cdd59554 Admin
Nombre de messages : 7235 Date d'inscription : 16/01/2008
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 14:30 | |
| Comment ça il n'y a pas de message d'erreur ? | |
|
dreaman Habitué(e)
Nombre de messages : 70 Age : 32 Add-On : ROTWK mais pas de mod Date d'inscription : 22/08/2011
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 15:28 | |
| oui le jeu lance l'affichage LBPLTDMII mais reste bloquer dessus, generalement apres cette affichage viens le message d'erreur, sauf que moi sa charge indefiniment | |
|
dreaman Habitué(e)
Nombre de messages : 70 Age : 32 Add-On : ROTWK mais pas de mod Date d'inscription : 22/08/2011
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 15:31 | |
| je suis entrain de penser que l'erreur peut venir de commandbutton.ini en effet pour mes boutons perso j'ai appele sa "perso Spells" - Citation :
;///////////////////////////////////////////////////////////////////////// ; Spell book commands
;;;;;;;;; EVIL SPELLS ;;;;;;;;;;
CommandButton Command_SpellBookTaint Command = SPELL_BOOK SpecialPower = SpellBookTaint Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Taint ButtonImage = SBEvil_Taint ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipTaint RadiusCursorType = TaintRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookIsengardTaint Command = SPELL_BOOK SpecialPower = SpellBookIsengardTaint Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Taint ButtonImage = SBEvil_Taint ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipTaint RadiusCursorType = TaintRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEyeofSauron Command = SPELL_BOOK SpecialPower = SpellBookEyeofSauron ButtonImage = SBEvil_EyeofSauron Options = NEED_TARGET_POS TextLabel = CONTROLBAR:EyeofSauron ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEyeofSauron RadiusCursorType = EyeOfSauronRadiusCursor End
CommandButton Command_SpellBookEvilEyeofSauron Command = SPELL_BOOK SpecialPower = SpellBookEvilEyeofSauron ButtonImage = SBEvil_EyeofSauron Options = NEED_TARGET_POS TextLabel = CONTROLBAR:EyeofSauron ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEyeofSauron RadiusCursorType = EyeOfSauronRadiusCursor End
CommandButton Command_SpecialPowerSpawnWhirlwind Command = SPECIAL_POWER SpecialPower = SpecialPowerSpawnTornado ButtonImage = HSGaladriel_NaturesWrath Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ElrondWhirlwind ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipElrondWhirlwind RadiusCursorType = NaturesWrathRadiusCursor InPalantir = Yes End
CommandButton Command_SpecialPowerSpawnTornado Command = SPECIAL_POWER SpecialPower = SpecialPowerSpawnTornado ButtonImage = HSGaladriel_NaturesWrath Options = NEED_TARGET_POS TextLabel = CONTROLBAR:GaladrielTornado ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipGaladrielTornado RadiusCursorType = NaturesWrathRadiusCursor InPalantir = Yes End
CommandButton Command_SpellBookBarricade Command = SPELL_BOOK SpecialPower = SpellBookBarricade ButtonImage = SBEvil_Barricade Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Barricade RadiusCursorType = BarricadeRadiusCursor ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipBarricade End
CommandButton Command_SpellBookWarChant Command = SPELL_BOOK SpecialPower = SpellBookWarChant Options = NEED_TARGET_POS TextLabel = CONTROLBAR:WarChant ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipWarChant ButtonImage = SBEvil_WarChant RadiusCursorType = WarChantRadiusCursor End
CommandButton Command_SpellBookPalantirVision Command = SPELL_BOOK SpecialPower = SpellBookPalantirVision ButtonImage = SBEvil_PalantirVision Options = NEED_TARGET_POS TextLabel = CONTROLBAR:PalantirVision ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipPalantirVision RadiusCursorType = PalantirVisionRadiusCursor End
CommandButton Command_SpellBookCrebain Command = SPELL_BOOK SpecialPower = SpellBookCrebain ButtonImage = SBEvil_Crebain Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Crebain ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipCrebain RadiusCursorType = CrebainRadiusCursor End
CommandButton Command_SpellBookCaveBats Command = SPELL_BOOK SpecialPower = SpellBookCaveBats ButtonImage = SBEvil_CaveBats Options = NEED_TARGET_POS TextLabel = CONTROLBAR:CaveBats ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipCaveBats RadiusCursorType = CaveBatsRadiusCursor End
CommandButton Command_SpellBookIndustry Command = SPELL_BOOK SpecialPower = SpellBookIndustry ButtonImage = SBEvil_Industry Options = NEED_TARGET_POS ; NEED_TARGET_ALLY_OBJECT TextLabel = CONTROLBAR:Industry ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipIndustry RadiusCursorType = IndustryRadiusCursor InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDevastation Command = SPELL_BOOK SpecialPower = SpellBookDevastation ButtonImage = SBEvil_Devastation Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Devastation ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDevastation RadiusCursorType = DevastationRadiusCursor End
