Imladris production
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Imladris production

Le forum français de création de cartes et de mods pour Bataille pour la Terre du Milieu
 
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 Changer les pouvoirs du Palentir

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4 participants
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AuteurMessage
cdd59554
Admin



Nombre de messages : 7235
Date d'inscription : 16/01/2008

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 14:30

Comment ça il n'y a pas de message d'erreur ?
Revenir en haut Aller en bas
dreaman
Habitué(e)
Habitué(e)
dreaman


Nombre de messages : 70
Age : 32
Add-On : ROTWK mais pas de mod
Date d'inscription : 22/08/2011

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 15:28

oui le jeu lance l'affichage LBPLTDMII mais reste bloquer dessus, generalement apres cette affichage viens le message d'erreur, sauf que moi sa charge indefiniment
Revenir en haut Aller en bas
dreaman
Habitué(e)
Habitué(e)
dreaman


Nombre de messages : 70
Age : 32
Add-On : ROTWK mais pas de mod
Date d'inscription : 22/08/2011

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 15:31

je suis entrain de penser que l'erreur peut venir de commandbutton.ini en effet pour mes boutons perso j'ai appele sa "perso Spells"
Citation :

;/////////////////////////////////////////////////////////////////////////
; Spell book commands

;;;;;;;;; EVIL SPELLS ;;;;;;;;;;

CommandButton Command_SpellBookTaint
Command = SPELL_BOOK
SpecialPower = SpellBookTaint
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Taint
ButtonImage = SBEvil_Taint
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipTaint
RadiusCursorType = TaintRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookIsengardTaint
Command = SPELL_BOOK
SpecialPower = SpellBookIsengardTaint
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Taint
ButtonImage = SBEvil_Taint
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipTaint
RadiusCursorType = TaintRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEyeofSauron
Command = SPELL_BOOK
SpecialPower = SpellBookEyeofSauron
ButtonImage = SBEvil_EyeofSauron
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:EyeofSauron
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipEyeofSauron
RadiusCursorType = EyeOfSauronRadiusCursor
End

CommandButton Command_SpellBookEvilEyeofSauron
Command = SPELL_BOOK
SpecialPower = SpellBookEvilEyeofSauron
ButtonImage = SBEvil_EyeofSauron
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:EyeofSauron
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipEyeofSauron
RadiusCursorType = EyeOfSauronRadiusCursor
End

CommandButton Command_SpecialPowerSpawnWhirlwind
Command = SPECIAL_POWER
SpecialPower = SpecialPowerSpawnTornado
ButtonImage = HSGaladriel_NaturesWrath
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:ElrondWhirlwind
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipElrondWhirlwind
RadiusCursorType = NaturesWrathRadiusCursor
InPalantir = Yes
End

CommandButton Command_SpecialPowerSpawnTornado
Command = SPECIAL_POWER
SpecialPower = SpecialPowerSpawnTornado
ButtonImage = HSGaladriel_NaturesWrath
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:GaladrielTornado
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipGaladrielTornado
RadiusCursorType = NaturesWrathRadiusCursor
InPalantir = Yes
End

CommandButton Command_SpellBookBarricade
Command = SPELL_BOOK
SpecialPower = SpellBookBarricade
ButtonImage = SBEvil_Barricade
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Barricade
RadiusCursorType = BarricadeRadiusCursor
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipBarricade
End

CommandButton Command_SpellBookWarChant
Command = SPELL_BOOK
SpecialPower = SpellBookWarChant
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:WarChant
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipWarChant
ButtonImage = SBEvil_WarChant
RadiusCursorType = WarChantRadiusCursor
End

CommandButton Command_SpellBookPalantirVision
Command = SPELL_BOOK
SpecialPower = SpellBookPalantirVision
ButtonImage = SBEvil_PalantirVision
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:PalantirVision
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipPalantirVision
RadiusCursorType = PalantirVisionRadiusCursor
End

CommandButton Command_SpellBookCrebain
Command = SPELL_BOOK
SpecialPower = SpellBookCrebain
ButtonImage = SBEvil_Crebain
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Crebain
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipCrebain
RadiusCursorType = CrebainRadiusCursor
End

CommandButton Command_SpellBookCaveBats
Command = SPELL_BOOK
SpecialPower = SpellBookCaveBats
ButtonImage = SBEvil_CaveBats
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:CaveBats
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipCaveBats
RadiusCursorType = CaveBatsRadiusCursor
End

CommandButton Command_SpellBookIndustry
Command = SPELL_BOOK
SpecialPower = SpellBookIndustry
ButtonImage = SBEvil_Industry
Options = NEED_TARGET_POS ; NEED_TARGET_ALLY_OBJECT
TextLabel = CONTROLBAR:Industry
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipIndustry
RadiusCursorType = IndustryRadiusCursor
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDevastation
Command = SPELL_BOOK
SpecialPower = SpellBookDevastation
ButtonImage = SBEvil_Devastation
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Devastation
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDevastation
RadiusCursorType = DevastationRadiusCursor
End

CommandButton Command_SpellBookUntamedAllegiance
Command = SPELL_BOOK
SpecialPower = SpellBookUntamedAllegiance
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:UntamedAllegiance
ButtonImage = HSSharkuTameBeast
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipUntamedAllegiance
RadiusCursorType = UntamedAllegianceRadiusCursor
End

