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWESTEMNETHEAVY ; Bonus Purchase heavy armor for 3 battalions.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWESTEMNETEOMER ; Bonus Rank up Eomer one level.
UnpackCamps = Yes
ConnectsTo = Eaves_of_Fangorn Fangorn Wold East_Emnet Eastern_Rohan Rohan
ResourceBonus = 10
ArmyBonus = 200
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen Seventeen Eighteen Nineteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Rohan (
;////////////////////////////
Region Rohan
DisplayName = LW:DisplayNameRohan
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Rohan"
MovieNameFirstTime = GoodRohan_Intro
MovieNameRepeat = GoodRohan_Intro
SkirmishStillImage = Skirmish271_RT_R1
SkirmishVoiceTrack = GoodIntroRohan1
SkirmishMusicTrack = BaGood01
SubObject = T8
RegionPortrait = MPRohan
DisplayActNum = 2
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODRohanGARRISON ; Garrison the ruined towers with Yeoman Archers.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODRohanEOMER ; Rank up Eomer one level.
UnpackCamps = Yes
CustomCenterPoint = Yes ; use a custom center-point
CenterPoint = X:475 Y:380 ; custom center point in world-coordinates
ConnectsTo = Eaves_of_Fangorn West_Emnet Eastern_Rohan Halifirien Eastfold Westfold
ArmyBonus = 200
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_Tutorial ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Wargs, Siegeworks
StartPosition = 0
TeamID = 0
AllowInActs = Two_A
End
SkirmishOpponent
Name = Isengard_DL1 ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Wargs, Siegeworks
StartPosition = 0
TeamID = 0
AllowInActs = Four
End
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 0
TeamID = 0
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 1
TeamID = 1
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Eastern Rohan (9)
;////////////////////////////
Region Eastern_Rohan
DisplayName = LW:DisplayNameEasternRohan
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD East Rohan"
MovieNameFirstTime = GoodEasternRohan_Intro
MovieNameRepeat = GoodEasternRohan_Intro
SkirmishStillImage = Skirmish263_RT_R1
SkirmishVoiceTrack = GoodIntroEasternRohan
SkirmishMusicTrack = BaGood03
SubObject = T9
RegionPortrait = MPEasternRohan
DisplayActNum = 2
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTERNROHANREFUGEE ; Bonus Save all Rohan Refugees.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTERNROHANFARMS ; Bonus Build 6 Farms.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTERNROHANEOMER ; Bonus Rank Eomer up one level.
UnpackCamps = Yes
ConnectsTo = East_Emnet West_Emnet Mouths_of_the_Entwash Anorien Rohan Eastfold
LegendaryBonus = 1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_Tutorial ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Siegeworks, Wargs
StartPosition = 1
TeamID = 1
AllowInActs = Two_A
End
SkirmishOpponent
Name = Isengard_DL1 ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Siegeworks, Wargs
StartPosition = 1
TeamID = 1
AllowInActs = Four
End
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = Refugees
Faction = FactionRohan
StartPosition = 2
TeamID = 2
AllowInActs = Two_A Four Five Six Eight Nine Ten Fourteen Fifteen Sixteen Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Helm's Deep (10)
;////////////////////////////
Region Helms_Deep
DisplayName = LW:DisplayNameHelmsDeep
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP GOOD Helms Deep"
MovieNameFirstTime = Good_HelmsDeep_Intro
MovieNameRepeat = Good_HelmsDeep_Intro
SkirmishStillImage = Campaign227_AD_01_R1
SkirmishVoiceTrack = GoodIntroHelmsDeep1
SkirmishMusicTrack = ExGood06
SubObject = T10
RegionPortrait = MPHelmsDeep
MissionObjectiveTag = SCRIPT:MGHDObjective
MissionObjectiveTag = SCRIPT:MGHDObjective2
BonusMissionObjectiveTag = BONUSROUND:SPSGOODHELMSDEEPEOMER
ArmyBonus = 300
DisplayActNum = 10
LegendaryBonus = 2 ;1
ConnectsTo = Westfold Dunharrow
End
;////////////////////////////
;// Dunharrow (11)
;////////////////////////////
Region Dunharrow
DisplayName = LW:DisplayNameDunharrow
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Dunharrow"
MovieNameFirstTime = GoodDunharrow_Intro
MovieNameRepeat = GoodDunharrow_Intro
SkirmishStillImage = Skirmish275_RT_R1
SkirmishVoiceTrack = GoodIntroDunharrow1
SkirmishMusicTrack = BaGood01
SubObject = T11
RegionPortrait = MPDunharrow
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODDUNHARROWSHIELDS ; Bonus Purchase shields for 3 Rohirrim.