CommandButton Command_SpellBookUntamedAllegiance Command = SPELL_BOOK SpecialPower = SpellBookUntamedAllegiance Options = NEED_TARGET_POS TextLabel = CONTROLBAR:UntamedAllegiance ButtonImage = HSSharkuTameBeast ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipUntamedAllegiance RadiusCursorType = UntamedAllegianceRadiusCursor End
CommandButton Command_SpellBookArrowVolleyEvil Command = SPELL_BOOK SpecialPower = SpellBookArrowVolleyEvil Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ArrowVolleyEvil ButtonImage = SBGood_ArrowVolley ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipArrowVolley RadiusCursorType = ArrowStormRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookWildMenAllies Command = SPELL_BOOK SpecialPower = SpellBookWildMenAllies Options = NEED_TARGET_POS TextLabel = CONTROLBAR:WildMenAllies ButtonImage = BCInn_WildmenofDunland ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonWildMenAllies RadiusCursorType = WildmenAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End CommandButton Command_SpellBookScavenger Command = SPELL_BOOK Options = NONPRESSABLE TextLabel = CONTROLBAR:Scavenger DescriptLabel = CONTROLBAR:TooltipScavenger SpecialPower = SpellBookScavenger ButtonImage = SBEvil_Plus100CommandPoints End
CommandButton Command_SpellBookCalltheHorde Command = SPELL_BOOK TextLabel = CONTROLBAR:CalltheHorde DescriptLabel = CONTROLBAR:TooltipCalltheHorde SpecialPower = SpellBookCalltheHorde ButtonImage = SBEvil_CalltheHorde End
CommandButton Command_SpellBookMordorCalltheHorde Command = SPELL_BOOK TextLabel = CONTROLBAR:CalltheHorde DescriptLabel = CONTROLBAR:TooltipCalltheHorde SpecialPower = SpellBookMordorCalltheHorde ButtonImage = SBEvil_CalltheHorde End
CommandButton Command_SpellBookSpiderlingAllies Command = SPELL_BOOK SpecialPower = SpellBookSpiderlingAllies ButtonImage = SBEvil_SummonSpiderlings Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonSpiderlingAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonSpiderlingAllies RadiusCursorType = SpiderlingsRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDarkness Command = SPELL_BOOK SpecialPower = SpellBookDarkness ButtonImage = SBEvil_Darkness TextLabel = CONTROLBAR:Darkness DescriptLabel = CONTROLBAR:TooltipDarkness End
CommandButton Command_SpellBookAwakenWyrm Command = SPELL_BOOK SpecialPower = SpellBookAwakenWyrm Options = NEED_TARGET_POS TextLabel = CONTROLBAR:AwakenWyrm ButtonImage = SBEvil_AwakenWyrm ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipAwakenWyrm RadiusCursorType = WyrmRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookFreezingRain Command = SPELL_BOOK SpecialPower = SpellBookFreezingRain ButtonImage = SBEvil_FreezingRain TextLabel = CONTROLBAR:FreezingRain DescriptLabel = CONTROLBAR:ToolTipFreezingRain End
CommandButton Command_SpellBookFueltheFires Command = SPELL_BOOK SpecialPower = SpellBookFueltheFires ButtonImage = SBEvil_FueltheFires Options = NONPRESSABLE TextLabel = CONTROLBAR:FueltheFires ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipFueltheFires End
CommandButton Command_SpellBookWatcherAlly Command = SPELL_BOOK SpecialPower = SpellBookWatcherAlly Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonWatcher ButtonImage = SBEvil_SummonWatcher ;Needs replacement ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonWatcher RadiusCursorType = SummonWatcherRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEvilBombard Command = SPELL_BOOK SpecialPower = SpellBookEvilBombard Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Bombard ButtonImage = SBGood_Bombard ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipBombard RadiusCursorType = RainOfFireRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookBalrogAlly Command = SPELL_BOOK SpecialPower = SpellBookBalrogAlly Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonBalrog ButtonImage = SBEvil_BalrogAlly ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonBalrog RadiusCursorType = SummonBalrogRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookRainOfFire Command = SPELL_BOOK SpecialPower = SpellBookRainOfFire Options = NEED_TARGET_POS TextLabel = CONTROLBAR:RainOfFire ButtonImage = SBEvil_RainofFire ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom RadiusCursorType = RainOfFireRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDragonAlly Command = SPELL_BOOK SpecialPower = SpellBookDragonAlly Options = NEED_TARGET_POS TextLabel = CONTROLBAR:DragonAlly ButtonImage = SBEvil_SummonDragonBlue ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDragonAlly RadiusCursorType = SummonDragonRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDragonStrike Command = SPELL_BOOK SpecialPower = SpellBookDragonStrike Options = NEED_TARGET_POS TextLabel = CONTROLBAR:DragonStrike ButtonImage = SBEvil_DragonStrike ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDragonStrike RadiusCursorType = DragonStrikeRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
;;;;;;;;; GOOD SPELLS ;;;;;;;;;;
CommandButton Command_SpellBookHeal Command = SPELL_BOOK TextLabel = CONTROLBAR:Heal Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND DescriptLabel = CONTROLBAR:TooltipHeal SpecialPower = SpellBookHeal ButtonImage = SBGood_Heal ButtonBorderType = ACTION RadiusCursorType = HealRadiusCursor End