CommandButton Command_SpellBookArrowVolleyEvil
Command = SPELL_BOOK
SpecialPower = SpellBookArrowVolleyEvil
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:ArrowVolleyEvil
ButtonImage = SBGood_ArrowVolley
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipArrowVolley
RadiusCursorType = ArrowStormRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookWildMenAllies
Command = SPELL_BOOK
SpecialPower = SpellBookWildMenAllies
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:WildMenAllies
ButtonImage = BCInn_WildmenofDunland
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonWildMenAllies
RadiusCursorType = WildmenAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End
CommandButton Command_SpellBookScavenger
Command = SPELL_BOOK
Options = NONPRESSABLE
TextLabel = CONTROLBAR:Scavenger
DescriptLabel = CONTROLBAR:TooltipScavenger
SpecialPower = SpellBookScavenger
ButtonImage = SBEvil_Plus100CommandPoints
End

CommandButton Command_SpellBookCalltheHorde
Command = SPELL_BOOK
TextLabel = CONTROLBAR:CalltheHorde
DescriptLabel = CONTROLBAR:TooltipCalltheHorde
SpecialPower = SpellBookCalltheHorde
ButtonImage = SBEvil_CalltheHorde
End

CommandButton Command_SpellBookMordorCalltheHorde
Command = SPELL_BOOK
TextLabel = CONTROLBAR:CalltheHorde
DescriptLabel = CONTROLBAR:TooltipCalltheHorde
SpecialPower = SpellBookMordorCalltheHorde
ButtonImage = SBEvil_CalltheHorde
End

CommandButton Command_SpellBookSpiderlingAllies
Command = SPELL_BOOK
SpecialPower = SpellBookSpiderlingAllies
ButtonImage = SBEvil_SummonSpiderlings
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonSpiderlingAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonSpiderlingAllies
RadiusCursorType = SpiderlingsRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDarkness
Command = SPELL_BOOK
SpecialPower = SpellBookDarkness
ButtonImage = SBEvil_Darkness
TextLabel = CONTROLBAR:Darkness
DescriptLabel = CONTROLBAR:TooltipDarkness
End


CommandButton Command_SpellBookAwakenWyrm
Command = SPELL_BOOK
SpecialPower = SpellBookAwakenWyrm
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:AwakenWyrm
ButtonImage = SBEvil_AwakenWyrm
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipAwakenWyrm
RadiusCursorType = WyrmRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookFreezingRain
Command = SPELL_BOOK
SpecialPower = SpellBookFreezingRain
ButtonImage = SBEvil_FreezingRain
TextLabel = CONTROLBAR:FreezingRain
DescriptLabel = CONTROLBAR:ToolTipFreezingRain
End

CommandButton Command_SpellBookFueltheFires
Command = SPELL_BOOK
SpecialPower = SpellBookFueltheFires
ButtonImage = SBEvil_FueltheFires
Options = NONPRESSABLE
TextLabel = CONTROLBAR:FueltheFires
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipFueltheFires
End

CommandButton Command_SpellBookWatcherAlly
Command = SPELL_BOOK
SpecialPower = SpellBookWatcherAlly
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonWatcher
ButtonImage = SBEvil_SummonWatcher ;Needs replacement
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonWatcher
RadiusCursorType = SummonWatcherRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEvilBombard
Command = SPELL_BOOK
SpecialPower = SpellBookEvilBombard
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Bombard
ButtonImage = SBGood_Bombard
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipBombard
RadiusCursorType = RainOfFireRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookBalrogAlly
Command = SPELL_BOOK
SpecialPower = SpellBookBalrogAlly
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonBalrog
ButtonImage = SBEvil_BalrogAlly
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonBalrog
RadiusCursorType = SummonBalrogRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookRainOfFire
Command = SPELL_BOOK
SpecialPower = SpellBookRainOfFire
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:RainOfFire
ButtonImage = SBEvil_RainofFire
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom
RadiusCursorType = RainOfFireRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDragonAlly
Command = SPELL_BOOK
SpecialPower = SpellBookDragonAlly
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:DragonAlly
ButtonImage = SBEvil_SummonDragonBlue
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDragonAlly
RadiusCursorType = SummonDragonRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDragonStrike
Command = SPELL_BOOK
SpecialPower = SpellBookDragonStrike
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:DragonStrike
ButtonImage = SBEvil_DragonStrike
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDragonStrike
RadiusCursorType = DragonStrikeRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

;;;;;;;;; GOOD SPELLS ;;;;;;;;;;

CommandButton Command_SpellBookHeal
Command = SPELL_BOOK
TextLabel = CONTROLBAR:Heal
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
DescriptLabel = CONTROLBAR:TooltipHeal
SpecialPower = SpellBookHeal
ButtonImage = SBGood_Heal
ButtonBorderType = ACTION
RadiusCursorType = HealRadiusCursor
End