UnpackCamps = No
ConnectsTo = Helms_Deep Westfold Eastfold
ArmyBonus = 200
LegendaryBonus = 1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL3
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Isengard_DL4
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Westfold (12)
;////////////////////////////
Region Westfold
DisplayName = LW:DisplayNameWestfold
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Westfold"
MovieNameFirstTime = GoodWestfold_Intro
MovieNameRepeat = GoodWestfold_Intro
SkirmishStillImage = Skirmish273_RT_R1
SkirmishVoiceTrack = GoodIntroWestfold
SkirmishMusicTrack = BaGood03
SubObject = T12
RegionPortrait = MPWestfold
CustomUIPopupPoint = Yes
UIPopupPoint = X:320 Y:420
DisplayActNum = 2
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWESTFOLDFARMS ; Bonus Build 6 Farms.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODWESTFOLDEOMER ; Rank up Eomer one level.
UnpackCamps = Yes
ConnectsTo = Isengard Eaves_of_Fangorn Rohan Eastfold Dunharrow Helms_Deep
ResourceBonus = 10
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_Tutorial ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Wargs, Siegeworks
StartPosition = 0
TeamID = 0
AllowInActs = Two_A
End
SkirmishOpponent
Name = Isengard_DL1 ; Tech Tree - Rohan Armory not allowed
Faction = FactionIsengard ; Tech Tree - Wargs, Siegeworks
StartPosition = 0
TeamID = 0
AllowInActs = Four
End
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Five Six Eight Nine Ten
End
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 0
TeamID = 0
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 1
TeamID = 1
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Eastfold (13)
;////////////////////////////
Region Eastfold
DisplayName = LW:DisplayNameEastfold
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Eastfold"
MovieNameFirstTime = GoodEastfold_Intro
MovieNameRepeat = GoodEastfold_Intro
SkirmishStillImage = Skirmish256_RT_R1
SkirmishVoiceTrack = GoodIntroEastfold1
SkirmishMusicTrack = BaGood03
SubObject = T13
RegionPortrait = MPEastfold
DisplayActNum = 8
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTFOLDHEAVY ; Bonus Purchase heavy armor for 3 battalions.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEASTFOLDLEVELUP ; Bonus Level up 3 battalions.
UnpackCamps = No
ConnectsTo = Halifirien Anorien Eastern_Rohan
ResourceBonus = 10
ArmyBonus = 200
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL2 ; Tech Tree - Mines, Ballista
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Eight Nine Ten
End
SkirmishOpponent
Name = Isengard_DL3
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Isengard_DL4
Faction = FactionIsengard
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = Isengard_Army
Faction = FactionIsengard
StartPosition = 2
TeamID = 0
AllowInActs = Eight Nine Ten Fourteen Fifteen Sixteen Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 1
TeamID = 1
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Mouths of the Entwash (14)
;////////////////////////////
Region Mouths_of_the_Entwash
DisplayName = LW:DisplayNameMouthsoftheEntwash
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Mouths of Entwash"
MovieNameFirstTime = GoodMouthsOfEntwash_Intro
MovieNameRepeat = GoodMouthsOfEntwash_Intro
SkirmishStillImage = Skirmish260_RT_R1
SkirmishVoiceTrack = GoodIntroMouthsOfTheEntwash1
SkirmishMusicTrack = BaGood04
SubObject = T14
RegionPortrait = MPMouthsOfTheEntwash
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODMOUTHSOFTHEENTWASHNAZGUL ; Bonus Destroy the Nazgul in this region.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODMOUTHSOFTHEENTWASHFORGEDBLADES ; Bonus Purchase forged blades for 3 battalions.
UnpackCamps = No
ConnectsTo = Amon_Hen Emyn_Muil Dead_Marshes Cair_Andros Druadan_Forest Anorien Eastern_Rohan
;ResourceBonus = DEFAULT_REGION_RESOURCE_BONUS
LegendaryBonus = 1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Halifirien (15)
;////////////////////////////
Region Halifirien
DisplayName = LW:DisplayNameHalifirien
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Halifirien"
MovieNameFirstTime = GoodHalifirien_Intro
MovieNameRepeat = GoodHalifirien_Intro
SkirmishStillImage = Skirmish282_RT_R1
SkirmishVoiceTrack = GoodIntroFirienWood1
SkirmishMusicTrack = BaGood04
SubObject = T15
RegionPortrait = MPHalifirein
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODHALIFIRIENEAGLES ; Bonus Contact the Eagles that dwell in this region.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODHALIFIRIENCOMBINE1 ; Bonus Combine an archer battalion with a peasant battalion.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODHALIFIRIENCOMBINE2 ; Bonus Combine an archer battalion with a soldier battalion.