CommandButton Command_SpellBookArrowVolleyEvil Command = SPELL_BOOK SpecialPower = SpellBookArrowVolleyEvil Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ArrowVolleyEvil ButtonImage = SBGood_ArrowVolley ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipArrowVolley RadiusCursorType = ArrowStormRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookWildMenAllies Command = SPELL_BOOK SpecialPower = SpellBookWildMenAllies Options = NEED_TARGET_POS TextLabel = CONTROLBAR:WildMenAllies ButtonImage = BCInn_WildmenofDunland ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonWildMenAllies RadiusCursorType = WildmenAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDarkness Command = SPELL_BOOK SpecialPower = SpellBookDarkness ButtonImage = SBEvil_Darkness TextLabel = CONTROLBAR:Darkness DescriptLabel = CONTROLBAR:TooltipDarkness End
CommandButton Command_SpellBookWatcherAlly Command = SPELL_BOOK SpecialPower = SpellBookWatcherAlly Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonWatcher ButtonImage = SBEvil_SummonWatcher ;Needs replacement ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonWatcher RadiusCursorType = SummonWatcherRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookAwakenWyrm Command = SPELL_BOOK SpecialPower = SpellBookAwakenWyrm Options = NEED_TARGET_POS TextLabel = CONTROLBAR:AwakenWyrm ButtonImage = SBEvil_AwakenWyrm ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipAwakenWyrm RadiusCursorType = WyrmRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookElvenGifts Command = SPELL_BOOK Options = NONPRESSABLE TextLabel = CONTROLBAR:ElvenGifts DescriptLabel = CONTROLBAR:TooltipElvenGifts SpecialPower = SpellBookElvenGifts ButtonImage = SBGood_ElvenGifts End
CommandButton Command_SpellBookLoneTower Command = SPELL_BOOK SpecialPower = SpellBookSpawnLoneTower Options = NEED_TARGET_POS TextLabel = CONTROLBAR:LoneTower ButtonImage = SBGood_MenLoneTower ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipLoneTower RadiusCursorType = LoneTowerRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookLoneTowerDwarf Command = SPELL_BOOK SpecialPower = SpellBookSpawnLoneTowerDwarf Options = NEED_TARGET_POS TextLabel = CONTROLBAR:LoneTower ButtonImage = SBGood_LoneTower ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipLoneTower RadiusCursorType = LoneTowerRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEnshroudingMist Command = SPELL_BOOK SpecialPower = SpellBookEnshroudingMist ButtonImage = SBGood_EnshroudingMist Options = NEED_TARGET_POS TextLabel = CONTROLBAR:EnshroudingMist ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEnshroudingMist RadiusCursorType = EnshroudingMistRadiusCursor End
CommandButton Command_SpellBookRallyingCall Command = SPELL_BOOK SpecialPower = SpellBookRallyingCall ButtonImage = SBGood_RallyingCall Options = NEED_TARGET_POS TextLabel = CONTROLBAR:RallyingCall ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipRallyingCall RadiusCursorType = RallyRadiusCursor End
CommandButton Command_SpellBookTomBombadil Command = SPELL_BOOK SpecialPower = SpellBookTomBombadil Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonTomBombadil ButtonImage = SBGood_TomBombadil ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil RadiusCursorType = TomBombadilRadiusCursor End
CommandButton Command_SpellBookHobbitAllies Command = SPELL_BOOK SpecialPower = SpellBookHobbitAllies ButtonImage = SBGood_SummonHobbits Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonHobbitAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonHobbitAllies RadiusCursorType = ElvenAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookFarsight Command = SPELL_BOOK SpecialPower = SpellBookFarsight ButtonImage = HSElrondFarSight Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Farsight ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipFarsight RadiusCursorType = FarsightRadiusCursor End
CommandButton Command_SpellBookRebuild Command = SPELL_BOOK SpecialPower = SpellBookRebuild ButtonImage = SBGood_Rebuild Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Rebuild ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipRebuild RadiusCursorType = RebuildRadiusCursor InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookArrowVolleyGood Command = SPELL_BOOK SpecialPower = SpellBookArrowVolleyGood Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ArrowVolley ButtonImage = SBGood_ArrowVolley ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipArrowVolley RadiusCursorType = ArrowStormRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookElvenWood Command = SPELL_BOOK SpecialPower = SpellBookElvenWood Options = NEED_TARGET_POS TextLabel = CONTROLBAR:ElvenWood ButtonImage = SBGood_ElvenWood ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipElvenWood RadiusCursorType = ElvenWoodRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDwarvenRiches Command = SPELL_BOOK SpecialPower = SpellBookDwarvenRiches Options = NEED_TARGET_POS TextLabel = CONTROLBAR:DwarvenRiches ButtonImage = SBGood_DwarvenRiches ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDwarvenRiches RadiusCursorType = DwarvenRichesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookMenOfDaleAllies Command = SPELL_BOOK SpecialPower = SpellBookMenOfDaleAllies ButtonImage = BDArcheryRange_MenofDale Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:MenOfDaleAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies RadiusCursorType = ElvenAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookCloudBreak Command = SPELL_BOOK TextLabel = CONTROLBAR:CloudBreak DescriptLabel = CONTROLBAR:TooltipCloudBreak SpecialPower = SpellBookCloudBreak ButtonImage = SBGood_CloudBreak DescriptLabel = CONTROLBAR:TooltipCloudBreak End