CommandButton Command_SpellBookArrowVolleyEvil
Command = SPELL_BOOK
SpecialPower = SpellBookArrowVolleyEvil
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:ArrowVolleyEvil
ButtonImage = SBGood_ArrowVolley
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipArrowVolley
RadiusCursorType = ArrowStormRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookWildMenAllies
Command = SPELL_BOOK
SpecialPower = SpellBookWildMenAllies
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:WildMenAllies
ButtonImage = BCInn_WildmenofDunland
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonWildMenAllies
RadiusCursorType = WildmenAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDarkness
Command = SPELL_BOOK
SpecialPower = SpellBookDarkness
ButtonImage = SBEvil_Darkness
TextLabel = CONTROLBAR:Darkness
DescriptLabel = CONTROLBAR:TooltipDarkness
End

CommandButton Command_SpellBookWatcherAlly
Command = SPELL_BOOK
SpecialPower = SpellBookWatcherAlly
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonWatcher
ButtonImage = SBEvil_SummonWatcher ;Needs replacement
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonWatcher
RadiusCursorType = SummonWatcherRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookAwakenWyrm
Command = SPELL_BOOK
SpecialPower = SpellBookAwakenWyrm
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:AwakenWyrm
ButtonImage = SBEvil_AwakenWyrm
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipAwakenWyrm
RadiusCursorType = WyrmRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookElvenGifts
Command = SPELL_BOOK
Options = NONPRESSABLE
TextLabel = CONTROLBAR:ElvenGifts
DescriptLabel = CONTROLBAR:TooltipElvenGifts
SpecialPower = SpellBookElvenGifts
ButtonImage = SBGood_ElvenGifts
End

CommandButton Command_SpellBookLoneTower
Command = SPELL_BOOK
SpecialPower = SpellBookSpawnLoneTower
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:LoneTower
ButtonImage = SBGood_MenLoneTower
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipLoneTower
RadiusCursorType = LoneTowerRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookLoneTowerDwarf
Command = SPELL_BOOK
SpecialPower = SpellBookSpawnLoneTowerDwarf
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:LoneTower
ButtonImage = SBGood_LoneTower
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipLoneTower
RadiusCursorType = LoneTowerRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEnshroudingMist
Command = SPELL_BOOK
SpecialPower = SpellBookEnshroudingMist
ButtonImage = SBGood_EnshroudingMist
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:EnshroudingMist
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipEnshroudingMist
RadiusCursorType = EnshroudingMistRadiusCursor
End

CommandButton Command_SpellBookRallyingCall
Command = SPELL_BOOK
SpecialPower = SpellBookRallyingCall
ButtonImage = SBGood_RallyingCall
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:RallyingCall
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipRallyingCall
RadiusCursorType = RallyRadiusCursor
End

CommandButton Command_SpellBookTomBombadil
Command = SPELL_BOOK
SpecialPower = SpellBookTomBombadil
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonTomBombadil
ButtonImage = SBGood_TomBombadil
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil
RadiusCursorType = TomBombadilRadiusCursor
End

CommandButton Command_SpellBookHobbitAllies
Command = SPELL_BOOK
SpecialPower = SpellBookHobbitAllies
ButtonImage = SBGood_SummonHobbits
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SummonHobbitAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonHobbitAllies
RadiusCursorType = ElvenAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookFarsight
Command = SPELL_BOOK
SpecialPower = SpellBookFarsight
ButtonImage = HSElrondFarSight
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Farsight
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipFarsight
RadiusCursorType = FarsightRadiusCursor
End

CommandButton Command_SpellBookRebuild
Command = SPELL_BOOK
SpecialPower = SpellBookRebuild
ButtonImage = SBGood_Rebuild
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Rebuild
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipRebuild
RadiusCursorType = RebuildRadiusCursor
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookArrowVolleyGood
Command = SPELL_BOOK
SpecialPower = SpellBookArrowVolleyGood
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:ArrowVolley
ButtonImage = SBGood_ArrowVolley
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipArrowVolley
RadiusCursorType = ArrowStormRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookElvenWood
Command = SPELL_BOOK
SpecialPower = SpellBookElvenWood
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:ElvenWood
ButtonImage = SBGood_ElvenWood
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipElvenWood
RadiusCursorType = ElvenWoodRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDwarvenRiches
Command = SPELL_BOOK
SpecialPower = SpellBookDwarvenRiches
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:DwarvenRiches
ButtonImage = SBGood_DwarvenRiches
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDwarvenRiches
RadiusCursorType = DwarvenRichesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookMenOfDaleAllies
Command = SPELL_BOOK
SpecialPower = SpellBookMenOfDaleAllies
ButtonImage = BDArcheryRange_MenofDale
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:MenOfDaleAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies
RadiusCursorType = ElvenAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookCloudBreak
Command = SPELL_BOOK
TextLabel = CONTROLBAR:CloudBreak
DescriptLabel = CONTROLBAR:TooltipCloudBreak
SpecialPower = SpellBookCloudBreak
ButtonImage = SBGood_CloudBreak
DescriptLabel = CONTROLBAR:TooltipCloudBreak
End