UnpackCamps = No
ConnectsTo = Eastfold Rohan Anorien
ResourceBonus = 20
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Isengard_DL3
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Isengard_DL4
Faction = FactionIsengard
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = Eagles
Faction = FactionGondor
StartPosition = 2
TeamID = 2
AllowInActs = Fourteen Fifteen Sixteen Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Anorien (16)
;////////////////////////////
Region Anorien
DisplayName = LW:DisplayNameAnorien
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Anorien"
MovieNameFirstTime = GoodAnorien_Intro
MovieNameRepeat = GoodAnorien_Intro
SkirmishStillImage = Skirmish277_RT_R1
SkirmishVoiceTrack = GoodIntroAnorien1
SkirmishMusicTrack = BaGood36
SubObject = T16
RegionPortrait = MPAnorien
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODANORIENCOMBINE1 ; Bonus Combine a yeoman archer battalion with a peasant battalion.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODANORIENCOMBINE2 ; Bonus Combine an archer battalion with a soldier battalion.
UnpackCamps = Yes
ConnectsTo = Eastern_Rohan Mouths_of_the_Entwash Halifirien Druadan_Forest Eastfold
ResourceBonus = 20
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishGondor ; Skirmish named player that exists in the map.
Faction = FactionGondor ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Druadan Forest (17)
;////////////////////////////
Region Druadan_Forest
DisplayName = LW:DisplayNameDruadanForest
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Druadan Forest"
MovieNameFirstTime = GoodDruadanForest_Intro
MovieNameRepeat = GoodDruadanForest_Intro
SkirmishStillImage = Skirmish268_RT_R1
SkirmishVoiceTrack = GoodIntroDruadanForest1
SkirmishMusicTrack = BaGood33
SubObject = T17
RegionPortrait = MPDruadanForest
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODDRUADANFORESTRANK ; Bonus Level up 5 Battalions.
UnpackCamps = Yes
ConnectsTo = Mouths_of_the_Entwash Anorien Cair_Andros Minas_Tirith
ResourceBonus = 10
LegendaryBonus = 1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishGondor ; Skirmish named player that exists in the map.
Faction = FactionGondor ; Faction of the player, has to match the named player
StartPosition = 1
TeamID = 1
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Emyn Muil (18)
;////////////////////////////
Region Emyn_Muil
DisplayName = LW:DisplayNameEmynMuil
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Emyn Muil"
MovieNameFirstTime = GoodEmynMuil_Intro
MovieNameRepeat = GoodEmynMuil_Intro
SkirmishStillImage = Skirmish270_RT_R1
SkirmishVoiceTrack = GoodIntroEmynMuil1
SkirmishMusicTrack = BaGood29
SubObject = T19
RegionPortrait = MPEmynMuil
DisplayActNum = 20
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODEMYNMUILFORMATION ; Bonus Put a soldier or tower guard battlion in block formation.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODANORIENCOMBINE1 ; Bonus Combine a yeoman archer battalion with a peasant battalion.
UnpackCamps = No
ConnectsTo = Dead_Marshes Mouths_of_the_Entwash Amon_Hen
;ResourceBonus = 10
LegendaryBonus = 2 ;1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 0
TeamID = 0
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishGondor ; Skirmish named player that exists in the map.
Faction = FactionGondor ; Faction of the player, has to match the named player
StartPosition = 2
TeamID = 2
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Mirkwood (19)
;////////////////////////////
Region Mirkwood
DisplayName = LW:DisplayNameMirkwood
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Mirkwood"
MovieNameFirstTime = GoodMirkwood_Intro
MovieNameRepeat = GoodMirkwood_Intro
SkirmishStillImage = Skirmish252_RT_R1
SkirmishVoiceTrack = GoodIntroMirkwood1
SkirmishMusicTrack = BaGood12
SubObject = T18
RegionPortrait = MPMirkwood
DisplayActNum = 20
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODMIRKWOODELVES ; Bonus Make contact with the Elves that dwell in this forest.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODMIRKWOODFIREARROWS ; Bonus Purchase fire arrows for 3 battalions.