CommandButton Command_SpellBookRohanAllies Command = SPELL_BOOK SpecialPower = SpellBookRohanAllies ButtonImage = SBGood_RohanAllies Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonRohanAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies RadiusCursorType = RohanAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDunedainAllies Command = SPELL_BOOK SpecialPower = SpellBookDunedainAllies ButtonImage = SBGood_SummonDunedain Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonDunedainAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies RadiusCursorType = DunedainAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEntAllies Command = SPELL_BOOK SpecialPower = SpellBookEntAllies ButtonImage = SBGood_EntAllies Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonEntAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonEntAllies RadiusCursorType = EntAlliesRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEagleAllies Command = SPELL_BOOK SpecialPower = SpellBookEagleAllies ButtonImage = SBGood_EagleAllies Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SummonEagleAllies ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonEagleAllies RadiusCursorType = EagleAlliesRadiusCursor End
CommandButton Command_SpellBookUndermine Command = SPELL_BOOK SpecialPower = SpellBookUndermine Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Undermine ButtonImage = SBGood_Undermine ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipUndermine RadiusCursorType = UndermineRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookBombard Command = SPELL_BOOK SpecialPower = SpellBookBombard Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Bombard ButtonImage = SBGood_Bombard ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipBombard RadiusCursorType = RainOfFireRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookArmyoftheDead Command = SPELL_BOOK SpecialPower = SpellBookArmyoftheDead ButtonImage = SBGood_ArmyoftheDead Options = NEED_TARGET_POS TextLabel = CONTROLBAR:SummonArmyoftheDead ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSummonArmyoftheDead RadiusCursorType = ArmyOfTheDeadRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEarthquake Command = SPELL_BOOK SpecialPower = SpellBookEarthquake Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Earthquake ButtonImage = SBGood_Earthquake ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEarthquake RadiusCursorType = EarthquakeRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookFlood Command = SPELL_BOOK SpecialPower = SpellBookFlood Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Flood ButtonImage = SBGood_Flood ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipFlood RadiusCursorType = FloodRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookSunflare Command = SPELL_BOOK SpecialPower = SpellBookSunflare Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Sunflare ButtonImage = SBGood_Sunflare ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSunflare RadiusCursorType = SunflareRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookCitadel Command = SPELL_BOOK SpecialPower = SpellBookCitadel Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Citadel ButtonImage = SBGood_Citadel ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipCitadel RadiusCursorType = UndermineRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
;;;;;;;;; PERSO SPELLS ;;;;;;;;;;
CommandButton Command_SpellBookSunflare Command = SPELL_BOOK SpecialPower = SpellBookSunflare Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Sunflare ButtonImage = SBGood_Sunflare ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipSunflare RadiusCursorType = SunflareRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookRainOfFire Command = SPELL_BOOK SpecialPower = SpellBookRainOfFire Options = NEED_TARGET_POS TextLabel = CONTROLBAR:RainOfFire ButtonImage = SBEvil_RainofFire ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom RadiusCursorType = RainOfFireRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookDragonStrike Command = SPELL_BOOK SpecialPower = SpellBookDragonStrike Options = NEED_TARGET_POS TextLabel = CONTROLBAR:DragonStrike ButtonImage = SBEvil_DragonStrike ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDragonStrike RadiusCursorType = DragonStrikeRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookTaint Command = SPELL_BOOK SpecialPower = SpellBookTaint Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Taint ButtonImage = SBEvil_Taint ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipTaint RadiusCursorType = TaintRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookIsengardTaint Command = SPELL_BOOK SpecialPower = SpellBookIsengardTaint Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Taint ButtonImage = SBEvil_Taint ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipTaint RadiusCursorType = TaintRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookEarthquake Command = SPELL_BOOK SpecialPower = SpellBookEarthquake Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Earthquake ButtonImage = SBGood_Earthquake ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipEarthquake RadiusCursorType = EarthquakeRadiusCursor CursorName = AttackObj InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookRebuild Command = SPELL_BOOK SpecialPower = SpellBookRebuild ButtonImage = SBGood_Rebuild Options = NEED_TARGET_POS TextLabel = CONTROLBAR:Rebuild ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipRebuild RadiusCursorType = RebuildRadiusCursor InvalidCursorName = GenericInvalid End
CommandButton Command_SpellBookHeal Command = SPELL_BOOK TextLabel = CONTROLBAR:Heal Options = NEED_TARGET_POS ; Huh, you can't have this flag and a radius cursor: CONTEXTMODE_COMMAND DescriptLabel = CONTROLBAR:TooltipHeal SpecialPower = SpellBookHeal ButtonImage = SBGood_Heal ButtonBorderType = ACTION RadiusCursorType = HealRadiusCursor End
;;;;;;;;;;;;; END SPELL BOOKS ;;;;;;;;;;;;;;
;///////////////////////////////////////////////////////////////////////// ; Purchase spell commands
;;;;;;;;; EVIL SPELLS ;;;;;;;;;;
CommandButton Command_PurchaseSpellTaint Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Taint Science = SCIENCE_Taint TextLabel = CONTROLBAR:Taint DescriptLabel = CONTROLBAR:TooltipTaint End
CommandButton Command_PurchaseSpellIsengardTaint Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Taint Science = SCIENCE_IsengardTaint TextLabel = CONTROLBAR:Taint DescriptLabel = CONTROLBAR:TooltipTaint End
CommandButton Command_PurchaseSpellEyeofSauron Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_EyeofSauron Science = SCIENCE_EyeofSauron TextLabel = CONTROLBAR:EyeofSauron DescriptLabel = CONTROLBAR:TooltipEyeofSauron End
CommandButton Command_PurchaseSpellEvilEyeofSauron Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_EyeofSauron Science = SCIENCE_EvilEyeofSauron TextLabel = CONTROLBAR:EyeofSauron DescriptLabel = CONTROLBAR:TooltipEyeofSauron End
CommandButton Command_PurchaseSpellBarricade Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Barricade Science = SCIENCE_Barricade TextLabel = CONTROLBAR:Barricade DescriptLabel = CONTROLBAR:TooltipBarricade End
CommandButton Command_PurchaseSpellWarChant Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_WarChant Science = SCIENCE_WarChant TextLabel = CONTROLBAR:WarChant DescriptLabel = CONTROLBAR:TooltipWarChant End
CommandButton Command_PurchaseSpellPalantirVision Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_PalantirVision Science = SCIENCE_PalantirVision TextLabel = CONTROLBAR:PalantirVision DescriptLabel = CONTROLBAR:TooltipPalantirVision End
CommandButton Command_PurchaseSpellCrebain Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Crebain Science = SCIENCE_Crebain TextLabel = CONTROLBAR:Crebain DescriptLabel = CONTROLBAR:TooltipCrebain End
CommandButton Command_PurchaseSpellCaveBats Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_CaveBats Science = SCIENCE_CaveBats TextLabel = CONTROLBAR:CaveBats DescriptLabel = CONTROLBAR:TooltipCaveBats End
CommandButton Command_PurchaseSpellIndustry Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Industry Science = SCIENCE_Industry TextLabel = CONTROLBAR:Industry DescriptLabel = CONTROLBAR:TooltipIndustry End
CommandButton Command_PurchaseSpellDevastation Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Devastation Science = SCIENCE_Devastation TextLabel = CONTROLBAR:Devastation DescriptLabel = CONTROLBAR:TooltipDevastation End
CommandButton Command_PurchaseSpellUntamedAllegiance Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = HSSharkuTameBeast Science = SCIENCE_UntamedAllegiance TextLabel = CONTROLBAR:UntamedAllegiance DescriptLabel = CONTROLBAR:TooltipUntamedAllegiance End
CommandButton Command_PurchaseSpellArrowVolleyEvil Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ArrowVolley Science = SCIENCE_ArrowVolleyEvil TextLabel = CONTROLBAR:ArrowVolley DescriptLabel = CONTROLBAR:TooltipArrowVolley End
CommandButton Command_PurchaseSpellWildMenAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = BCInn_WildmenofDunland Science = SCIENCE_WildMenAllies TextLabel = CONTROLBAR:WildMenAllies DescriptLabel = CONTROLBAR:TooltipWildMenAllies End
CommandButton Command_PurchaseSpellScavenger Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Plus100CommandPoints Science = SCIENCE_Scavenger TextLabel = CONTROLBAR:Scavenger DescriptLabel = CONTROLBAR:TooltipScavenger ;;Trigger this command button when the purchase science is activated CommandTrigger = Command_SpellBookScavenger End