CommandButton Command_SpellBookRohanAllies
Command = SPELL_BOOK
SpecialPower = SpellBookRohanAllies
ButtonImage = SBGood_RohanAllies
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SummonRohanAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies
RadiusCursorType = RohanAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDunedainAllies
Command = SPELL_BOOK
SpecialPower = SpellBookDunedainAllies
ButtonImage = SBGood_SummonDunedain
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SummonDunedainAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies
RadiusCursorType = DunedainAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEntAllies
Command = SPELL_BOOK
SpecialPower = SpellBookEntAllies
ButtonImage = SBGood_EntAllies
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SummonEntAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonEntAllies
RadiusCursorType = EntAlliesRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEagleAllies
Command = SPELL_BOOK
SpecialPower = SpellBookEagleAllies
ButtonImage = SBGood_EagleAllies
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SummonEagleAllies
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonEagleAllies
RadiusCursorType = EagleAlliesRadiusCursor
End

CommandButton Command_SpellBookUndermine
Command = SPELL_BOOK
SpecialPower = SpellBookUndermine
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Undermine
ButtonImage = SBGood_Undermine
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipUndermine
RadiusCursorType = UndermineRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookBombard
Command = SPELL_BOOK
SpecialPower = SpellBookBombard
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Bombard
ButtonImage = SBGood_Bombard
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipBombard
RadiusCursorType = RainOfFireRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookArmyoftheDead
Command = SPELL_BOOK
SpecialPower = SpellBookArmyoftheDead
ButtonImage = SBGood_ArmyoftheDead
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:SummonArmyoftheDead
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSummonArmyoftheDead
RadiusCursorType = ArmyOfTheDeadRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEarthquake
Command = SPELL_BOOK
SpecialPower = SpellBookEarthquake
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Earthquake
ButtonImage = SBGood_Earthquake
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipEarthquake
RadiusCursorType = EarthquakeRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookFlood
Command = SPELL_BOOK
SpecialPower = SpellBookFlood
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Flood
ButtonImage = SBGood_Flood
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipFlood
RadiusCursorType = FloodRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookSunflare
Command = SPELL_BOOK
SpecialPower = SpellBookSunflare
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Sunflare
ButtonImage = SBGood_Sunflare
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSunflare
RadiusCursorType = SunflareRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookCitadel
Command = SPELL_BOOK
SpecialPower = SpellBookCitadel
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Citadel
ButtonImage = SBGood_Citadel
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipCitadel
RadiusCursorType = UndermineRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End


;;;;;;;;; PERSO SPELLS ;;;;;;;;;;

CommandButton Command_SpellBookSunflare
Command = SPELL_BOOK
SpecialPower = SpellBookSunflare
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Sunflare
ButtonImage = SBGood_Sunflare
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipSunflare
RadiusCursorType = SunflareRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookRainOfFire
Command = SPELL_BOOK
SpecialPower = SpellBookRainOfFire
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:RainOfFire
ButtonImage = SBEvil_RainofFire
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom
RadiusCursorType = RainOfFireRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookDragonStrike
Command = SPELL_BOOK
SpecialPower = SpellBookDragonStrike
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:DragonStrike
ButtonImage = SBEvil_DragonStrike
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDragonStrike
RadiusCursorType = DragonStrikeRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End


CommandButton Command_SpellBookTaint
Command = SPELL_BOOK
SpecialPower = SpellBookTaint
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Taint
ButtonImage = SBEvil_Taint
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipTaint
RadiusCursorType = TaintRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookIsengardTaint
Command = SPELL_BOOK
SpecialPower = SpellBookIsengardTaint
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Taint
ButtonImage = SBEvil_Taint
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipTaint
RadiusCursorType = TaintRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookEarthquake
Command = SPELL_BOOK
SpecialPower = SpellBookEarthquake
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Earthquake
ButtonImage = SBGood_Earthquake
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipEarthquake
RadiusCursorType = EarthquakeRadiusCursor
CursorName = AttackObj
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookRebuild
Command = SPELL_BOOK
SpecialPower = SpellBookRebuild
ButtonImage = SBGood_Rebuild
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:Rebuild
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipRebuild
RadiusCursorType = RebuildRadiusCursor
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpellBookHeal
Command = SPELL_BOOK
TextLabel = CONTROLBAR:Heal
Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND
DescriptLabel = CONTROLBAR:TooltipHeal
SpecialPower = SpellBookHeal
ButtonImage = SBGood_Heal
ButtonBorderType = ACTION
RadiusCursorType = HealRadiusCursor
End

;;;;;;;;;;;;; END SPELL BOOKS ;;;;;;;;;;;;;;

;/////////////////////////////////////////////////////////////////////////
; Purchase spell commands

;;;;;;;;; EVIL SPELLS ;;;;;;;;;;

CommandButton Command_PurchaseSpellTaint
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Taint
Science = SCIENCE_Taint
TextLabel = CONTROLBAR:Taint
DescriptLabel = CONTROLBAR:TooltipTaint
End

CommandButton Command_PurchaseSpellIsengardTaint
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Taint
Science = SCIENCE_IsengardTaint
TextLabel = CONTROLBAR:Taint
DescriptLabel = CONTROLBAR:TooltipTaint
End

CommandButton Command_PurchaseSpellEyeofSauron
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_EyeofSauron
Science = SCIENCE_EyeofSauron
TextLabel = CONTROLBAR:EyeofSauron
DescriptLabel = CONTROLBAR:TooltipEyeofSauron
End