UnpackCamps = No
CustomCenterPoint = Yes ; use a custom center-point
CenterPoint = X:1200 Y:1100 ; custom center point in world-coordinates
ConnectsTo = Dead_Marshes Dagorlad
ResourceBonus = 20
LegendaryBonus = 3
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 3
TeamID = 3
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Dead Marshes (20)
;////////////////////////////
Region Dead_Marshes
DisplayName = LW:DisplayNameDeadMarshes
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP SPS GOOD Dead Marshes"
MovieNameFirstTime = GoodDeadMarshes_Intro
MovieNameRepeat = GoodDeadMarshes_Intro
SkirmishStillImage = Skirmish278_RT_R1
SkirmishVoiceTrack = GoodIntroDeadMarshes1
SkirmishMusicTrack = BaGood17
SubObject = T20
RegionPortrait = MPDeadMarshes
DisplayActNum = 20
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODDEADMARSHESFIREARROWS ; Bonus Purchase fire arrows for 3 battalions.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODDEADMARSHESSENTRY ; Bonus Build 4 sentry towers.
UnpackCamps = No
ConnectsTo = Mouths_of_the_Entwash Emyn_Muil Cair_Andros Mirkwood Dagorlad Ithilien
LegendaryBonus = 1
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishRohan ; Skirmish named player that exists in the map.
Faction = FactionRohan ; Faction of the player, has to match the named player
StartPosition = 0
TeamID = 0
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Cair Andros (21)
;////////////////////////////
Region Cair_Andros
DisplayName = LW:DisplayNameCairAndros
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP SPS GOOD Cair Andros"
MovieNameFirstTime = GoodCairAndros_Intro
MovieNameRepeat = GoodCairAndros_Intro
SkirmishStillImage = Skirmish269_RT_R1
SkirmishVoiceTrack = GoodIntroCairAndros1
SkirmishMusicTrack = BaGood34
SubObject = T21
RegionPortrait = MPCairAndros
DisplayActNum = 14
MissionObjectiveTag = SCRIPT:OBJECTIVESPSVsEvil01
BonusMissionObjectiveTag = BONUSROUND:SPSGOODANDROSNUMENOREAN ; Bonus Reinforce your castle walls with Numenorean Stonework.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODANDROSBANNERS ; Bonus Purchase banners for 3 battalions.
;ResourceBonus = 20
ArmyBonus = 200
LegendaryBonus = 2
UnpackCamps = Yes
ConnectsTo = Dead_Marshes Minas_Tirith Osgiliath Ithilien Cross_Roads Druadan_Forest Mouths_of_the_Entwash
;////////////////////////////////////////////
;// Skirmish map opponent data
;////////////////////////////////////////////
SkirmishOpponent
Name = Mordor_DL3
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Fourteen Fifteen Sixteen
End
SkirmishOpponent
Name = Mordor_DL4
Faction = FactionMordor
StartPosition = 1
TeamID = 1
AllowInActs = Twenty Twenty_One Twenty_Two Twenty_Three Twenty_Four Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Twenty_Five Twenty_Six Twenty_Seven Twenty_Eight Twenty_Nine Thirty Thirty_One Thirty_Two Thirty_Three Thirty_Four Thirty_Five Thirty_Six
End
SkirmishOpponent
Name = SkirmishGondor ; Skirmish named player that exists in the map.
Faction = FactionGondor ; Faction of the player, has to match the named player
StartPosition = 2
TeamID = 2
IsPlayer = Yes ; Specifies if this opponent is the human player
End
End
;////////////////////////////
;// Minas Tirith (22)
;////////////////////////////
Region Minas_Tirith
DisplayName = LW:DisplayNameMinasTirith
ConqueredNotice = APT:LivingWorldRegionDefendedNotice
MapName = "MAP GOOD Minas Tirith"
MovieNameFirstTime = Good_MinasTirith_Intro
MovieNameRepeat = Good_MinasTirith_Intro
SkirmishStillImage = Campaign212_AD_01_R1
SkirmishVoiceTrack = GoodIntroMinasTirith1
SkirmishMusicTrack = BaGood23
SubObject = T22
RegionPortrait = MPMinasTirith
DisplayActNum = 19
MissionObjectiveTag = BONUSROUND:SPSGOODMINASTIRITHDESTROY ; Destroy all Evil Forces.
BonusMissionObjectiveTag = BONUSROUND:SPSGOODMINASTIRITHRANK ; Bonus Level any hero to Rank 10.
CustomCenterPoint = Yes ; use a custom center-point
CenterPoint = X:1331 Y:-50 ; custom center point in world-coordinates
ConnectsTo = Druadan_Forest Cair_Andros Osgiliath
LegendaryBonus = 8 ;6
;ArmyBonus = 200
ArmyPlacementPos = X:1326 Y:-91 ; where to put armies that were called into this map after map is won
ArmyPlacementPos = X:1335 Y:1
End