CommandButton Command_PurchaseSpellCalltheHorde Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_CalltheHorde Science = SCIENCE_CalltheHorde TextLabel = CONTROLBAR:CalltheHorde DescriptLabel = CONTROLBAR:TooltipCalltheHorde End CommandButton Command_PurchaseSpellMordorCalltheHorde Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_CalltheHorde Science = SCIENCE_MordorCalltheHorde TextLabel = CONTROLBAR:CalltheHorde DescriptLabel = CONTROLBAR:TooltipCalltheHorde End CommandButton Command_PurchaseSpellEvilCalltheHorde Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_CalltheHorde Science = SCIENCE_EvilCalltheHorde TextLabel = CONTROLBAR:CalltheHorde DescriptLabel = CONTROLBAR:TooltipCalltheHorde End
CommandButton Command_PurchaseSpellSpiderlingAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_SummonSpiderlings Science = SCIENCE_SpiderlingAllies TextLabel = CONTROLBAR:SummonSpiderlingAllies DescriptLabel = CONTROLBAR:TooltipSummonSpiderlingAllies RadiusCursorType = SpiderlingsRadiusCursor End
CommandButton Command_PurchaseSpellDarkness Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Darkness Science = SCIENCE_Darkness TextLabel = CONTROLBAR:Darkness DescriptLabel = CONTROLBAR:TooltipDarkness End
CommandButton Command_PurchaseSpellAwakenWyrm Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_AwakenWyrm Science = SCIENCE_AwakenWyrm TextLabel = CONTROLBAR:AwakenWyrm DescriptLabel = CONTROLBAR:TooltipAwakenWyrm End
CommandButton Command_PurchaseSpellFreezingRain Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_FreezingRain Science = SCIENCE_FreezingRain TextLabel = CONTROLBAR:FreezingRain DescriptLabel = CONTROLBAR:TooltipFreezingRain End
CommandButton Command_PurchaseSpellEvilBombard Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Bombard Science = SCIENCE_EvilBombard TextLabel = CONTROLBAR:Bombard DescriptLabel = CONTROLBAR:TooltipBombard RadiusCursorType = RainOfFireRadiusCursor End
CommandButton Command_PurchaseSpellFueltheFires Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_FueltheFires Science = SCIENCE_FueltheFires TextLabel = CONTROLBAR:FueltheFires DescriptLabel = CONTROLBAR:TooltipFueltheFires ;;Trigger this command button when the purchase science is activated CommandTrigger = Command_SpellBookFueltheFires End
CommandButton Command_PurchaseSpellWatcherAlly Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_SummonWatcher ;Needs replacement Science = SCIENCE_WatcherAlly TextLabel = CONTROLBAR:SummonWatcher DescriptLabel = CONTROLBAR:TooltipSummonWatcher End
CommandButton Command_PurchaseSpellBalrogAlly Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_BalrogAlly Science = SCIENCE_BalrogAlly TextLabel = CONTROLBAR:SummonBalrog DescriptLabel = CONTROLBAR:TooltipSummonBalrog End
CommandButton Command_PurchaseSpellRainOfFire Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_RainOfFire Science = SCIENCE_RainOfFire TextLabel = CONTROLBAR:RainOfFire DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom End
CommandButton Command_PurchaseSpellDragonAlly Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_SummonDragonBlue Science = SCIENCE_DragonAlly TextLabel = CONTROLBAR:DragonAlly DescriptLabel = CONTROLBAR:TooltipDragonAlly End
CommandButton Command_PurchaseSpellDragonStrike Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_DragonStrike Science = SCIENCE_DragonStrike TextLabel = CONTROLBAR:DragonStrike DescriptLabel = CONTROLBAR:TooltipDragonStrike End
;;;;;;;;; GOOD SPELLS ;;;;;;;;;;
CommandButton Command_PurchaseSpellHeal Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Heal Science = SCIENCE_Heal TextLabel = CONTROLBAR:Heal DescriptLabel = CONTROLBAR:TooltipHeal End
CommandButton Command_PurchaseSpellElvenGifts Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ElvenGifts Science = SCIENCE_ElvenGifts TextLabel = CONTROLBAR:ElvenGifts DescriptLabel = CONTROLBAR:TooltipElvenGifts ;; Trigger this command button when the purchase science is activated CommandTrigger = Command_SpellBookElvenGifts End
CommandButton Command_PurchaseSpellLoneTower Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_LoneTower Science = SCIENCE_SpawnLoneTower TextLabel = CONTROLBAR:LoneTower DescriptLabel = CONTROLBAR:ToolTipLoneTower End
CommandButton Command_PurchaseSpellLoneTowerMen Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_MenLoneTower Science = SCIENCE_SpawnLoneTower TextLabel = CONTROLBAR:LoneTower DescriptLabel = CONTROLBAR:ToolTipLoneTower End
CommandButton Command_PurchaseSpellEnshroudingMistMP Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_EnshroudingMist Science = SCIENCE_EnshroudingMistMP TextLabel = CONTROLBAR:EnshroudingMist DescriptLabel = CONTROLBAR:TooltipEnshroudingMist End
CommandButton Command_PurchaseSpellEnshroudingMistSP Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_EnshroudingMist Science = SCIENCE_EnshroudingMistSP TextLabel = CONTROLBAR:EnshroudingMist DescriptLabel = CONTROLBAR:TooltipEnshroudingMist End
CommandButton Command_PurchaseSpellRallyingCallMP Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_RallyingCall Science = SCIENCE_RallyingCallMP TextLabel = CONTROLBAR:RallyingCall DescriptLabel = CONTROLBAR:TooltipRallyingCall End
CommandButton Command_PurchaseSpellRallyingCallSP Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_RallyingCall Science = SCIENCE_RallyingCall TextLabel = CONTROLBAR:RallyingCall DescriptLabel = CONTROLBAR:TooltipRallyingCall End