CommandButton Command_PurchaseSpellEvilEyeofSauron
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_EyeofSauron
Science = SCIENCE_EvilEyeofSauron
TextLabel = CONTROLBAR:EyeofSauron
DescriptLabel = CONTROLBAR:TooltipEyeofSauron
End

CommandButton Command_PurchaseSpellBarricade
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Barricade
Science = SCIENCE_Barricade
TextLabel = CONTROLBAR:Barricade
DescriptLabel = CONTROLBAR:TooltipBarricade
End

CommandButton Command_PurchaseSpellWarChant
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_WarChant
Science = SCIENCE_WarChant
TextLabel = CONTROLBAR:WarChant
DescriptLabel = CONTROLBAR:TooltipWarChant
End

CommandButton Command_PurchaseSpellPalantirVision
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_PalantirVision
Science = SCIENCE_PalantirVision
TextLabel = CONTROLBAR:PalantirVision
DescriptLabel = CONTROLBAR:TooltipPalantirVision
End

CommandButton Command_PurchaseSpellCrebain
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Crebain
Science = SCIENCE_Crebain
TextLabel = CONTROLBAR:Crebain
DescriptLabel = CONTROLBAR:TooltipCrebain
End

CommandButton Command_PurchaseSpellCaveBats
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_CaveBats
Science = SCIENCE_CaveBats
TextLabel = CONTROLBAR:CaveBats
DescriptLabel = CONTROLBAR:TooltipCaveBats
End

CommandButton Command_PurchaseSpellIndustry
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Industry
Science = SCIENCE_Industry
TextLabel = CONTROLBAR:Industry
DescriptLabel = CONTROLBAR:TooltipIndustry
End

CommandButton Command_PurchaseSpellDevastation
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Devastation
Science = SCIENCE_Devastation
TextLabel = CONTROLBAR:Devastation
DescriptLabel = CONTROLBAR:TooltipDevastation
End

CommandButton Command_PurchaseSpellUntamedAllegiance
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = HSSharkuTameBeast
Science = SCIENCE_UntamedAllegiance
TextLabel = CONTROLBAR:UntamedAllegiance
DescriptLabel = CONTROLBAR:TooltipUntamedAllegiance
End

CommandButton Command_PurchaseSpellArrowVolleyEvil
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ArrowVolley
Science = SCIENCE_ArrowVolleyEvil
TextLabel = CONTROLBAR:ArrowVolley
DescriptLabel = CONTROLBAR:TooltipArrowVolley
End

CommandButton Command_PurchaseSpellWildMenAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = BCInn_WildmenofDunland
Science = SCIENCE_WildMenAllies
TextLabel = CONTROLBAR:WildMenAllies
DescriptLabel = CONTROLBAR:TooltipWildMenAllies
End

CommandButton Command_PurchaseSpellScavenger
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Plus100CommandPoints
Science = SCIENCE_Scavenger
TextLabel = CONTROLBAR:Scavenger
DescriptLabel = CONTROLBAR:TooltipScavenger

;;Trigger this command button when the purchase science is activated
CommandTrigger = Command_SpellBookScavenger
End

CommandButton Command_PurchaseSpellCalltheHorde
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_CalltheHorde
Science = SCIENCE_CalltheHorde
TextLabel = CONTROLBAR:CalltheHorde
DescriptLabel = CONTROLBAR:TooltipCalltheHorde
End
CommandButton Command_PurchaseSpellMordorCalltheHorde
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_CalltheHorde
Science = SCIENCE_MordorCalltheHorde
TextLabel = CONTROLBAR:CalltheHorde
DescriptLabel = CONTROLBAR:TooltipCalltheHorde
End
CommandButton Command_PurchaseSpellEvilCalltheHorde
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_CalltheHorde
Science = SCIENCE_EvilCalltheHorde
TextLabel = CONTROLBAR:CalltheHorde
DescriptLabel = CONTROLBAR:TooltipCalltheHorde
End

CommandButton Command_PurchaseSpellSpiderlingAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_SummonSpiderlings
Science = SCIENCE_SpiderlingAllies
TextLabel = CONTROLBAR:SummonSpiderlingAllies
DescriptLabel = CONTROLBAR:TooltipSummonSpiderlingAllies
RadiusCursorType = SpiderlingsRadiusCursor
End

CommandButton Command_PurchaseSpellDarkness
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Darkness
Science = SCIENCE_Darkness
TextLabel = CONTROLBAR:Darkness
DescriptLabel = CONTROLBAR:TooltipDarkness
End

CommandButton Command_PurchaseSpellAwakenWyrm
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_AwakenWyrm
Science = SCIENCE_AwakenWyrm
TextLabel = CONTROLBAR:AwakenWyrm
DescriptLabel = CONTROLBAR:TooltipAwakenWyrm
End

CommandButton Command_PurchaseSpellFreezingRain
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_FreezingRain
Science = SCIENCE_FreezingRain
TextLabel = CONTROLBAR:FreezingRain
DescriptLabel = CONTROLBAR:TooltipFreezingRain
End

CommandButton Command_PurchaseSpellEvilBombard
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Bombard
Science = SCIENCE_EvilBombard
TextLabel = CONTROLBAR:Bombard
DescriptLabel = CONTROLBAR:TooltipBombard
RadiusCursorType = RainOfFireRadiusCursor
End

CommandButton Command_PurchaseSpellFueltheFires
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_FueltheFires
Science = SCIENCE_FueltheFires
TextLabel = CONTROLBAR:FueltheFires
DescriptLabel = CONTROLBAR:TooltipFueltheFires

;;Trigger this command button when the purchase science is activated
CommandTrigger = Command_SpellBookFueltheFires
End

CommandButton Command_PurchaseSpellWatcherAlly
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_SummonWatcher ;Needs replacement
Science = SCIENCE_WatcherAlly
TextLabel = CONTROLBAR:SummonWatcher
DescriptLabel = CONTROLBAR:TooltipSummonWatcher
End

CommandButton Command_PurchaseSpellBalrogAlly
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_BalrogAlly
Science = SCIENCE_BalrogAlly
TextLabel = CONTROLBAR:SummonBalrog
DescriptLabel = CONTROLBAR:TooltipSummonBalrog
End

CommandButton Command_PurchaseSpellRainOfFire
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_RainOfFire
Science = SCIENCE_RainOfFire
TextLabel = CONTROLBAR:RainOfFire
DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom
End

CommandButton Command_PurchaseSpellDragonAlly
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_SummonDragonBlue
Science = SCIENCE_DragonAlly
TextLabel = CONTROLBAR:DragonAlly
DescriptLabel = CONTROLBAR:TooltipDragonAlly
End

CommandButton Command_PurchaseSpellDragonStrike
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_DragonStrike
Science = SCIENCE_DragonStrike
TextLabel = CONTROLBAR:DragonStrike
DescriptLabel = CONTROLBAR:TooltipDragonStrike
End

;;;;;;;;; GOOD SPELLS ;;;;;;;;;;

CommandButton Command_PurchaseSpellHeal
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Heal
Science = SCIENCE_Heal
TextLabel = CONTROLBAR:Heal
DescriptLabel = CONTROLBAR:TooltipHeal
End

CommandButton Command_PurchaseSpellElvenGifts
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ElvenGifts
Science = SCIENCE_ElvenGifts
TextLabel = CONTROLBAR:ElvenGifts
DescriptLabel = CONTROLBAR:TooltipElvenGifts

;; Trigger this command button when the purchase science is activated
CommandTrigger = Command_SpellBookElvenGifts
End

CommandButton Command_PurchaseSpellLoneTower
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_LoneTower
Science = SCIENCE_SpawnLoneTower
TextLabel = CONTROLBAR:LoneTower
DescriptLabel = CONTROLBAR:ToolTipLoneTower
End

CommandButton Command_PurchaseSpellLoneTowerMen
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_MenLoneTower
Science = SCIENCE_SpawnLoneTower
TextLabel = CONTROLBAR:LoneTower
DescriptLabel = CONTROLBAR:ToolTipLoneTower
End

CommandButton Command_PurchaseSpellEnshroudingMistMP
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_EnshroudingMist
Science = SCIENCE_EnshroudingMistMP
TextLabel = CONTROLBAR:EnshroudingMist
DescriptLabel = CONTROLBAR:TooltipEnshroudingMist
End

CommandButton Command_PurchaseSpellEnshroudingMistSP
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_EnshroudingMist
Science = SCIENCE_EnshroudingMistSP
TextLabel = CONTROLBAR:EnshroudingMist
DescriptLabel = CONTROLBAR:TooltipEnshroudingMist
End

CommandButton Command_PurchaseSpellRallyingCallMP
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_RallyingCall
Science = SCIENCE_RallyingCallMP
TextLabel = CONTROLBAR:RallyingCall
DescriptLabel = CONTROLBAR:TooltipRallyingCall
End

CommandButton Command_PurchaseSpellRallyingCallSP
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_RallyingCall
Science = SCIENCE_RallyingCall
TextLabel = CONTROLBAR:RallyingCall
DescriptLabel = CONTROLBAR:TooltipRallyingCall
End

CommandButton Command_PurchaseSpellTomBombadil
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_TomBombadil
Science = SCIENCE_TomBombadil
TextLabel = CONTROLBAR:SummonTomBombadil
DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil
End

CommandButton Command_PurchaseSpellHobbitAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_SummonHobbits
Science = SCIENCE_HobbitAllies
TextLabel = CONTROLBAR:SummonHobbitAllies
DescriptLabel = CONTROLBAR:TooltipSummonHobbitAllies
End

CommandButton Command_PurchaseSpellFarsight
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = HSElrondFarSight
Science = SCIENCE_Farsight
TextLabel = CONTROLBAR:Farsight
DescriptLabel = CONTROLBAR:TooltipFarsight
End

CommandButton Command_PurchaseSpellRebuild
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Rebuild
Science = SCIENCE_Rebuild
TextLabel = CONTROLBAR:Rebuild
DescriptLabel = CONTROLBAR:TooltipRebuild
End

CommandButton Command_PurchaseSpellArrowVolleyGood
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ArrowVolley
Science = SCIENCE_ArrowVolleyGood
TextLabel = CONTROLBAR:ArrowVolley
DescriptLabel = CONTROLBAR:TooltipArrowVolley
End