CommandButton Command_PurchaseSpellTomBombadil Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_TomBombadil Science = SCIENCE_TomBombadil TextLabel = CONTROLBAR:SummonTomBombadil DescriptLabel = CONTROLBAR:TooltipSummonTomBombadil End
CommandButton Command_PurchaseSpellHobbitAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_SummonHobbits Science = SCIENCE_HobbitAllies TextLabel = CONTROLBAR:SummonHobbitAllies DescriptLabel = CONTROLBAR:TooltipSummonHobbitAllies End
CommandButton Command_PurchaseSpellFarsight Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = HSElrondFarSight Science = SCIENCE_Farsight TextLabel = CONTROLBAR:Farsight DescriptLabel = CONTROLBAR:TooltipFarsight End
CommandButton Command_PurchaseSpellRebuild Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Rebuild Science = SCIENCE_Rebuild TextLabel = CONTROLBAR:Rebuild DescriptLabel = CONTROLBAR:TooltipRebuild End
CommandButton Command_PurchaseSpellArrowVolleyGood Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ArrowVolley Science = SCIENCE_ArrowVolleyGood TextLabel = CONTROLBAR:ArrowVolley DescriptLabel = CONTROLBAR:TooltipArrowVolley End
CommandButton Command_PurchaseSpellElvenWood Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ElvenWood Science = SCIENCE_ElvenWood TextLabel = CONTROLBAR:ElvenWood DescriptLabel = CONTROLBAR:TooltipElvenWood End
CommandButton Command_PurchaseSpellDwarvenRiches Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_DwarvenRiches Science = SCIENCE_DwarvenRiches TextLabel = CONTROLBAR:DwarvenRiches DescriptLabel = CONTROLBAR:TooltipDwarvenRiches End
CommandButton Command_PurchaseSpellMenOfDaleAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = BDArcheryRange_MenofDale Science = SCIENCE_MenOfDaleAllies TextLabel = CONTROLBAR:MenOfDaleAllies DescriptLabel = CONTROLBAR:TooltipMenOfDaleAllies End
CommandButton Command_PurchaseSpellCloudBreak Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_CloudBreak Science = SCIENCE_CloudBreak TextLabel = CONTROLBAR:CloudBreak DescriptLabel = CONTROLBAR:TooltipCloudBreak End
CommandButton Command_PurchaseSpellRohanAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_RohanAllies Science = SCIENCE_RohanAllies TextLabel = CONTROLBAR:SummonRohanAllies DescriptLabel = CONTROLBAR:TooltipSummonRohanAllies End
CommandButton Command_PurchaseSpellDunedainAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_SummonDunedain Science = SCIENCE_DunedainAllies TextLabel = CONTROLBAR:SummonDunedainAllies DescriptLabel = CONTROLBAR:TooltipSummonDunedainAllies End
CommandButton Command_PurchaseSpellEntAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_EntAllies Science = SCIENCE_EntAllies TextLabel = CONTROLBAR:SummonEntAllies DescriptLabel = CONTROLBAR:TooltipSummonEntAllies End
CommandButton Command_PurchaseSpellEagleAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_EagleAllies Science = SCIENCE_EagleAllies TextLabel = CONTROLBAR:SummonEagleAllies DescriptLabel = CONTROLBAR:TooltipSummonEagleAllies End
CommandButton Command_PurchaseSpellUndermine Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Undermine Science = SCIENCE_Undermine TextLabel = CONTROLBAR:Undermine DescriptLabel = CONTROLBAR:TooltipUndermine End
CommandButton Command_PurchaseSpellBombard Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Bombard Science = SCIENCE_Bombard TextLabel = CONTROLBAR:Bombard DescriptLabel = CONTROLBAR:TooltipBombard End
CommandButton Command_PurchaseSpellArmyoftheDead Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ArmyoftheDead Science = SCIENCE_ArmyoftheDead TextLabel = CONTROLBAR:SummonArmyoftheDead DescriptLabel = CONTROLBAR:TooltipSummonArmyoftheDead End
CommandButton Command_PurchaseSpellEarthquake Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Earthquake Science = SCIENCE_Earthquake TextLabel = CONTROLBAR:Earthquake DescriptLabel = CONTROLBAR:TooltipEarthquake End
CommandButton Command_PurchaseSpellFlood Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Flood Science = SCIENCE_Flood TextLabel = CONTROLBAR:Flood DescriptLabel = CONTROLBAR:TooltipFlood End
CommandButton Command_PurchaseSpellSunflare Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Sunflare Science = SCIENCE_Sunflare TextLabel = CONTROLBAR:Sunflare DescriptLabel = CONTROLBAR:TooltipSunflare End
CommandButton Command_PurchaseSpellCitadel Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Citadel Science = SCIENCE_Citadel TextLabel = CONTROLBAR:Citadel DescriptLabel = CONTROLBAR:TooltipCitadel End
;;;;;;;;; PERSO SPELLS ;;;;;;;;;;
CommandButton Command_PurchaseSpellEarthquake Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Earthquake Science = SCIENCE_Earthquake TextLabel = CONTROLBAR:Earthquake DescriptLabel = CONTROLBAR:TooltipEarthquake End
CommandButton Command_PurchaseSpellHeal Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Heal Science = SCIENCE_Heal TextLabel = CONTROLBAR:Heal DescriptLabel = CONTROLBAR:TooltipHeal End
CommandButton Command_PurchaseSpellRebuild Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Rebuild Science = SCIENCE_Rebuild TextLabel = CONTROLBAR:Rebuild DescriptLabel = CONTROLBAR:TooltipRebuild End