CommandButton Command_PurchaseSpellElvenWood
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ElvenWood
Science = SCIENCE_ElvenWood
TextLabel = CONTROLBAR:ElvenWood
DescriptLabel = CONTROLBAR:TooltipElvenWood
End

CommandButton Command_PurchaseSpellDwarvenRiches
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_DwarvenRiches
Science = SCIENCE_DwarvenRiches
TextLabel = CONTROLBAR:DwarvenRiches
DescriptLabel = CONTROLBAR:TooltipDwarvenRiches
End

CommandButton Command_PurchaseSpellMenOfDaleAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = BDArcheryRange_MenofDale
Science = SCIENCE_MenOfDaleAllies
TextLabel = CONTROLBAR:MenOfDaleAllies
DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies
End

CommandButton Command_PurchaseSpellCloudBreak
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_CloudBreak
Science = SCIENCE_CloudBreak
TextLabel = CONTROLBAR:CloudBreak
DescriptLabel = CONTROLBAR:TooltipCloudBreak
End

CommandButton Command_PurchaseSpellRohanAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_RohanAllies
Science = SCIENCE_RohanAllies
TextLabel = CONTROLBAR:SummonRohanAllies
DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies
End

CommandButton Command_PurchaseSpellDunedainAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_SummonDunedain
Science = SCIENCE_DunedainAllies
TextLabel = CONTROLBAR:SummonDunedainAllies
DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies
End

CommandButton Command_PurchaseSpellEntAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_EntAllies
Science = SCIENCE_EntAllies
TextLabel = CONTROLBAR:SummonEntAllies
DescriptLabel = CONTROLBAR:TooltipSummonEntAllies
End

CommandButton Command_PurchaseSpellEagleAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_EagleAllies
Science = SCIENCE_EagleAllies
TextLabel = CONTROLBAR:SummonEagleAllies
DescriptLabel = CONTROLBAR:TooltipSummonEagleAllies
End

CommandButton Command_PurchaseSpellUndermine
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Undermine
Science = SCIENCE_Undermine
TextLabel = CONTROLBAR:Undermine
DescriptLabel = CONTROLBAR:TooltipUndermine
End

CommandButton Command_PurchaseSpellBombard
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Bombard
Science = SCIENCE_Bombard
TextLabel = CONTROLBAR:Bombard
DescriptLabel = CONTROLBAR:TooltipBombard
End

CommandButton Command_PurchaseSpellArmyoftheDead
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ArmyoftheDead
Science = SCIENCE_ArmyoftheDead
TextLabel = CONTROLBAR:SummonArmyoftheDead
DescriptLabel = CONTROLBAR:TooltipSummonArmyoftheDead
End

CommandButton Command_PurchaseSpellEarthquake
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Earthquake
Science = SCIENCE_Earthquake
TextLabel = CONTROLBAR:Earthquake
DescriptLabel = CONTROLBAR:TooltipEarthquake
End

CommandButton Command_PurchaseSpellFlood
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Flood
Science = SCIENCE_Flood
TextLabel = CONTROLBAR:Flood
DescriptLabel = CONTROLBAR:TooltipFlood
End

CommandButton Command_PurchaseSpellSunflare
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Sunflare
Science = SCIENCE_Sunflare
TextLabel = CONTROLBAR:Sunflare
DescriptLabel = CONTROLBAR:TooltipSunflare
End

CommandButton Command_PurchaseSpellCitadel
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Citadel
Science = SCIENCE_Citadel
TextLabel = CONTROLBAR:Citadel
DescriptLabel = CONTROLBAR:TooltipCitadel
End


;;;;;;;;; PERSO SPELLS ;;;;;;;;;;

CommandButton Command_PurchaseSpellEarthquake
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Earthquake
Science = SCIENCE_Earthquake
TextLabel = CONTROLBAR:Earthquake
DescriptLabel = CONTROLBAR:TooltipEarthquake
End

CommandButton Command_PurchaseSpellHeal
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Heal
Science = SCIENCE_Heal
TextLabel = CONTROLBAR:Heal
DescriptLabel = CONTROLBAR:TooltipHeal
End

CommandButton Command_PurchaseSpellRebuild
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Rebuild
Science = SCIENCE_Rebuild
TextLabel = CONTROLBAR:Rebuild
DescriptLabel = CONTROLBAR:TooltipRebuild
End

CommandButton Command_PurchaseSpellSunflare
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Sunflare
Science = SCIENCE_Sunflare
TextLabel = CONTROLBAR:Sunflare
DescriptLabel = CONTROLBAR:TooltipSunflare
End

CommandButton Command_PurchaseSpellTaint
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Taint
Science = SCIENCE_Taint
TextLabel = CONTROLBAR:Taint
DescriptLabel = CONTROLBAR:TooltipTaint
End

CommandButton Command_PurchaseSpellIsengardTaint
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Taint
Science = SCIENCE_IsengardTaint
TextLabel = CONTROLBAR:Taint
DescriptLabel = CONTROLBAR:TooltipTaint
End


CommandButton Command_PurchaseSpellArrowVolleyEvil
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_ArrowVolley
Science = SCIENCE_ArrowVolleyEvil
TextLabel = CONTROLBAR:ArrowVolley
DescriptLabel = CONTROLBAR:TooltipArrowVolley
End

CommandButton Command_PurchaseSpellWildMenAllies
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = BCInn_WildmenofDunland
Science = SCIENCE_WildMenAllies
TextLabel = CONTROLBAR:WildMenAllies
DescriptLabel = CONTROLBAR:TooltipWildMenAllies
End

CommandButton Command_PurchaseSpellDarkness
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_Darkness
Science = SCIENCE_Darkness
TextLabel = CONTROLBAR:Darkness
DescriptLabel = CONTROLBAR:TooltipDarkness
End

CommandButton Command_PurchaseSpellAwakenWyrm
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_AwakenWyrm
Science = SCIENCE_AwakenWyrm
TextLabel = CONTROLBAR:AwakenWyrm
DescriptLabel = CONTROLBAR:TooltipAwakenWyrm
End
CommandButton Command_PurchaseSpellWatcherAlly
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_SummonWatcher ;Needs replacement
Science = SCIENCE_WatcherAlly
TextLabel = CONTROLBAR:SummonWatcher
DescriptLabel = CONTROLBAR:TooltipSummonWatcher
End


CommandButton Command_PurchaseSpellRainOfFire
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_RainOfFire
Science = SCIENCE_RainOfFire
TextLabel = CONTROLBAR:RainOfFire
DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom
End

CommandButton Command_PurchaseSpellDragonStrike
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBEvil_DragonStrike
Science = SCIENCE_DragonStrike
TextLabel = CONTROLBAR:DragonStrike
DescriptLabel = CONTROLBAR:TooltipDragonStrike
End

;;;;;;;;;;;;; END PURCHASE SPELL COMMANDS ;;;;;;;;;;;;;;
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cdd59554
Admin
cdd59554


Nombre de messages : 7235
Age : 31
Location : J'aime les abricots
Add-On : Oui
Date d'inscription : 16/01/2008

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 19:10

Mais tu as 2 fois certains commandbutton Mad c'est pas bon ça. (genre Command_SpellBookSunflare)
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dreaman
Habitué(e)
Habitué(e)
dreaman


Nombre de messages : 70
Age : 32
Add-On : ROTWK mais pas de mod
Date d'inscription : 22/08/2011

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 20:39

bah un dans goodspellbook et l'autre dans persospellbook
a part les doublons que j'ai mis entre evil/perso et good/Perso (consciemment) je n'ai trouver aucun doublons mais des mauvaises commande (genre darkness dans goodspellbook) que j'ai change par la uite
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cdd59554
Admin
cdd59554


Nombre de messages : 7235
Age : 31
Location : J'aime les abricots
Add-On : Oui
Date d'inscription : 16/01/2008

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 22:25

Bon laisse tombé je viens de tester moi meme (ca a été dur de faire redemarrer mon vieux pc avec bfme Smile )

Donc voilà, en fait, le probleme des specialpowers qui ont une SCIENCE particuliere qui leur est attribuée n'en est plus un puisqu'on peut leur attribuer plusieurs sciences

Par exemple si je veux le balrog en pouvoir 11 j'aurait juste a ajouter ca dans le special power :

Citation :
SpecialPower SpellBookBalrogAlly
Enum = SPECIAL_SPELL_BOOK_BALROG_ALLY
ReloadTime = SPELL_RECHARGE_TIME_TIER_4 ; in milliseconds
RadiusCursorRadius = 75.0 ; Match the radius in FXList SummonBalrogStart
RequiredSciences = SCIENCE_BalrogAlly SCIENCE_Pouvoir11
ViewObjectDuration = 5000
ViewObjectRange = 100
Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT
ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER
ForbiddenObjectRange = 75.0
End

Et donc tout ce que j'ai dis avant dans le tuto est bon si on prend ceci en compte

donc ca devient très rapide et facile de faire un nouvel arbre

(je ferais un tuto vite fait qui rassemble tout)
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dreaman
Habitué(e)
Habitué(e)
dreaman


Nombre de messages : 70
Age : 32
Add-On : ROTWK mais pas de mod
Date d'inscription : 22/08/2011

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 22:37

desole mais pour ce genre de cas je fais quoi sachant que veux que heal soit placer en pouvoir 1 dans mon spellbookperso (d'ailleurs dois je supprimer tout ce qui appartenanit au spellbookperso ou pas ?)
Spoiler:
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cdd59554
Admin
cdd59554


Nombre de messages : 7235
Age : 31
Location : J'aime les abricots
Add-On : Oui
Date d'inscription : 16/01/2008

Changer les pouvoirs du Palentir - Page 2 Empty
MessageSujet: Re: Changer les pouvoirs du Palentir   Changer les pouvoirs du Palentir - Page 2 Icon_minitimeMer 24 Aoû - 23:51

https://imladrisproduction.forumotion.com/t1863-creer-un-nouvel-arbre-des-pouvoirs#38855

Je te conseille de refaire le tuto depuis le début. Le tuto je l'ai testé moi meme en créant mon arbre, donc je sais qu'il fonctionne Wink
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Changer les pouvoirs du Palentir
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