CommandButton Command_PurchaseSpellSunflare Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_Sunflare Science = SCIENCE_Sunflare TextLabel = CONTROLBAR:Sunflare DescriptLabel = CONTROLBAR:TooltipSunflare End
CommandButton Command_PurchaseSpellTaint Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Taint Science = SCIENCE_Taint TextLabel = CONTROLBAR:Taint DescriptLabel = CONTROLBAR:TooltipTaint End
CommandButton Command_PurchaseSpellIsengardTaint Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Taint Science = SCIENCE_IsengardTaint TextLabel = CONTROLBAR:Taint DescriptLabel = CONTROLBAR:TooltipTaint End
CommandButton Command_PurchaseSpellArrowVolleyEvil Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBGood_ArrowVolley Science = SCIENCE_ArrowVolleyEvil TextLabel = CONTROLBAR:ArrowVolley DescriptLabel = CONTROLBAR:TooltipArrowVolley End
CommandButton Command_PurchaseSpellWildMenAllies Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = BCInn_WildmenofDunland Science = SCIENCE_WildMenAllies TextLabel = CONTROLBAR:WildMenAllies DescriptLabel = CONTROLBAR:TooltipWildMenAllies End
CommandButton Command_PurchaseSpellDarkness Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_Darkness Science = SCIENCE_Darkness TextLabel = CONTROLBAR:Darkness DescriptLabel = CONTROLBAR:TooltipDarkness End
CommandButton Command_PurchaseSpellAwakenWyrm Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_AwakenWyrm Science = SCIENCE_AwakenWyrm TextLabel = CONTROLBAR:AwakenWyrm DescriptLabel = CONTROLBAR:TooltipAwakenWyrm End CommandButton Command_PurchaseSpellWatcherAlly Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_SummonWatcher ;Needs replacement Science = SCIENCE_WatcherAlly TextLabel = CONTROLBAR:SummonWatcher DescriptLabel = CONTROLBAR:TooltipSummonWatcher End
CommandButton Command_PurchaseSpellRainOfFire Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_RainOfFire Science = SCIENCE_RainOfFire TextLabel = CONTROLBAR:RainOfFire DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom End
CommandButton Command_PurchaseSpellDragonStrike Command = PURCHASE_SCIENCE ButtonBorderType = UPGRADE ButtonImage = SBEvil_DragonStrike Science = SCIENCE_DragonStrike TextLabel = CONTROLBAR:DragonStrike DescriptLabel = CONTROLBAR:TooltipDragonStrike End
;;;;;;;;;;;;; END PURCHASE SPELL COMMANDS ;;;;;;;;;;;;;;
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 19:10 | |
| Mais tu as 2 fois certains commandbutton c'est pas bon ça. (genre Command_SpellBookSunflare) | |
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dreaman Habitué(e)
Nombre de messages : 70 Age : 32 Add-On : ROTWK mais pas de mod Date d'inscription : 22/08/2011
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 20:39 | |
| bah un dans goodspellbook et l'autre dans persospellbook a part les doublons que j'ai mis entre evil/perso et good/Perso (consciemment) je n'ai trouver aucun doublons mais des mauvaises commande (genre darkness dans goodspellbook) que j'ai change par la uite | |
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 22:25 | |
| Bon laisse tombé je viens de tester moi meme (ca a été dur de faire redemarrer mon vieux pc avec bfme ) Donc voilà, en fait, le probleme des specialpowers qui ont une SCIENCE particuliere qui leur est attribuée n'en est plus un puisqu'on peut leur attribuer plusieurs sciences Par exemple si je veux le balrog en pouvoir 11 j'aurait juste a ajouter ca dans le special power : - Citation :
- SpecialPower SpellBookBalrogAlly
Enum = SPECIAL_SPELL_BOOK_BALROG_ALLY ReloadTime = SPELL_RECHARGE_TIME_TIER_4 ; in milliseconds RadiusCursorRadius = 75.0 ; Match the radius in FXList SummonBalrogStart RequiredSciences = SCIENCE_BalrogAlly SCIENCE_Pouvoir11 ViewObjectDuration = 5000 ViewObjectRange = 100 Flags = NO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT ForbiddenObjectFilter = NO_SUMMON_NEAR_OBJECT_FILTER ForbiddenObjectRange = 75.0 End Et donc tout ce que j'ai dis avant dans le tuto est bon si on prend ceci en compte donc ca devient très rapide et facile de faire un nouvel arbre (je ferais un tuto vite fait qui rassemble tout) | |
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dreaman Habitué(e)
Nombre de messages : 70 Age : 32 Add-On : ROTWK mais pas de mod Date d'inscription : 22/08/2011
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 22:37 | |
| desole mais pour ce genre de cas je fais quoi sachant que veux que heal soit placer en pouvoir 1 dans mon spellbookperso (d'ailleurs dois je supprimer tout ce qui appartenanit au spellbookperso ou pas ?) - Spoiler:
;------------------------------------------------------------------------------ SpecialPower SpellBookHeal InitiateAtLocationSound = SpellHeal Enum = SPECIAL_SPELL_BOOK_HEAL Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT ReloadTime = 0 RequiredSciences = SCIENCE_Heal RadiusCursorRadius = SPELL_HEAL_RADIUS_CURSOR End
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cdd59554 Admin
Nombre de messages : 7235 Age : 31 Location : J'aime les abricots Add-On : Oui Date d'inscription : 16/01/2008
| Sujet: Re: Changer les pouvoirs du Palentir Mer 24 Aoû - 23:51 | |
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| Sujet: Re: Changer les pouvoirs du Palentir | |
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